Voiced dialogue: what have you done Bethesda!?

Post » Tue Dec 01, 2015 2:05 pm

That should be the last thing to [censored] about, but people are weird lately. IMHO you only need voiced dialogues if you want to create a conversation like it was in Mass Effect, but i doubt beth will do that, because they never seem to care about animations that much and Mass Effect dialogues require a lot of animation work. In gamesas games NPC rarely show any emotions and you should be happy if they don't get stuck in something or do a weird robot dance for no reason. Anyway if they are finaly going for quality animation and dialogues, i think it is good.

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Racheal Robertson
 
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Post » Tue Dec 01, 2015 9:41 pm


There IS a way, but the massive amounts of resources and finances to find the answer using PROPER science and sampling would be ridiculous.
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ezra
 
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Post » Tue Dec 01, 2015 11:29 am




Don't expect it for TESVI. It would takes an eternity to record male and female for multiple races.

And it would be expensive.
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Nick Pryce
 
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Post » Tue Dec 01, 2015 8:28 am


Poor excuse to be honest. I was four when it came out. Just because you were too young to get it when it came out doesn't mean you can't enjoy it. Feel the same way about Toy Story or The Matrix? I know this isn't relevant, but please go buy the game.
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Leonie Connor
 
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Post » Tue Dec 01, 2015 10:17 am


Protip: Morrowind GOTY is on sale for 6.79$ on steam OP ;)
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electro_fantics
 
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Post » Tue Dec 01, 2015 10:14 am

Personally, I think the dialogue in Morrowind is very overrated. To me, it frequently felt less like a conversation and more like reading a hyperlinked encyclopedia. Fallout 4 will probably be the first Bethesda game to have actual conversations.

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Kitana Lucas
 
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Post » Tue Dec 01, 2015 8:51 pm



Though to be fair every male and female player character had the same voice in Skyrim as it is with exception of Argonians and oddly enough Bosmers lol. I think they were all the same in Oblivion too but I don't dremember. It will definitely use a ton of resources for an ES game though if they try to make them all different.
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Cat
 
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Post » Tue Dec 01, 2015 8:49 pm


Very true. Its possible they could get away with 3. A voice for man,mer, and beast.
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Tamara Dost
 
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Post » Tue Dec 01, 2015 3:57 pm

You'll play it and love it. It may not be your favorite but you'll play the [censored] out of it like the rest of us belly-achers all the same. S'gonna be alright, you'll see.
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jason worrell
 
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Post » Tue Dec 01, 2015 6:43 am


As well as a waste of resources used to gauge the opinion about a video games audio files compared to more meaningful endeavors.
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Nitol Ahmed
 
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Post » Tue Dec 01, 2015 6:18 am


I hope you're not implying that I support the notion.
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Nice one
 
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Post » Tue Dec 01, 2015 7:32 pm


I would consider my brow adequately cocked if that were true.
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ILy- Forver
 
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Post » Tue Dec 01, 2015 3:13 pm

Wow, you always bring it back around to that. We get it, you're disappointed that the character generator doesn't allow you the option to play as an adolescent anime girl. Give it a rest, it's frankly a little creepy.

As far as the voiced protagonist, I don't have any real objection to it. I'm not crazy about the paraphrased speech options on the dialogue wheel, but I understand why they've done it that way, and I'll see how it plays out in the game before I declare that they don't know what they're doing.
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Pat RiMsey
 
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Post » Tue Dec 01, 2015 7:29 am

Actually, I'm more upset that it's always focused on the face of the character, never really focusing on the body type of said character, which is kind of annoying :/

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Milagros Osorio
 
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Post » Tue Dec 01, 2015 4:57 pm

Maybe that's because the body is a lot more difficult than the face. When you make the face adjustable, all you really have to worry about is the face. When you make the body adjustable, suddenly you have to worry about every single article of clothing and piece of armor. They all have to be capable of adjusting to the fit the body. That's a great deal more work and effort.

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Laura Wilson
 
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Post » Tue Dec 01, 2015 8:02 pm

We already have mods like that for Skyrim. If some amateurs can do it so can Bethesda.

On topic: Modders can mod back the dialogue window but it will take some work to copy all the subtitle text into the dialogue selection.

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Josh Trembly
 
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Post » Tue Dec 01, 2015 10:05 am

Whether or not they can do it is not the question. It's time and money. Amatuers have all the time in the world to do it. A studio with paid employees does not.

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jess hughes
 
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Post » Tue Dec 01, 2015 6:59 pm

Not only that, but Zenimax has done a splendid job with multiple body sliders in Elder Scrolls Online. I hope that Bethesda has been taking notes.

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Jennifer Rose
 
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Post » Tue Dec 01, 2015 12:59 pm

I'm optimistic about the voice acting. I'm really hesitant about the Mass Effect style dialogue wheel. :blush: Could be really bad...

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Rozlyn Robinson
 
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Post » Tue Dec 01, 2015 6:32 am

The problem is everything that can be said about the subject has already been said http://www.gamesas.com/topic/1527908-we-should-be-given-the-option-to-turn-off-voiced-dialogue/page-6, http://www.gamesas.com/topic/1527920-my-biggest-concern-with-voiced-protagonist-is/page-7, http://www.gamesas.com/topic/1528170-voiced-characters-should-be-an-option/, http://www.gamesas.com/topic/1526658-my-voice/...Heck one of the threads even goes into how big of an issue voice is in relation to race.
We're beating on a fully decomposed horse here.

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Stryke Force
 
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Post » Tue Dec 01, 2015 6:09 pm

:ahhh: Sky is falling! Just try it? You might be pleasantly suprised.

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kristy dunn
 
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Post » Tue Dec 01, 2015 9:29 am


Except Beth already confirmed featurewise the game is done, so the next months just all about code optimization and bug fixing, so at best if it's not already in it needs to be patched in post launch.
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Steven Nicholson
 
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Post » Tue Dec 01, 2015 7:27 am

I've actually been under the impression that BGS has or had been considering the idea of dropping some races from the race selection for TES VI in favor of a voiced protagonist or something (prepare for the mess that'll create if it happens). If TES VI (hopefully) retains all ten races for the race selection, though, then they'll probably just use the same voices across all ten races and use the "Cyrodiil Native" excuse to explain it. There's also the possibility of them going back to a silent protagonist for something like TES VI, though I don't know how likely that would really be.

And actually, expense wouldn't even be the biggest concern. The more actors they hire to voice the protagonist based on race/gender combinations, the greater the chances of BGS not being able to rehire one or more of the actors due to scheduling issues, and then there's always the possibility of an actor dying suddenly as well. It was bad enough when for some reason they didn't rehire the Khajiit voice actors and they instead decided to remix older Dragon Shouts to make them sound like the new ones, at least I've heard that was a thing that happened anyway. I've never checked that out in-game or anything. Two-to-three pairs of actors is probably the most they could really do if they have a voiced protagonist in TES VI (assuming their next project after Fallout 4 is TES VI, always the possibility that they might skip TES in favor of a new IP or something).

Todd Howard actually sort of did imply that all their games moving forward are going to feature a voiced protagonist. You're free to voice your opinion on voiced protagonists, but BGS does try to bring their games "up-to-date" by trying new ideas or streamlining how they do certain things. Sometimes that means alienating people who were fans of certain things in their games that were changed or removed. There's also still the possibility that the voiced protagonist is mostly just for Fallout 4, but I have a feeling that may not be the case. Either way, I'm sort of interested in seeing how this ultimately works out for Fallout 4, but I do get that not everyone wants that level of "pre-definition" on their characters.

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Big mike
 
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Post » Tue Dec 01, 2015 11:00 am

We all can agree that a voiced protagonist does change things a lot, but to say it is a mistake? Maybe yes, maybe no. MEANING, unless you have already played the game, how do you know? PLEASE TELL US. Oh, playing other games like Mass Effect has already determined it. Really? Mass Effect is with Bioware, not Bethesda, thus let us decide Bethesda has failed (or not) when we play it when it is available.

OT: The other part for voiced protagonist is dialogue lines are cut, thus fail. Really? I do agree dialogue are cut a bit, but how do you know before proclaiming a "fail"? Is quantity more important than quality? Or vice versa? Hell I don't know, yet because less lines for protagonist vs FO:NV, maybe FO3, means automatic fail? For me I do not know until I play the game.

Thing of it is, unless you've played the game already, do not let concerns triumph the game itself until release. If you think it is a disappointment already, then do not purchase it. You do have a right to voice an opinion, but do make your statement become fact at this stage. There is fear going on, but perception now is almost different when we play the game WHEN it comes out. If you have doubt, then do not pre-pay/buy it until reviews comes out then. Yet, it seems, this option unavailable.

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Lilit Ager
 
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Post » Tue Dec 01, 2015 3:37 pm

Mr. Codsworth says, "No, no I don't think they will."

Sole Survivor says, "I doubt it."
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Juliet
 
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