Bethesda, why on earth have you made the decision to have a 4 button dialogue wheel with voiced dialogue? Sure, you get to brag about having 13,000 lines of dialogue or whatever, but what's the real benefit?
I am a longtime fan of your games. I was too young to join the Morrowind party, but Oblivion, Skyrim, Fallout 3, and Fallout New Vegas make up my list of favorite games ever -- seriously, I've never enjoyed another developer's work more. One thing I absolutely adore about these games is the intensely immersive experience. A large contributor to this experience is the fact that my character doesn't speak for me. I get to mull over dialogue options in my own voice and really feel like I am in the game. I don't want to hear somebody else's voice ruining my personal interaction with the game. I also like to see exactly what my dialogue options are; it gets very annoying in games like Mass Effect or the Witcher when I want to say one thing based off a brief dialogue option, then the character says something completely different. On that note, it makes sense for a main character in Mass Effect or the Witcher to have voiced dialogue. There aren't so many options as far as role playing goes and the characters are more pre-set, especially in the case of Geralt.
I understand you aren't going to scrap all the dialogue you've already put in, and I'm sure some people will appreciate it. But could you please, please, please not destroy the immersion for the fans who have purchased and loved your past games, like myself, by making it optional? The way you handled dialogue in Skyrim was pretty perfect in my opinion. The ability to move around kept it feeling dynamic, while the readable dialogue options and silence helped to keep me feeling like I was the Dragonborn, not like I was playing as one.
To anybody on this forum: if you know Bethesda doesn't read these, do you know how I could contact them more directly? Thanks.