Which do I prefer? And why?
I prefer full voice-acting. So I must've hated the mundane and monotonous textual reading in Morrowind, correct? Because that seems to be the correlation people have. Those who like Morrowind's hates Oblivion's VO, and those who enjoy Oblivion full voice-acting hate Morrowind's textual reading (or partial voice-acting, as they say. But it is incredibly limited voice-acting, actually.). Now, feel free to correct me on that. But that is what I feel when reading through all the pages and people speaking their opinion. That is the vibe everyone gives off.
I loved Morrowind. I still played it after Oblivion. And I do not hate reading all the text it had.
But let's compare. Morrowind relatively, IMO, had fewer choices of dialogue. Why? Because the unique conversations only came through quest dialogue, really. You had "rumours, job, history, places of interest" and so many other choices. But they were generic and bland. People mostly said the same things! Most of which were a few sentences. And everyone in a certain area gave the same exact lengthy speech about local places and etc. It was very boring, yet is lifted to be unique, and vastly superior.
Okay, so maybe I was wrong. It has about the same about of dialogue that Oblivion has. Why? Because all they did in Oblivion was remove all the crap that Morrowind threw at you that was useless. "Oh, hey, what is your [job]?" "I am a
blank", or one of the other numerous generic things. So much was removed because it had no place. So Oblivion gave us more unique conversations, fully voiced. And you could overhear conversations other people had, voiced. And these were just as unique, and a lot that you couldn't hear when specifically talking to those people.
Voice-acting allows the game to "breath." The people and environment around you comes alive as they people act as if they are alive, they carry conversations with eachother, with you. And using AI, you can do tons of things with it. And really, if I remember correctly, the actual words spoken in Oblivion's fully-voiced were about the same, because a lot of dialogue carried over a couple "pages." If I were to type that out in a Morrowind screen, it may come out the same. I do not know, and I won't advertise it as truth, just an assumption.
Maybe Oblivion's voice-acting failed to you, and that's the reason you want Morrowind's. Realize, however, this is not the same time period when OBV came out. Also realize that it is easier now, and mistakes have been made and more than likely learned from. They also have more money. Yes, I, too, found the same voice used for every human males incredibly annoying. But all they have to do is add a few more actors. It's not really that hard. Or how every male mer sounded the same, for another example.
Let's look at games that use a lot of voiced dialogue. I will be only listing games I have played, by the way.
Mass Effect 1, 2, 3 (I know 3 isn't out yet, but we know it will be voiced.)
Fable 1, 2, 3
Assassin's Creed 1, and I am almost positive without playing 2, that it is indeed voiced.
I, for one, would've not liked those games as much if I had to read everything, even if Morrowind's partial voice acting, because it was so limited. Mass Effect's richness of dialogue was one of the reasons I loved it so much. And yes, for every game where subtitles is available, I turn them on. I even watch subtitles on English shows or movies. I like to listen and read. But not the point, lol. Back to my point: It made the game feel immersive, it made me feel as if the NPCs were talking to me, actually talking, not having me read what they say. It was as if it were a real person.
When playing a game, you use as many senses possible as you can. Which is only sight and sound. You already see so much, your eyes are overloaded with sensational views. Adding voice in to your ears creates another mood for you, because of the way humans learn and utilize that which we know. It is unusual if listening to something talk to you didn't make you feel as if it were real, because sounds tell us so much. And if something sounds real by talking to you, it'll become real, in a sense.
Textual dialogue is like a book. And I REALLY love a good book. I can use my imagination to create their own voices. But... this isn't a book. This is a game. A highly interactive game. And if you're really looking for an RPG, you should be looking for something that makes you feel as if you're part of the game, that the game is real. Before, we used to do this with text, because it was our only options. I played DND. I also now play DDO. DDO is low voice-acting, it is kinda like Morrowind. That doesn't mean I don't like it, because it gives me other people to play with. We can type or talk on mics, and then you have the DM that talks to you a lot. But that is also a different type of game (DDO).
But TES are single players. And, I, personally, as much as I love Morrowind and consider it generally better than Oblivion, much prefer full voice-acting as it helps the game come alive, the NPCs come alive.
And as for longer dialogue and more quests, as some have mentioned, that is more easily done now with new tech. And, do not forget, OBV actually had a lot of quests. I know, I did them all, lol. Maybe not as many as Morrowind, however. It still had a lot, though. And adding more in with new capacity available is no problem. Same for voice acting for long dialogue. And I point back to my topic about if you were to take OBV's actual text (via subtitles) and putting it in Morrowind's chat screen, how it may be the same length. But since you cannot read it like that, and is "broken up", it doesn't feel like it. Also, it is spoken, which feels smaller than reading.
Obviously I am losing my luster in typing, I am really tired and hungry. I am going over points again, lol. So I will stop for now and make a new post later, with more points, as soon as I am rested.