No visible weapons when holstered!

Post » Sun Nov 29, 2015 9:53 pm

I'm sure everyone is aware of this but damn! i just feel like its necessary for players to be immersed in the game, it just looks like hes pulling it out of his ass!

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Chase McAbee
 
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Post » Sun Nov 29, 2015 10:10 pm

out of all the immersion breaking issues in this game- this is on the bottom lol :/

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Danial Zachery
 
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Post » Mon Nov 30, 2015 12:19 am

sadly yes :(

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Victor Oropeza
 
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Post » Mon Nov 30, 2015 4:07 am

yes, it'd be good to see the equipped weapon on the character's back and maybe pistols on the belt

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naomi
 
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Post » Sun Nov 29, 2015 8:20 pm

I just hope that it was left out because they were having issues making it work, and therefore decided to implement it later when they have the kinks worked out than to delay the game.

I mean, they've had it in since Oblivion...
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Mason Nevitt
 
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Post » Mon Nov 30, 2015 9:40 am

yes please i needs it

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Scared humanity
 
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Post » Sun Nov 29, 2015 8:13 pm

I wondered this exact thing myself, and even funnier, I said the exact same thing(that it looks like they are pulling it from their butt). Not sure why an aspect of the game that has been around for several games would suddenly be taken out, just so it can make holstering look even more ignorant :P. Kind of makes me curious about needs, which were introduced in New Vegas during hardcoe mode, why are there no needs for food, drink, and sleep in this game(at the very least in survival mode - which doesn't seem much different than medium difficulty).

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Siobhan Wallis-McRobert
 
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Post » Sun Nov 29, 2015 11:43 pm

Anyone else read this in golems voice?
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Kathryn Medows
 
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Post » Mon Nov 30, 2015 4:24 am

lol

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lolli
 
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Post » Mon Nov 30, 2015 3:22 am

Yes, I would say that I miss the holstering look, but more importantly, I miss the need for sleep and drink. I mean, why carry that stuff (with all the other junk I'm picking up) if I don't need it right?

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Life long Observer
 
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Post » Sun Nov 29, 2015 11:56 pm

It definitely needs to be implemented into the game.

The big justification before release was that maybe it wouldn't look right with the new layered armor feature. After seeing it in many variations over the last week or so, there would definitely be clipping issues with some of the more exotic stuff like the caged raider gear pieces. But I can't see it being too much worse than the clipping that was already there in Fallout 3 and New Vegas.

And as far as power armor is concerned, just make it all disappear like it already does. I went down into a certain area wearing a radiation suit. I found some power armor and climbed right on in. The damn radiation suit already includes a helmet and tank, but it all disappeared when I got inside the power armor. They could easily do the same with weapons holstered on your body. Wearing power armor would be the only time you'd have to deal with weapons appearing out of nowhere.
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Alan Cutler
 
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Post » Mon Nov 30, 2015 5:50 am

Think only Resident evil games going back maybe 10 or 15 years are able to show weapons on a player, its very difficult and expensive to do and can cost millions to add a weapon to someones back or legs which Resident Evil does.

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Shirley BEltran
 
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Post » Mon Nov 30, 2015 12:05 am

It looks like its an A-B state right now, basically either everything as it or nothing has it.

and since power armor and weapons are now collideable objects in combat,,,it may be that haveing you grab a gun in combat was causing... issues. . ..

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Peetay
 
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Post » Sun Nov 29, 2015 8:55 pm

I'm sure they'll patch it in.

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Laurenn Doylee
 
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Post » Sun Nov 29, 2015 7:59 pm

Maybe I'm one of the few people with this opinion, but I really don't mind it. If you play in first person you don't notice and I already thought it was immersion breaking enough when you would switch weapons and the new one would magically pop onto your back.

The only way to truly solve this issue in my mind is to limit you to a couple of big guns and a sidearm. You can strap the sidearm onto your hip or on your belt, and then have the bigger weapons slung across your back in an X pattern. There would be the typical floating issue, but it would look cool and make sense. Then we reassign the control pad to equip each weapon and maybe save the last direction that isn't used for stim paks. This way, you could swap weapons on the fly and you would be able to see them at all times. You can still carry as many as you want, but if you want to swap one into a new equipped slot, you have to wait to be out of combat and change the weapon in the pip boy interface.

I feel like this solution is the best because it lets us see our weapons and limits the immersion breaking, and it adds a layer of strategy to weapon selection prior to fighting. All of that said, if they never do patch it in, I'd be perfectly fine.

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Brιonα Renae
 
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Post » Mon Nov 30, 2015 2:46 am

Guiz, not carrying around a big sack full of 300 lbs. of junk is really breakin my mershins in Fallout 3, NV AND 4!!

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Andrew Lang
 
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Post » Mon Nov 30, 2015 5:47 am

It isn't a matter of looking right with armor.

It's a matter of the huge number of weapon variations and the impossibility to show each and every modification of every weapon on characters. The game is already 30 GB, after all.

Regardless, this is certainly not needed at all and has nothing to do with immersion. As was pointed out, you might as well ask to see the huge sack carrying all the junk, weapons, food, armor, etc... let alone ammo! There are many things that could be added for immersion (e.g., sleep required, eating and drinking possibly) but this isn't one of them.

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Eddie Howe
 
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Post » Mon Nov 30, 2015 8:29 am

30gb is small wasnt wolfenstein like 50 or 60gb something like that?

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Stephanie Kemp
 
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Post » Sun Nov 29, 2015 10:56 pm

It was disappointing discovery for me as well, but i think they ran out of money and had to release it. Hopefully the GECK/Creation Kit will be released soon. So much to do.

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Elle H
 
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Post » Mon Nov 30, 2015 2:54 am

im from new zealand

i wrote it in golems voice haha

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Milad Hajipour
 
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Post » Sun Nov 29, 2015 10:12 pm

I'd love to see my badass modded weapons. That's part of having all those cool guns, I think. Really can't believe they cut that.

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TOYA toys
 
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Post » Mon Nov 30, 2015 12:38 am

^This.

I carry a standard loadout of six weapons. It makes no difference to me that the one I have equipped is invisible because the other five, and my 200 pounds of bones, toasters and desk fans are not visible, and that's fine by me.

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barbara belmonte
 
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Post » Sun Nov 29, 2015 8:33 pm

dont worry, mods are coming

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MR.BIGG
 
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Post » Mon Nov 30, 2015 2:53 am

Wouldn't surprise me if it's down to things like body sliders and power amour.

I think folk are well aware and it's a minor thing...

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Angelina Mayo
 
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Post » Mon Nov 30, 2015 2:04 am

---------------------

It is likely due to so many mods that can alter the looks and size of the weapon as well as mods on armor pieces as well. Bethesda likely got quite a bit of complaints about items clipping on armor/clothing and with the way mods are now on gear just makes the issue much more difficult to make it work

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danni Marchant
 
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