Anyways, in an attempt to give my views some context, I have been playing games since the SNES/Genesis until now and really got into PC games right around the release of Half Life. I used to play games quite a bit but tend to moderate my time more strictly since I am very busy. For the past few years, I have limited my game purchases to ~5 games per year. This is actually quite a bit since I feel the gaming industry is going through tough times and developers are not innovating like they used to and big publishers tend to spend less and less money on new IPs (intellectual properties). So I am actually happy when a game flops because I don’t have to waste what little time I have playing it-because I tend to feel obligated to play a game I think is spectacular. I tend to have very high expectations so I don’t commit much time to many games.
An indication of my taste of games:
5 of my favorite games of all time (in no particular order):
-Chrono Trigger, Star Wars: Knights of the Old Republic, Half Life/Half Life 2, Battlefield 2, Oblivion
5 of my favorite multiplayer shooters: Call of Duty 1, Battlefield 2, Battlefield 1942, Team Fortress 2, Battlefield Bad Company 2
My views on CRYTEK-a Mid-Tier developer with room to grow
I would like to preface this by saying I am not an expert on the gaming industry. I am in Biotech/Pharma but do have a sufficient background in marketing and strategy. Nevertheless, I do read up on the gaming industry quite a bit and would say it is the industry I am most familiar with outside of my own industry.
I think Crytek are a competent group if we are referring to technical prowess. However, they have major flaws with regards to strategy, some of which have recently been addressed.
Far Cry 1 was a nice looking game-the jungle landscape looked nice. However, there was little variety in the landscape and the game had a horrendous story. As well, the multiplayer was awful. At the time, the competition was Doom3 and Half Life 2. Although much of the initial marketing and buzz was around their game engines, Valve proved to be the winner. The reason was because Valve’s engine was more scalable and they had tighter game mechanics and a compelling story line. Most importantly, the multiplayer was leagues more robust than what Doom3/FarCry could offer.
Crysis/Warhead
Very customizable engine-unfortunately, they alienated most non-enthusiasts by making a game very few people could run out of the gate. Even now, it is the primary benchmark used for videocard reviews. This was a grave mistake since the game was clearly a tech showcase to garner interest in their engine. Unfortunately, unlike other engines such as the Unreal Engine, it was not very scalable. The story was improved quite a bit but it still had significant issues with game mechanics and the multiplayer was fairly poor. They didn’t have as tight of a multiplayer as what you saw from Valve or DICE. Unfortunately, multiplayer was what brought the lasting appeal and sales. They were loved by enthusiasts boasting how awesome their rigs were but were ignored by everyone else. Strip away the nice god rays, awesome foliage, etc. and it was clear the game mechanics showed limited depth. The MOD community was robust but that doesn’t make money. Again, this was just another nice graphics showcase-and another jungle game to boot. It was as if they wanted to show people they could do foliage rendering like no other-unfortunately, no one cared. I am aware they also had awesome physics, particles, etc. but that doesn’t mean they get love across the board or much money for that matter. Also, since the game was mainly relevant as a benchmarking tool and there was little interest in the multiplayer, the game was HEAVILY pirated. Furthermore, PC gamers make up a small fraction of total gaming revenue. Monetarily, this was a horrible idea-especially in an age where a few blockbuster games take the lion’s share of revenue and most other games do poorly.
Crytek’s Position and Needs
Electronic Arts owns the publishing rights to Crysis 2 and is a publicly traded company. This should tell people a lot.
There NUMBER 1 legal responsibility is to maximize shareholder value.
This means increasing share prices and not losing investor interest to rivals like Activision. You rarely do this by making a game for just the PC.
So from a monetary perspective, they would be stupid not to focus most of their efforts for this game on the consoles because it will probably garner a better return on investment.
When it comes to cutting corners when designing a game, the company considers the impact to their bottom line. If they feel they can cut certain corners without much consequence, what reason would they have not to-at least in the short term? However, in the long run, this can alienate your base-the hardcoe fans. This is particularly problematic since the diehard fans are essentially a pool of free marketing. If you alienate your base, it can lead to negative marketing. This may be the long-term story for Crytek. As of right now, Crysis 2 is topping worldwide sales-mainly due to console sales, although this is a pretty slow time of the year as far as game sales are concerned.
OVERALL, they have technical prowess but lack the depth to make a game with lasting appeal and tight multiplayer game mechanics. As well, as I will explain, Crysis 2 was not the most elegant multiplatform release. They need to take a page from Valve, DICE, and even the former Infinity Ward on how to release multiplatform games w/o alienating the base.
Crytek are definitely not in the same league as other developers like Bioware, Bethesda, DICE, and Valve. However, they are young and I hope they learn their lesson.
NEXT, I will give my REVIEW/thoughts on Crysis 2.