» Thu Oct 15, 2009 3:38 am
I am in the same school as thought as the majority, do it right or don't bother as well as give it a toggle. Tie it to the characters stats, make high strength have a higher chance while using swords, light axes and hopefully pole-arms. Leave it as an end to the combat with only a chance of happening depending on where you're swinging. When it comes to blunt weapons and the applicable gore I wouldn't mind broken limbs and if possible some level of contusions to the head or face for example, just keep it believable. Deformations in armor with blunt weapons and medium-ish strength, if the character is low on strength but high in agility and uses small blades like daggers and short swords then they would never or almost never see a decapitation or severing of limbs, but see slices, cuts and gashes on the enemy that would believably result in some bleeding. In my opinion, make it believably tied to stats and weapon choices leaving it able to be toggled for those who want no part of it would add to the experience.