I've been plagued by a host of visual anomaly almost since day one. I'm sure most if all these have been discussed before. Heck, I might have mentioned several of them some time ago. But I can't recall reading anything recent about them. That being the case, I'll provide screen captures and brief descriptions in hopes that someone can point me to a remedy. All images are greatly reduced in size to conserve online storage space. To compensate I've applied a Sharpen Filter to hopefully bring out otherwise lost detail. Also, several anomalies are best seen at night, hence the dark captures.
Anomaly 1: http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/Error_WrongFarTextures1.jpg.
This is of course one of the Imperial Isle bridges added by NewRoads+Bridges. Notice the area encircled in read. Textures revert to vanilla, or so I think, at that point. Now, I use a combo of DarkRegalIC and ImperialCityReloaded, both of which supply bridge textures. I use RAEVWD DarkerRegalIC in conjunction with them, as well as the newly added distance files for Reloaded. (The dark road pavement is from Reloaded.) So why does the bridge revert to vanilla near its far end? Note that I use this one bridge as example but any and all area bridges have this same issue.
Anomaly 2: http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/Error_OddGlowingColors1.jpg.
The Imperial City at night. The anomaly seems to kick in when one is a certain distance from the city, then vanish when one draws nearer. Because of this I've never been able to determine whether the fault lies with near files are far files, textures are meshes. (My guess is meshes?) I vaguely recall mention that it might be Oblivion.ini related. If so, then why does it affect only a few isolated areas of the game? Here's a capture of the same thing happening on http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/Error_OddGlowingColors2.jpg. This one was taken approaching the bridge on the NR+B added bridge. The scene was captured at the exact point the anomaly kicks in. It of course vanishes as one nears the fort.
Anomaly 3: Anomaly 3: Solid-color objects.
These are an odd one for sure. Some times they appear only at a certain distance and/or angle. At other times they can be walked up to and touched without reverting to vanilla textures, again dependent on angle. Here's one on http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/error_solidColor1.jpg. The towers in question are those nearest Weye Village. None of the other towers suffer the anomaly, just this one. It's one of those that is only present for a tiny time at the exact distance my scene is captured from. Any closer of further and it returns to normal. Note that I have seen other of these anomalies in the Weye area, mostly associated with wood objects like fence, docks and steps, but that rare. This particular one is consistent.
Here's more of 'em. One from http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/Error_SolidColor2.jpg, and http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/yellowvanillaanomalies2.jpg. As can be seen, these can both be approached at close range. The console shows all clicked items to be vanilla resources. (ImpeREAL is just an ESP without other data files). About the only commonality I've been able to ascertain is that the at least one solid object in all three locales is wooden. (The fourth and final place this happens with the shipwrecks out near Castle Seaview.) These almost have to be either mesh or texture issues, don't they?
Anomaly 4: http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/Error_MissingWawnet1.jpg.
Another odd one. Once it a blue moon I'll arrive in Weye to find the Wawnet Inn and some fencing (roughly where my avatar stands) missing. (The Wawnet entrance door never vanishes at these times.) When this happens I simply zone in to Weye Manor (AFK_Weye), exit the game and reload. VOILA, all's well. It stays well for some time after that. But at some point I'll again return to Weye and find the Inn and fencing gone. Note that this is heavily modded area for me. AFK_Weye. Region Revive - Lake Rumare. UL: ImpIsle. Verona House Bloodlines. New Roads and Bridges. And of course all the patches needed to keep 'em happy. Oh yeah, a bunch of texture replacers.
Here's my Load Order...
01 Cybiades.esm [Version 2.0]
02 Cobl Main.esm [Version 1.72]
03 TamRes.esm
04 CyrodiilUpgradeResourcePack.esm
05 CURP_Controller.esm
06 Unofficial Oblivion Patch.esp [Version 3.3.4]
07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
08 Oblivion Citadel Door Fix.esp
09 DLCShiveringIsles.esp
0A Unofficial Shivering Isles Patch.esp [Version 1.4.1]
0B TamRes.esp
++ oc_darker_nights.esp
++ realWaters.esp
0C Rainbows.esp
0D WindowLightingSystem.esp
0E 1em_GiveAGift.esp [Version 1.2]
0F CityLights - ImperialCity.esp
10 BlackLuster.esp
11 Cobl Glue.esp [Version 1.72]
12 Cobl Si.esp [Version 1.63]
13 300 Regal Imperial City 2.esp
14 EM_Packdonkeys.esp [Version 1.1]
15 exhSIPalacelodge.esp
16 SB IC Palace Tower Light Mod v1.1 - Modified Version.esp
17 ImpeREAL City Unique Districts - All the Districts - Merged.esp
18 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
19 JDNT_Brina Cross.esp
1A (DC) Kvatch Watch Towers.esp
1B Kragenir's Death Quest.esp
1C KDQ - Rural Line Additions.esp
1D KvatchRising.esp
1E EiAmod.esp [Version 1.1]
++ EiAmod_ShiveringIsles.esp
1F LostSwordOfTheAylied.esp
20 LostSwordOfTheAylied - OBSE Add-On.esp
21 Order of the Virtuous Blood Expanded v0.3.esp
22 Region Revive - Lake Rumare.esp
23 The Ayleid Steps.esp [Version 3.4]
24 TheElderCouncil.esp
25 TheElderCouncil_TempleOfTheOne.esp
26 TEC_4ERA_Dialog_Filter.esp
27 (DC) The Pride of Wolfs Gate.esp
28 VHBloodlines 1.2.esp [Version 1.5.1]
29 Villages1.1.esp
2A VOILA.esp
2B VOILA - Soldiers of Empire.esp
2C Knights.esp
2D Knights - Unofficial Patch.esp [Version 1.1]
2E The Lost Spires.esp
2F AFK_Weye.esp [Version 2.2.COBL]
30 Rumare-AFK_Weye Patch.esp [Version 2.0]
31 ElsweyrAnequina.esp
32 road+bridges.esp [Version 4.6]
33 Feldscar.esp [Version 1.0.6]
34 Vergayun.esp [Version 1.0.6]
35 Faregyl.esp [Version 2.0]
36 Faregyl+Anequina Patch.esp [Version 2.0]
37 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
38 Cybiades.esp [Version 2.1]
39 CybiadesDungeon.esp [Version 2.1]
3A Castle_Seaview.esp
3B CastleSeaview+LostCoast Patch.esp [Version 1.0]
3C xulBravilBarrowfields.esp [Version 1.3.2]
3D EtInArkay-BravilBarrowfields patch.esp
3E xulImperialIsle.esp [Version 1.6.6]
3F RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.4]
40 KragenirsDeathQuest-LostCoast patch.esp
41 xulSkingradOutskirts.esp [Version 1.0.1]
42 xulCliffsOfAnvil.esp
43 KragenirsDeathQuest-CliffsOfAnvil patch.esp [Version 1.0]
44 NRB4+UL-II Patch.esp [Version 5.0.1]
45 ImpeREAL Empire - Unique Forts.esp
46 ImpeREALForts+BrinaCross Patch.esp [Version 1.0]
47 ImpeREALForts+LostSpires Patch.esp [Version 1.0.1]
48 West Roads.esp
49 WR Villages Addon.esp
4A bartholm.esp
4B Fort Akatosh Redux.esp
4C FortAkatoshRedux-NewRoads&Bridges patch.esp
4D Millstone_Farm_COBL.esp
4E NRB4+RR Patch.esp [Version 2.1]
4F BlackScreenSneakFix.esp
50 DecoratorAssistant with OBSE v1.1.esp
51 DropLitTorchOBSE.esp [Version 2.4]
52 Duplicate_Item_Spell.esp
53 Panzer_Kleidung_03.esp
54 Quest Award Leveller.esp [Version 2.0.1]
55 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
** Cava Obscura - Cyrodiil.esp
** Cava Obscura - SI.esp
** Cava Obscura - Filter Patch For Mods.esp
56 1em_Vilja.esp [Version 3.1]
** NRB4 Standard Road Record.esp
57 Bashed Patch, 0.esp
...and BAIN Install Order...
++ 002 - nVidia_Black_Screen_Sneak_Fix-13632.7z (DB5DB419) (Installed)
++ 003 - DecoratorAssistantOBSEv11-6021.7z (1F0DC8FA) (Installed)
++ 004 - Duplicate_Item_Spell-22852.rar (00A9792E) (Installed)
++ 005 - Panzer_Kleidung_Transmuter_v03_BAIN-12996.7z (DE7C798E) (Installed)
++ 006 - Quest_Award_Leveller_v210-BAIN.7z (7F262AB1) (Installed)
++ 008 - COBL_172_lite_21104.7z (A0906B5D) (Installed)
++ 009 - DCRP+CURP_v2-4.7z (35353838) (Installed)
++ 010 - TamrielResourcePack_v141.7z (1AF1F943) (Installed)
++ 012 - Unofficial_Oblivion_Patch_v320-5296.7z (BCBA7B56) (Installed)
++ 013 - Unofficial_SI_Patch_v140-10739.7z (79CE866D) (Installed)
++ 014 - Unofficial_Official_Mods_Patch_v15-9969.7z (59895567) (Installed)
++ 016 - OC_DarkerNights-4135.7z (6E8691AA) (Installed)
++ 017 - Real_Waters_BAIN-32261.7z (145EC965) (Installed)
++ 018 - Improved_Sky_Textures-7694.7z (E2DA924C) (Installed)
++ 019 - Blue_NightSky_Nebula-26700.7z (D868EFCF) (Installed)
++ 020 - Rainbows in Tamriel-8927.7z (E6A8B3B4) (Installed)
++ 021 - Beaming_Sunglare_v1_1-BAIN-16533.7z (B9BC041E) (Installed)
++ 022 - Cava_Obscura_1-2-35099.7z (784554A0) (Installed)
++ 023 - Xerus_Landscape_LOD_v1_BAIN-17300.7z (FA9F7F4C) (Installed)
++ 024 - Landscape_LOD_textures_Blade9722-18497.7z (8DA241E6) (Installed)
++ 025 - Elsweyr-Anequina_v2d_2010Oct-20053.7z (6740758B) (Installed)
++ 026 - Skingrad_Improved_v10-10381.7z (29CA4B38) (Installed)
++ 027 - Bruma_Improved_v11-8954.7z (0192A527) (Installed)
++ 028 - Anvil Exterior & Ship Textures v1.1.7z (542ADD85) (Installed)
++ 029 - UOP+UOMP_Supplementals_v334-27710.7z (BF68A7ED) (Installed)
++ 030 - Bomrets_SI_Textures_v1_BAIN-28378.7z (8A2A16EC) (Installed)
++ 031 - RAEVWD_v1_9-20053.7z (4DFF0231) (Installed)
++ 032 - RAEVWD_Brumbek_Update_191-20053-1-9-1.7z (CC1C7B21) (Installed)
++ 033 - RAEVWD_SI_Edition-20053-1-6-1.7z (71ECCC10) (Installed)
++ 034 - RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Installed)
++ 035 - RAEVWD_Elsweyr_Anequina_v2_OCT2010-20053.7z (840D2A43) (Installed)
++ 036 - BYFFI Meshes Preview.7z (060057BD) (Installed)
++ 037 - Animated_Window_Lighting_System_-_Meshes_v5-4-0-19628-1.7z (7024D10F) (Installed)
++ 038 - AWLS_-_Brumbek_Mixed_Textures_v5-4-0-19628-1.7z (40381101) (Installed)
++ 040 - IC_Palace_Tower_Light_v11_SB_SilentResident-19584.7z (2218F87F) (Installed)
++ 041 - CityLights_ImperialCity-2979.7z (BE2AD370) (Installed)
++ 042 - DarkerIC-Reduced-15500.7z (A6CD32A6) (Installed)
++ 043 - ImpCity_Reloaded-sidewalks_cobblestones_v1.7z (2D0A6602) (Installed)
++ 044 - RAEVWD_Darker_Regal_IC_2010_08_09-20053.7z (911475E6) (Installed)
++ 045 - RAEVWD_ImpCityReloadSidewalksStreets_V1-36779.7z (023606B1) (Installed)
++ 046 - RAEVWD_Anvil-Lighthouse_v190.7z (DD573771) (Installed)
++ 047 - ImpeREAL IC - All the Districts Merged-19589.7z (E9FA96C0) (Installed)
++ 048 - ImpeREAL - Unique Castles-22446.7z (2579EA74) (Installed)
++ 049 - ImpeREAL_Forts_v2_BAIN-22965.7z (E5576A57) (Installed)
++ 050 - TheElderCouncil_v2-5_BAIN-complex.7z (27D168BB) (Installed)
++ 051 - TEC_TempleOfTheOne_v1-5_BAIN-complex.7z (D700E117) (Installed)
++ 052 - New_Roads_and_Bridges_v460-20218.7z (EC1C94C7) (Installed)
++ 053 - NRB4_UL-II_Compatibility_Patch-20218.7z (BCC0543A) (Installed)
++ 054 - NRB4_Region_Revive_Compatibility_Patch-20218.7z (1BF11900) (Installed)
++ 055 - West_Roads v1.3-29523.7z (5988E7A5) (Installed)
++ 057 - InquisitorLodgeSI_v1.7z (86C426AA) (Installed)
++ 058 - Kvatch_Rising_v1-9_BAIN-complex.7z (4C69773F) (Installed)
++ 059 - Kvatch_Watch_Towers_v2-7-19691.7z (F8AC9034) (Installed)
++ 060 - County Kvatch - Wolfs Gate-16220.7z (5D4B0D96) (Installed)
++ 061 - FAR_v143_BAIN-21856.7z (5DE4C440) (Installed)
++ 062 - RR-LR_v13_BAIN-22751.7z (066C1DF0) (Installed)
++ 063 - AFK_Weye_v2-2_BAIN-22828.7z (0B0EE079) (Installed)
++ 064 - VHB-SI_Fixed_v151_BAIN-36389.7z (0AE4CD8C) (Installed)
++ 065 - DC_Villages_v1_1-BAIN-4890.7z (946FB9B0) (Installed)
++ 066 - Brina_Cross_JDNT_a05_BAIN-35409.7z (E6DC228F) (Installed)
++ 067 - Vergayun_Village_v106-26643.7z (B5075A2F) (Installed)
++ 068 - Feldscar_Village_v106-30000.7z (6982601D) (Installed)
++ 069 - Faregyl_Village_v2-21562.7z (801E7778) (Installed)
++ 070 - Faregyl_Anequina_Patch_v2-21562.7z (396D8842) (Installed)
++ 071 - Millstone_Farm_COBL-29126.7z (CB65B93D) (Installed)
++ 072 - Bartholm697&700_BAIN-5022.7z (A2EB9E66) (Installed)
++ 073 - Castle_Seaview_v1.1_BAIN-25574.7z (97BB0354) (Installed)
++ 075 - UL_-_Bravil_Barrowfields_v133-20426.7z (068EBA96) (Installed)
++ 076 - UL_Cliffs_of_Avail_v101-36139.7z (1C97167D) (Installed)
++ 077 - UL_-_Imperial_Isle_v166-9531.7z (4EC4BF53) (Installed)
++ 078 - UL_-_Skingrad_Outskirts_v101-29948.7z (177C0C0C) (Installed)
++ 079 - UL_Beaches_Lost_Coast_v164-14720.7z (8AC2FD6C) (Installed)
++ 080 - Et_in_Arkay - Unique_Landscapes_patches_v22-13834-1.7z (BE79FA06) (Installed)
++ 081 - Unique_Landscapes_LODs-27495-1-1.7z (828CF06B) (Installed)
++ 083 - BlackLusterArmor v315e Exnem-10544.7z (EE05CC41) (Installed)
++ 085 - AyleidSteps_v34-16316.7z (B0F1356B) (Installed)
++ 086 - Kragenirs_Death_Quest_v203-26219.7z (C09D68A2) (Installed)
++ 087 - Kragenirs_Death_-_UL_patches_v1_1-13834-1.7z (278F1EA7) (Installed)
++ 088 - Cybiades_BAIN-11755.7z (162A235C) (Installed)
++ 089 - Et in Arkay Ego 1_2-21816.7z (53BCBE88) (Installed)
++ 090 - OVBE_v03-25841.7z (DA5B9C59) (Installed)
++ 091 - Lost_Spires_v14-BAIN.7z (D15C3A48) (Installed)
++ 092 - LostSwordOfTheAyleids-20184.7z (E331FDC2) (Installed)
++ 094 - ReallyBetterTilingGrass_v11_BAIN-14342.7z (26BCEC9B) (Installed)
++ 095 - ATP_Blackwood v2.7z (5F34B9C1) (Installed)
++ 096 - ATP_Colovia Highlands v2.7z (E278A85D) (Installed)
++ 097 - ATP_Gold Coast v2_BAIN complex.7z (FEDADA25) (Installed)
++ 098 - AmpolX_TextureMakeover_BAIN_complex.7z (893EFB10) (Installed)
++ 099 - AyleidRuins_Retexture_v21_BAIN-12003.7z (7E9318A9) (Installed)
++ 100 - Improved_Cave_Normal_Maps_BAIN-26472.7z (8F72DB27) (Installed)
++ 101 - Improved Signs Complete v1.2_BAIN-9498.7z (7B1F6919) (Installed)
++ 102 - RealWoodRoadSigns_v11-25429.7z (620ACD94) (Installed)
++ 103 - VibrantGrainFilter_BAIN-18677.7z (A5754A9C) (Installed)
++ 105 - ElvenMaps_Barth_NRB_WR_Elswery-31314.7z (0F7EDCD0) (Installed)
++ 106 - Give_A_Gift_ver_1_2-36618-1.7z (E13EDE5C) (Installed)
++ 107 - MedievalMusic_v2_BAIN-22085.7z (B8441AC9) (Installed)
++ 108 - Oblivion_Symphonic_Variations_v1_4-11436.7z (55E40A7D) (Installed)
++ 110 - Exnem Female Body Replacer - nvde.7z (E8C5DE20) (Installed)
++ 112 - VOILA_v07-BAIN.7z (11A016D9) (Installed)
++ 113 - Packdonkeys_ver_1_1-36966.7z (A75CFB3C) (Installed)
++ 114 - Companion_Vilja_v3-0-1_BAIN-28977.7z (C1018EFE) (Installed)
115 - ==Last==
What say you? Any insights on any of this? I'm an ignoramus when it comes to textures and meshes, but if you point me to a an easy to use freeware utility and tell me what to look for I surely don't might testing resource files for unneeded flags that might cause some of these issues.