» Mon Jun 03, 2013 11:23 am
arrows detonate on impact with a wall, the explosive arrows are done through editing the projectile record, not directly through enchantments.
Toxiicity is calculated by magic effect.
Anything with a magic effect with an magicalchbeneficial or similar keyword will trigger toxicity, and potentially an overdose.
spells, enemy arrows, etc. Anything with an alchemical magic effect can trigger it.
It doesn't matter if it's from the player or not.
I might make it so even negative poisons also raise toxicity, that does seem realistic and an interesting mechanic afterall.
*shrug*