A visual comparison of Morrowind and Oblivion?

Post » Fri May 27, 2011 10:10 pm

G'morning all,

I'm sure this has been done but my Googlefu has failed me. I'm looking for a picture that shows the physical size of Morrowind's in-game landmass compared to Oblivion's in-game landmass. I know the square mileage but I'd really appreciate a visual comparison.

Thank you. :)
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Krystina Proietti
 
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Post » Sat May 28, 2011 3:23 am

G'morning all,

I'm sure this has been done but my Googlefu has failed me. I'm looking for a picture that shows the physical size of Morrowind's in-game landmass compared to Oblivion's in-game landmass. I know the square mileage but I'd really appreciate a visual comparison.

Thank you. :)


I haven't seen anything like that, and MW & OB don't really scale the same. None of the games realy scale or landmark the same from one to the next. I remember waiting for Daggerfall to come out and being really taken ababck that it wasn't the same as in Arena. I spent a long time getting to know Arena's Daggerfall in anticipation for TES2. :hehe: If you could find any "milage" refrences I would happily do an overlay but I think Oblivion is spacially condensed a bit (because kids these days and yadda yadda).

You could try going between 2 points on the map as straight as possible and one potato two potatoing it (count the footsteps) with 2 characters with the same speed and collision turned off but it would be hard to do exactly right. I think best non-official person to ask would be Dave H cause he made the awesome javamaps.

There used to be a joke that since Arena was all of Tamriel, Daggerfall was 2 parts of a province and Morrowind was a small island that the only natural progression was that TEXIV would be a city and TESV a room. :D Of course, that wans't taking into account Legands and Adventures...


(but then again who does :chaos: *hides from Sur Warlock & the psyjics*)
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m Gardner
 
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Post » Sat May 28, 2011 7:08 am

I haven't seen anything like that, and MW & OB don't really scale the same. None of the games realy scale or landmark the same from one to the next. I remember waiting for Daggerfall to come out and being really taken ababck that it wasn't the same as in Arena. I spent a long time getting to know Arena's Daggerfall in anticipation for TES2. :hehe: If you could find any "milage" refrences I would happily do an overlay but I think Oblivion is spacially condensed a bit (because kids these days and yadda yadda).

You could try going between 2 points on the map as straight as possible and one potato two potatoing it (count the footsteps) with 2 characters with the same speed and collision turned off but it would be hard to do exactly right. I think best non-official person to ask would be Dave H cause he made the awesome javamaps.

There used to be a joke that since Arena was all of Tamriel, Daggerfall was 2 parts of a province and Morrowind was a small island that the only natural progression was that TEXIV would be a city and TESV a room. :D Of course, that wans't taking into account Legands and Adventures...


(but then again who does :chaos: *hides from Sur Warlock & the psyjics*)

Archie! :hugs:

Yeah, I've seen maps of Tamriel that indicate what the sizes should be, but I haven't seen anything that actually standardizes the landmasses to compare their in-game size. I think just drawing two big boxes with the calculated square miles of in-game land would give a rough visual representation. Like, 1 mi^2 = 1cm^2 or something, and draw it on paper.
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Roberta Obrien
 
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Post » Fri May 27, 2011 6:19 pm

I found http://forum.teamxbox.com/showpost.php?p=5354373&postcount=7 that links to a dead ESF post, that says Oblivion is 16 sq. mi. and Morrowind is 10 sq. mi. for what it's worth.
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 8:09 am

Archie! :hugs:

Yeah, I've seen maps of Tamriel that indicate what the sizes should be, but I haven't seen anything that actually standardizes the landmasses to compare their in-game size. I think just drawing two big boxes with the calculated square miles of in-game land would give a rough visual representation. Like, 1 mi^2 = 1cm^2 or something, and draw it on paper.



Paper? What is this "paper" you speak of? Some kind of Televanni socrery? :unsure:
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Dezzeh
 
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Post » Sat May 28, 2011 12:13 am

I found http://forum.teamxbox.com/showpost.php?p=5354373&postcount=7 that links to a dead ESF post, that says Oblivion is 16 sq. mi. and Morrowind is 10 sq. mi. for what it's worth.


:grad: In TES1:Arena Vvardenfell was about 400 miles across, IIRC.

Also, the sun rose in the West and went down in the East. :hehe:
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StunnaLiike FiiFii
 
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Post » Fri May 27, 2011 9:04 pm

While I think it would be cool to see the sizes compared across all games, I'd be happy with just Morrowind and Oblivion. :D
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Ashley Clifft
 
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Post » Sat May 28, 2011 12:15 am

While I think it would be cool to see the sizes compared across all games, I'd be happy with just Morrowind and Oblivion. :D


Tsk. :nope: I feel bad for people who didn't get a nice heavy rediculously covered box full in the store full of 3.5" floppies and see the Magic that was Arena when the competition for "3D" 360 degree games was Doom (where as much as you wanted you couldn't roam outside the maps) and Woflenstien and RPGs that stuck you to a square grid. I'll never forget the first time I watched a sunset outside and the different ecosystems for each province and the reflective puddles (!) when it rained in town and the variety of music in Arena, they had 2 tavern songs!

Once I decided to walk towards the background hills (ok so I was nieve about game mechanics at the time :hehe:) and got stuck in the cold outside and coulnd't rest because wolves and lizard men kept spawning me. I managed to swim my exausted self across a moat to a fortress but it was so dark and cold and couldn't find the door. *wipes a tear* Some orcs came and a minitaur and I had to keep reloading because my exausted wood elf kept dying (I mean having bad dreams) but eventually I found the door and was able to get refuge. Phew! That was tense. :unsure:
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zoe
 
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Post » Sat May 28, 2011 3:02 am

I found http://forum.teamxbox.com/showpost.php?p=5354373&postcount=7 that links to a dead ESF post, that says Oblivion is 16 sq. mi. and Morrowind is 10 sq. mi. for what it's worth.

The Morrowind = 10 square miles have been the usual answer for quite some time. A few years ago I decided to check upon it. And now I belive MW is around 5-6 square miles. And some other forum member checked up on it too on their own and got about the same as me.

An exterior cell is a square 8192 "units" per side. There are 22.1 units per foot, so a cell is roughly 370 feet per side. That's approximately 3.14 acres.
If there are 22.1 units per foot then one exterior cell is 0.0049286445 square miles. Now, there are 1404 exterior cells in Morrowind, which makes it 6.9 square miles. However, many of those cells contain just water and nothing else, so the landmass would be about 1/5 smaller which is about 5.5 square miles.

Don't know how large Oblivion is, never tried to figure it out, but I doubt it's 16 square miles too, probably more like 10.
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CArlos BArrera
 
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Post » Sat May 28, 2011 6:57 am

The Morrowind = 10 square miles have been the usual answer for quite some time. A few years ago I decided to check upon it. And now I belive MW is around 5-6 square miles. And some other forum member checked up on it too on their own and got about the same as me.

If there are 22.1 units per foot then one exterior cell is 0.0049286445 square miles. Now, there are 1404 exterior cells in Morrowind, which makes it 6.9 square miles. However, many of those cells contain just water and nothing else, so the landmass would be about 1/5 smaller which is about 5.5 square miles.

Don't know how large Oblivion is, never tried to figure it out, but I doubt it's 16 square miles too, probably more like 10.


0.0049286445 square miles, eh? :nerd:

:chaos:
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Jeff Turner
 
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Post » Sat May 28, 2011 5:13 am

Thanks, good to know! :)
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DAVId Bryant
 
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Post » Fri May 27, 2011 11:26 pm

If you're calculating the size of the Oblivion game area, don't forget that some of the border regions weren't traversable. You could look, and NPCs could stand and shoot at you from there, but you weren't able to enter. Some of the mountains were unscalable as well, and you didn't have "Levitation" to climb the slopes, like you did in MW. It also had water areas, particularly along the Western edge of the map. Yes, OB's "playable" game area was noticably larger, but probably not even close to double. I have no problem with that in general, but because MW was supposed to take place on a relatively small island within the small province of Morrowind, while Oblivion was supposed to represent the ENTIRE large province of Cyrodiil, it didn't feel even close to right when my character took longer to traverse the convoluted passes across tiny Vvardenfell than it did to go all the way from one end of Cyrodiil to the extreme opposite end.
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Jordyn Youngman
 
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