Ugh... :rolleyes:
- Oblivion's "Voices" files come to just under 2gb.
- The disc is just over 4gb.
- That's like, almost half the disc wasted on voices.
Sorry Hircine but I'm afraid your wrong. I don't know why you would be this wrong since we've talked about this before.
The disc is a 8GB dual layer dvd, Red Dead Redemption fills 6.7GB on a single disc, that would be pretty impossible had the disc been just over 4GB.
And now, let's take everything into consideration:
Oblivion had a ridiculously low amount of dialogue. The only common topics people had where quest related, location related, and rumours. Three, maybe 5 topics on average for every NPC. Now, let's look at Morrowind's common topics (We wont even get into Daggerfall). Lastest Rumours, Someone in particular, Background, My Trade, religious topics, locational topics, quest topics, Morrowind Lore, Little Advice. Just to name a few. (emphasis on the word "few"). 9 common topics. That seems as to what would be reasonable in a huge game world, as TES should be. I'm not even going to count the sheer amount of content in each topic, but let's assume the topics have the same amount of dialogue as Oblivion. That would be three times the amount of space as Oblivion's. 6gb, just on voices? 4gb discs? Hmm... Yeah, no thanks. Even with the bigger, overpriced discs, that's, what? 8gb? 6gb of that 8gb is wasted on dialogue alone? Only 2gb for level design, meshes, textures, unique artifacts, books, etc? No.
It would amount to that if you had to get all that info through talking, luckily we have books and letters which doesn't require voice acting and aren't immersion breaking.
The size of voice files are irrelevant when everything else is ants in comparison, huge files limit other huge files, but voice is the only huge file there.
Oblivion, regardless of what you may say, was severly lacking in content due to voice acting. I'm not even going to bother going into this further, the evidence is plainly there, and if you don't get it, there's really no point.
What evidence, you made a whole lot of projections and assumptions, without actually addressing my evidence against you.
You say Oblivion is lacking in content due to voice acting.
But Oblivion has
excess/unused/leftover space that it didn't use, a lot of it.
How, Hircine, does voice acting limit content on Oblivion
when:
- There's at least 2.1GB that Oblivion didn't use?
- Voice files are the only huge files in the game?
- You can still use letters/notes to convey quest info immersively in a full VO game?
Don't get me wrong, I'm really not bothered with the inclusion of voiced dialogue, as long as it's not cutting the rest of the game. We need more discs.
I get that, and I
appreciate that this is your view, I've got nothing against more discs, but you have not demonstrated that it is cutting the rest of the game, you've demonstrated that conveying all information through speech like morrowind is gonna be a hard, you've demonstrated that fully voicing morrowind is gonna require a lot of space, but demonstrating that voice acting Morrowind is gonna fill a lot of space, is not the same as demonstrating that Oblivion lacks content because of this. Morrowind needed people to be wikipedia types, we don't anymore, we can show instead of tell, Talking is not the only way of conveying information. We sure as hell don't need to have people be wikipedias anymore.
If you want to demonstrate that Oblivion VO is limiting Oblivion content, than forget about Morrowind and start explaining why Oblivion could have 2.1GB more content, which aren't filled with voice acting, it's filled with nothing.
You cannot say a room is full when there still room! That's
impossible. You can shout all you want about the other room having to be bigger in order to have the same amount of stuff stacked in that specific way, but this still doesn't magically mean the the unfilled room is full, because of the stuff that is already in it.