Voice modding

Post » Mon Nov 16, 2009 11:55 am

So, I was playing with the construction set, when I had the idea of translating the game into my native language. I looked at Jiub's script (CharGenName I think) and I saw this line
" Say, "Vo\Misc\CharGenName1.wav", "Stand up, there you go. You were dreaming. What's your name?" ".
I had my brother record his voice, named all the files CharGenNam0*, and then put them in the vo\misc\.
I changed Jiub's script and the text.
I started a new game and Jiub would say what he is supposed to, but an error occurs, it needs to be MP3 encoded even though the line asks for CharGenName1.wav. I go to the vo\misc\, and truly, all of them were MPEG.
I find a free wav to MPEG encoder, I turn all the files into MPEGs.
BUT, when I start the game, Jiub's text appears, but he doesn't open his mouth neither a sound is heard. Everything goes smoothly, no errors this time.
I change the line to " Vo\Misc\CharGenName1.MPEG " but still nothing.
Please help.
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Catherine N
 
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Post » Mon Nov 16, 2009 8:40 am

So, I was playing with the construction set, when I had the idea of translating the game into my native language. I looked at Jiub's script (CharGenName I think) and I saw this line
" Say, "Vo\Misc\CharGenName1.wav", "Stand up, there you go. You were dreaming. What's your name?" ".
I had my brother record his voice, named all the files CharGenNam0*, and then put them in the vo\misc\.
I changed Jiub's script and the text.
I started a new game and Jiub would say what he is supposed to, but an error occurs, it needs to be MP3 encoded even though the line asks for CharGenName1.wav. I go to the vo\misc\, and truly, all of them were MPEG.
I find a free wav to MPEG encoder, I turn all the files into MPEGs.
BUT, when I start the game, Jiub's text appears, but he doesn't open his mouth neither a sound is heard. Everything goes smoothly, no errors this time.
I change the line to " Vo\Misc\CharGenName1.MPEG " but still nothing.
Please help.



Have you tried downsampling the MP3s to 8 or 16 bit?
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Ella Loapaga
 
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Post » Mon Nov 16, 2009 7:45 am

:o :huh: :( Mmmm, how?
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kat no x
 
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Post » Mon Nov 16, 2009 4:25 am

:o :huh: :( Mmmm, how?



Morrowind does not support 256-bits MP3s. What bitrate are yours?

You can downsample using Audacity, for example (provided LAME is installed).
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Oyuki Manson Lavey
 
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Post » Mon Nov 16, 2009 7:03 pm

128
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Jimmie Allen
 
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Post » Mon Nov 16, 2009 1:36 pm

MWSFD states

Sound file formats
Note: Not all sound files seem to play correctly in the game (although all play in the editor).
To be safe, use the formats used by Bethesda (thanks to random name) :
"Cr" and the "Fx" folder
Windows PCM (.wav)
22050 kHz, 16-bit, Mono
Lower qualities work as well, e.g. 8,000 kHz; 8 Bit; Mono. Used e.g. in my "The Regulars"
mod for Tavern music.
"Vo" folder format
MPEG Layer-3, 64 Kbps
44100 kHz, 16-bit, Mono

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Kaylee Campbell
 
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Post » Mon Nov 16, 2009 8:21 am

The forum keeps losing bits of my posts. I hope they fix this soon.

In any case, 128-bits MP3s should not pose a problem. Does anyone else have any idea what might be causing this problem?

EDIT - Illuminiel was faster. :-)
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Reven Lord
 
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Post » Mon Nov 16, 2009 3:20 pm

Thanks Illuminel, changed the encoding properties of the encoder. Runs great! :hehe:
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Naazhe Perezz
 
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