Video Game Design

Post » Fri May 13, 2011 2:26 pm

Hi, I was just wondering (since we're in a video games company forum) if anyone wants to follow a career in the gaming industry :starwars:?

If so, please mention what are your plans and what role are you aiming for (programmer, concept artist etc...) or if you already are working in the gaming industry what are your suggestions for those who want to :)
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April
 
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Post » Fri May 13, 2011 4:14 pm

Production/Development would be a sick job.
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Cccurly
 
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Post » Fri May 13, 2011 6:16 pm

I wish but I lack the mathmaticl and computer skills.I now all parts don't require those skills but :shrug:
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GRAEME
 
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Post » Fri May 13, 2011 3:51 pm

BTW I forgot to post that I personally want to follow a carrer in the gaming industry although I don't know what role I could do...probably as a programmer if I actually learn how to use all the right tools since right now I'm at the very basis of it :(
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Grace Francis
 
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Post » Fri May 13, 2011 12:36 pm

I'd like to do something, although I'm not really sure what. All I know is that it would be an honor to contribute to the industry. :)
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Rach B
 
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Post » Fri May 13, 2011 8:32 pm

Planning on going to school for programming ( C/C++ and - assuming it's offered - Python certification courses in the very near future, and most likely web development too - offers the most jobs, decent money ) and game design after that. I've been modding and messing around with game engines/frameworks for a couple years now, it'll be nice being paid to do so.
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C.L.U.T.C.H
 
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Post » Fri May 13, 2011 9:56 am

http://xboxlive.ign.com/articles/721/721843p2.html
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Miragel Ginza
 
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Post » Fri May 13, 2011 9:27 am

I'd like to be a character artist for games.

Currently I'm a senor of Game art and design at an art institute. I'm debating whether or not I should pursue a more specialized major.

Advice to those of you slightly younger than me: Work your ass off now. Get a head start on art/programming, whatever you're most interested in, and future-you will be glad you did. If you already have some experience before you start your formal education it will set you ahead of the curve, and give you all the more time to learn.
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Naughty not Nice
 
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Post » Fri May 13, 2011 6:05 am

I graduated from university last year with a BSc in Computer Games Development and am currently working as a software engineer for a consultancy/software development firm in capital markets. When my current contract runs down, I plan on spending some time developing a good tech demo and/or game to show off to developers and hopefully get into the industry. I could make far more money sticking with what I'm doing right now, but I've realised that enjoying my job is much more important to me than making bags of money.
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LuBiE LoU
 
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Post » Fri May 13, 2011 11:48 am

It would be one of many interesting careers that I would want to go into (as a programmer). Hopefully by then the industry will have realised that OOP is not the way to go.
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Amy Smith
 
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Post » Fri May 13, 2011 1:34 pm

I'm doing a computer games design course at uni at the moment, hoping to go into environment art/level design
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sally coker
 
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Post » Fri May 13, 2011 6:43 am

It would be one of many interesting careers that I would want to go into (as a programmer). Hopefully by then the industry will have realised that OOP is not the way to go.


I can't imagine how much more awkward game development would be without OOP.
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Lucky Girl
 
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Post » Fri May 13, 2011 11:33 am

Im hopefully going to either Michigan State University or RIT to pursue a degree in Game Development and Design/Computer Science. I hope to get a handle on what part i enjoy doing. I may even end up getting a minor in something that would help me get a job writing for video games. However my dream job would be a project manager for Bethesda :foodndrink:
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Zoe Ratcliffe
 
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Post » Fri May 13, 2011 6:43 am

I can't imagine how much more awkward game development would be without OOP.

Different, but if you design it right, hugely scalable.

Even if you ditched the traditional oop hierarchy and went with a component and entity system it would allow updating of components in a thread which (probably) brings a lot of gains in regards to performance on multi core systems (Maybe not now, but when we get 16 - 32 core systems the advantage will be huge). Of course you get the hell that is designing a decent messaging system so if I was realistic I would say you just exchange one set of problems for another.

Of course when you get down to it and split up entities enough, you basically get something similar to Functional Reactive Programming (which is an amazing concept imho).
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phil walsh
 
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Post » Fri May 13, 2011 12:31 pm

Different, but if you design it right, hugely scalable.

Even if you ditched the traditional oop hierarchy and went with a component and entity system it would allow updating of components in a thread which (probably) brings a lot of gains in regards to performance on multi core systems (Maybe not now, but when we get 16 - 32 core systems the advantage will be huge). Of course you get the hell that is designing a decent messaging system so if I was realistic I would say you just exchange one set of problems for another.

Of course when you get down to it and split up entities enough, you basically get something similar to Functional Reactive Programming (which is an amazing concept imho).


You can do the same thing with OOP. Messaging is a [censored] though when you get a lot of components on the go. I don't see why entities/components and OOP have to be mutually exclusive. In fact, I think they go together rather well.
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Colton Idonthavealastna
 
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Post » Fri May 13, 2011 7:37 am

I'm currently studying to become game dev.
Actually. I'm right now at Global Game Jam, where you have 48 hours to make game. A lot of fun :D
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Claire Jackson
 
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Post » Fri May 13, 2011 12:19 pm

You can do the same thing with OOP. Messaging is a [censored] though when you get a lot of components on the go. I don't see why entities/components and OOP have to be mutually exclusive. In fact, I think they go together rather well.

OOP becomes irrelevant to some extent though. If you model a an entity as just something that has components, you may as well just have it as an integer. When your components get split up enough, you basically just have a function with values that evolve over time.

However, you are right, in that they work well together. I am assuming we would end up with a mix of functional languages and OOP languages (maybe more so than we have now).
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JUan Martinez
 
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Post » Fri May 13, 2011 5:16 am

Making a game with my two friends right now, I am the

Modeler
Character Rigger
Animator
Textures.
Scripting

My friend is:

GUI Art
Scripting ( once he learns Java)
Simple prop modeler

Other friend:

Story
Game art.

We are using the Unity Engine, nice little free engine.
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Flesh Tunnel
 
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Post » Fri May 13, 2011 6:47 am

I'd like to be a modeler or an animator. All the programming is just a bit too hard for me.
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Rach B
 
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Post » Fri May 13, 2011 12:10 pm

I'm currently studying to become game dev.
Actually. I'm right now at Global Game Jam, where you have 48 hours to make game. A lot of fun :D

What location? I've got a lot of friends attending in Orlando, Florida.

I wanted to go, but alas, no laptop.
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Miguel
 
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Post » Fri May 13, 2011 8:24 am

Not sure what I want to do but I'm considering it. Anyway, I'm currently learning C# using tutorials on 3DBuzz.Com

I like them because they teach you the language by walking you through making a game, which is infinitely more interesting than the many boring tutorials on Youtube. Offers some context. In previous tutorials I tried I would be asking myself how I would ever use what I'm learning in making a game, now I know because that's how I'm learning with these tutorials.

I'd be more likely to make my own games, hopefully with other people in the area if I can find any and try to make it into the games industry that way. Only studio I could find within reasonable traveling distance is Rebellion and I wouldn't want to work for them and I have my own personal problems with traveling anyway. In fact, I'm already coming up with the design document for a game.
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Connie Thomas
 
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Post » Fri May 13, 2011 7:29 am

Well, translating them is good and all, but one day I'd love to do actual writing. ^_^
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abi
 
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Post » Fri May 13, 2011 1:01 pm

http://gametree.tv/competition/

The Official GameTree TV Developer Competition
TransGaming Inc. is proud to announce the launch of the highly anticipated “GameTree TV Developer Competition”. This official competition gives game developers around the world an opportunity to garner industry recognition and win over $50,000 in prizes. Winners will be chosen by a celebrity judging panel, and will be announced at the Electronic Entertainment Expo (E3) in Los Angeles this June.

Competition Official Launch - January 19
Game Developer Conference (GDC) Seminar - March 1-4
Competition Closes - April 30
Judging Begins - May 1
Winners Announced at E3 Expo - June 7-9

There is no entry fee for the competition, and applicants are only required to enroll in the GameTree TV Developer Program as a prerequisite (free). Beyond the opportunity to win over $50,000 in prizes, all Finalists in the competition will receive additional benefits including guaranteed preferred promotion and placement on the GameTree TV Platform, thus allowing them to gain greater visibility and leverage the Platform’s promotional opportunities.

Game developers can access all the required development tools through the GameTree TV Developer Program, which provides a vibrant community and central information hub. Through the provided toolkits (SDK), technical documentation, and support services, game developers can easily and cost effectively enable their PC or OpenGL ES-based games for the Platform, and begin to receive the financial benefits now possible through the next generation of set-top boxes and connected consumer electronic devices.

Join the Smart TV revolution today! Simply enroll in the GameTree TV Developer Program to begin. Full competition details can be found here.

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Alexandra Louise Taylor
 
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Post » Fri May 13, 2011 8:22 pm

What location? I've got a lot of friends attending in Orlando, Florida.

I wanted to go, but alas, no laptop.


http://www.globalgamejam.org/node/9232
Don't stalk me on that video feed :P
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Steve Bates
 
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Post » Fri May 13, 2011 4:28 pm

I think i have the skills to be in the Gaming Industry.
Honestly, I would take on any role in the gaming industry if i had the chance too.

Except for voice acting, and concept art.
(im a horrible actor and not the best drawer)
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joeK
 
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