http://www.cnn.com/2014/06/16/tech/gaming-gadgets/virtual-reality-e3/index.html
Think these will be good for RPG's such as Fallout/TES, or just for FPS games?
http://www.cnn.com/2014/06/16/tech/gaming-gadgets/virtual-reality-e3/index.html
Think these will be good for RPG's such as Fallout/TES, or just for FPS games?
I can't really say since Ive never tried such tech. But I can see my head and neck getting tired after moving my head all over the place.
I love the ideal of VR headsets. I don't see them as failing like kinect did because they require no effort. It's just a screen that makes you feel as though you were IN the game world. For TES and Fallout, that WOULD be amazing
Though I think only FP games would work best.
I watch a vid somewhere, where Skyrim was played with the Rift, but they said it felt like the sky was inches above their head. So future ones should probably try to fix that (TES game, that is)
I think the fact that we're getting close to these things becoming usable and possibly worthwhile is really exciting. It's been a long time coming. I don't see it taking over as a gaming display anytime soon, but I wouldn't be surprised if it was the display of choice someday when the technology is really, really good.
A headline from 1993.
Pffft...next you'll be telling me you've got a portable phone that fits in your pocket.
"But reps for both companies who spoke to CNN at last week's E3 gaming show say the driving force behind the success or failure of virtual-reality, or VR, will be not their devices but the games created for them."
I think that pretty much sums it up. I'll buy one (along with some motion sickness pills) when there is a game out that is designed for them that I'm interested in.
I tried one of the early model VR helmets, depth of field was bad, and they either needed to strap me into something standing up or strap me onto a table, and give me a bloody big garbage bin to hurl into, glasses and helmets arent the answer to VR, they need a globe, so you can turn your head, get better depth of field, the glasses just isolate the image into your field of vision, and i know if you were wearing the old ones you'd end up with neck problems and the ones in the article i could see the same.
I personally like the idea of the suit that simulates pain responses, it would be so good for call of duty players, a nice svcking chest wound or a gut wound, or a limb blown off, id so love to listen to the screaming coming from the local computer networking gaming place.
This one should be cross-posted to that phobia thread.
Naw, but I do have this pager that I pay $99.99/month for that can receive phone calls in the form of annoying beeps. I can't call back on it, but I can run to the nearest pay phone and get back to you asap.
EDIT: http://www.youtube.com/watch?v=FhbpBMzjE1A
If one person uses, they should all have to use it. This was a problem in MWO. Some third, some first person view. (Totally unbalanced a whole other topic)
Totally agree with you. Take the infamous cockpit view that very few racing games have had the ability to master. If all the details are there -- if the light reflects off the rear-view mirror, if all the knobs and meters are right, if it looks like my car actually has a windshield, the player might get immersed into the experience.
Adding VR would simply augment that immersion. But it can't make it if that cockpit looks and feels like crap.
I think PS4's Project Morpheus is going to an interesting addition to my system---I will get it once it comes out, I'l love to play games like Call of Duty: Ghost or Advance Warfare or watch movie with it----be even better if it has a 3D mode for 3D movies.