Voiced dialogue: what have you done Bethesda!?

Post » Tue Dec 01, 2015 1:46 pm


Which ultimately is your personal issue, just because you feel this is what adding a VA protagonist doesn't mean its a universal truth, others Im sure will not feel like this, just like other don't feel it doesn't make 4 any less of a rpg. A classic case where no one really can't be right or wrong, because it's personal tastes in the end.
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GabiiE Liiziiouz
 
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Post » Tue Dec 01, 2015 2:39 pm

*shrug*

Doesn't matter who was told to say it. Same point as with the number of lines - meaningless number. It might as well mean "at some point in the game there the protagonist is going to act like this once". It certainly doesn't mean "you'll have a choice of 8 or so personalities" since you have only 4 dialogue options. That alone should give you a hint. At the very best, there will be 8 (or so) divinations of one personality. Like in Mass Effect, which is something they have obviously been ... inspired by.

Bethesda loves to boast with numbers, but the result is always always underwhelming in comparison to the hype numbers.

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Maria Leon
 
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Post » Tue Dec 01, 2015 9:53 am

Apart from being able to see what you were going to say in advance, you were always stuck with preset lines. Usually something like:

A ) Be polite
B ) Make a sarcastic joke
C ) Be aggressive.

I found myself picking the bad predefined joke a lot, even if I really wanted to just be a bit rude and indifferent.

Maybe you role-played that you said something completely different to the text on screen?

Personally I just accepted that my choices were pretty limited.
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Trent Theriot
 
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Post » Tue Dec 01, 2015 6:12 pm

Of course, no matter what tone you imagined in your head, the NPC was responding to the tone that the game's writers were thinking. Submissive, aggressive, neutral, blisteringly sarcastic - sorry, the NPC is just going to respond the same way no matter what your inner voice is projecting.

And this is a big part of it, really. Personally, every game I've ever played has been "some character I control". Which is why I have no problem with isometric third person party-based games, over-the-shoulder third person games, first-person games, tabletop pen-and-paper RPGs.... there's no horribly fragile "immersion" to break, because it's always been my character (not "me") that I'm controlling from my chair, from an outside perspective. :shrug:

(I've always been content to "play the game", too. No, it doesn't bother me that I'm so horribly constrained by Skyrim forcing me to be the Dragonborn.... of course it does, I'm playing Skyrim. I can be good, bad, an archer, a mage, a fighter, all sorts of options. But they're all the Dragonborn, and why not? That's the game. All my FO3 characters have been the Lone Wanderer, all my FONV ones have been the Courier, and all my FO4 ones will be the Sole Survivor. No big deal.)

But hey, that's just me. Different people, different opinions. :shrug:

(until, of course, those opinions turn to labeling everyone who doesn't have the exact same standards as "masses of simpletons". :down: )

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Sweets Sweets
 
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Post » Tue Dec 01, 2015 11:50 am

I feel like you are being very pedantic. Twisting my words and forcing your own personal opinions onto others as facts. I'm removing myself from discussing this further with you as obviously 2 way conversations aren't your forte.

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Matt Bee
 
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Post » Tue Dec 01, 2015 5:40 pm

Not quite, the dialogue is rarely structured that was exactly because you can't often tell what tone or voice (yes, voice is bloody important) is intended. In your head, you don't sound like Good Guy Joe with the personality of a cartoon potato (judging by what we've seen). It doesn't simply come down to just basic tones like "aggressive" or "submissive". Not when you are the voice anyway. It's about details (yes I know BSG doesn't understand the meaning of "details" or "subtlety").

Sure. And when I play a proper RPG, I become the character (no I don't pretend I am the character). That's very difficult to do when the player character sound absolutely nothing I would like to be :P . Yes, it's subjective, in case someone feels the need to point that out again.

Ah, the generalizations. How could we live without them?

.....

Do you? How strange, correcting when someone's absolutely wrong ("In previous games you ARE mute") and pointing out that some words may have a different meaning than said person thinks is pedantic. Wow, what an ultimate argument.

And would you be so kind and tell me how I "twist your words"? Of course you can't, I wasn't attacking or even mentioning anything you've said. Disgraceful.

And lastly, you're the one who is pushing their own agenda on others. You (and others) are the one absolutely refusing to even remotely acknowledge that unvoiced protagonist has its advantages.

So fine, let's move on.

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Lynette Wilson
 
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Post » Tue Dec 01, 2015 10:51 am


Says the guy who absolutely refusing to even remotely acknowledge that voiced protagonist has its advantages.
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Etta Hargrave
 
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Post » Tue Dec 01, 2015 9:43 pm

That might mean a script rewrite (that is the advantage of it). We won't likely see that from modders; but we might see a UI mod that at least shows the dialog before it's spoken. However... this goes back to the advantage of a rewrite... What's the point of unabridging the UI if the four statements remain unchanged, and if it doesn't matter what the actual words are?
*This could even be their own logic, and in that case what they have already is fine ~I'd say.


The industry made better games two decades ago. The designs tended to afford a narrative freedom that you don't see anymore. :shrug:
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NIloufar Emporio
 
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Post » Tue Dec 01, 2015 9:28 pm

Normally I'd ignore you, but...

The second part can be expanded to "it gives the protagonist a character" and the first one to "it's a better show with higher drama potential". Anything else you wanted accuse me of?

And please, stop stalking me.

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Kayleigh Williams
 
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Post » Tue Dec 01, 2015 3:20 pm


Hey not my fault you keep refrashing ya opinions all the time as if you think it can magically make Beth change 4, your free to share your option, which you done...many times, so maybe its about time to drop this subject and share your opinion on another subject.

Preferably without acting like your definition of a RPG is some hard truth and insulting anyone who disagree.
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N Only WhiTe girl
 
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Post » Tue Dec 01, 2015 6:16 am

:icecream: :icecream: :icecream: :icecream:

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Laura Richards
 
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Post » Tue Dec 01, 2015 5:47 am

Agreed if you have an issue voice it.
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Lou
 
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Post » Tue Dec 01, 2015 8:20 pm

https://www.youtube.com/watch?v=qTAmKmw2_Ts is how people react to the voiced protagonist speaking for them.

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An Lor
 
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Post » Tue Dec 01, 2015 8:25 pm

Yeah people are complaining, can't you deal with it?

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Latisha Fry
 
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Post » Tue Dec 01, 2015 3:57 pm

Yeah and people are forming their own separate FACTIONS on the issue of voiced protagonist.
You have the "Voiced protagonist is Racist" group, the " ymmershun breakin' " group, the "anti-roleplay group"... let's all go and protest at the Beth headquarters.

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Lady Shocka
 
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Post » Tue Dec 01, 2015 5:58 pm

So what people complain all the time? :shrug:

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Jack Walker
 
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Post » Tue Dec 01, 2015 9:49 pm

But suppose you go to a restaurant. You love eggs and have them sunny side up all of the time. And then you go to the restaurant and say that they are no longer serving them that way. Now you can only have them scrambled. It's kind of the same. I might try them scrambled but I'm not sure if I'm going to like them. :tongue:

I love Fallout, I really do. I've played some of the old (first one) and the new FO3 and FONV. Is it so wrong to love the way they used to be - silent protagonist and regular dialogue? I'm not saying it won't be good, I'm just saying I may need a little more encouragement to try it. :fallout:

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Lory Da Costa
 
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Post » Tue Dec 01, 2015 11:56 am

It gets tiring. It's a damned game, yet they're acting like it's the end of the world because it doesn't suit the exact things they want. I'm not all that excited about the Mass Effect-esque dialogue tree, nor am I jumping up and down with glee at the prospect of a voiced protagonist but you don't see me making thread after thread after thread after thread after thread after thread after thread complaining about.

Just don't buy the game if you don't like it. Simple! Bethesda's not forcing us to buy Fallout 4. They're just saying, "Here's what we got. You like?" and we get to choose if we want to spend money on it. If you don't like it, skip Fallout 4 and wait for Fallout 5/Fallout: xyz.
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Eire Charlotta
 
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Post » Tue Dec 01, 2015 3:23 pm


But do you sit there screaming at that scrambled eggs are horrible and that they've ruined everything? Or do you instead say to the waiter that you'll give them a try to see if you like them.

The whole egg anology brings to mind a certain Dr. Seuss book.
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Jason White
 
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Post » Tue Dec 01, 2015 8:46 pm

That's really my point it's only a game, but people here getting upset about people getting upset! Remember the Skyrim CW threads.

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Latisha Fry
 
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Post » Tue Dec 01, 2015 7:46 am

/thread :)

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Bitter End
 
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Post » Tue Dec 01, 2015 11:15 am

Well hello daily thread about this stupid topic that the majority of people dont care about because you are a minority and nothing will change :')

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James Wilson
 
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Post » Tue Dec 01, 2015 7:38 pm


Maybe some of us come here because we want to discuss the game only to find countless threads whining and crying over the exact same topics.
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Alexx Peace
 
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Post » Tue Dec 01, 2015 8:45 pm

The problem with that is that for a collector or a fan that likes a given series [comics/games/models/etc...], it's damaging to become ashamed of it. Not buying the next one is not the problem; the problem is the altered [public] perception of it, and the perceived endorsemant of that for being a fan... The alternative is never mention your fandom, and they [companies] shouldn't be able to do that to a person.

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David John Hunter
 
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Post » Tue Dec 01, 2015 7:26 am

I come to this forum for a good laugh instead.

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The Time Car
 
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