» Sat Jan 08, 2011 5:16 am
You need to do three things:
1. You need a _far nif for the object you want to make VWD. It needs to be in the same folder as the original nif and it needs to have the same name, only with the _far suffix. Like meshes\Frostcrag\tower.nif and meshes\frostcrag\tower_far.nif. In the worst case the _far nif is just a copy of the original nif. If don't know how to adjust or make models you should at least remove the unneeded properties though, like the collision. In the best case it is a low poly model made from scratch that resembles the original nif as much as possible while still having a very low poly count.
2. You need to check the VWD box on the object in game. You can even skip this step if you use custom utilities to generate the LOD in 3.
3. You need to generate the .lod files that tell the game where a VWD object is. You can either do this with the CS (takes forever for the Tamriel worldspace though and might crash the CS if you try) or use a program like TES4Edit, TES4qLOD or TES4LodGen. Read the readme to find out how to generate the .lod files with them, it's really easy.