Visible when Distant

Post » Sat Jan 08, 2011 1:05 am

Hi all, just a quick question, how is it possible to make things properly visible when distant, to the same extent of White Gold Tower and the Cities? Since checking the "Visible when Distant" box seems to make no difference on this scale (specifically I'm trying to make Frostcrag Spire visible when distant).
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cheryl wright
 
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Post » Sat Jan 08, 2011 5:05 am

Same problem here, but no-one seems to be answering... Anywhere...
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Taylah Illies
 
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Post » Sat Jan 08, 2011 5:16 am

You need to do three things:

1. You need a _far nif for the object you want to make VWD. It needs to be in the same folder as the original nif and it needs to have the same name, only with the _far suffix. Like meshes\Frostcrag\tower.nif and meshes\frostcrag\tower_far.nif. In the worst case the _far nif is just a copy of the original nif. If don't know how to adjust or make models you should at least remove the unneeded properties though, like the collision. In the best case it is a low poly model made from scratch that resembles the original nif as much as possible while still having a very low poly count.

2. You need to check the VWD box on the object in game. You can even skip this step if you use custom utilities to generate the LOD in 3.

3. You need to generate the .lod files that tell the game where a VWD object is. You can either do this with the CS (takes forever for the Tamriel worldspace though and might crash the CS if you try) or use a program like TES4Edit, TES4qLOD or TES4LodGen. Read the readme to find out how to generate the .lod files with them, it's really easy.
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Rhi Edwards
 
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Post » Fri Jan 07, 2011 11:01 pm

Great - just to add that PyFFI can http://www.gamesas.com/index.php?/topic/1082438-inforelz-pyffi-python-file-format-interface/page__view__findpost__p__16057631
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Alberto Aguilera
 
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