Voiced PC makes the story better?

Post » Fri Nov 27, 2015 1:16 pm

http://www.gamesradar.com/fallout-4s-voiced-protagonists-make-story-better/

Uh... Wrong.

A voiced PC does NOT make the story better in the sense that the voice we get will very likely be nothing like the voice the player likes or imagines their character would sound like. I don't want my sarcastick, pessimistick sniper to sound like Barbra Walters or Fran Drescher. I expect that the voice would need an option to be disabled or many players will have problems connecting with their characters.
When my PC has dialogue options in skyrim or fallout, my mind plays it's own version of what my PC sounds like. I don't need to hear someone else's idea of what i'd sound like, what inflection, emphasis on various words, accent, etc.
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Skrapp Stephens
 
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Post » Fri Nov 27, 2015 11:17 pm

Each to there own, personally I find the voice ads some personality to the character, honestly the voiceless dialogue of 3/NV always felt a bit, archaic for a 2000 game, especially since all the NPC was somehow Okey to have a voice.
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Crystal Clear
 
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Post » Fri Nov 27, 2015 10:49 am

I actually prefer having a voiced protagonist (I rather enjoyed the dialog in Mass Effect.) But at the same time I can see that this is a matter of personal preference above all else, and that not everyone's approach to a Bethesda-style RPG is going to mesh well with this approach.

Myself, I prefer to take what the game sets out for me and then work within those details to construct my character. And in similar games with voiced protagonists I've found I enjoy the more organic and cinematic approach to dialog. I find it injects a bit more personality into my character on-screen.

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josh evans
 
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Post » Fri Nov 27, 2015 6:19 pm


It adds personality, but will it be the personality you want?
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loste juliana
 
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Post » Fri Nov 27, 2015 9:25 am

Which is why we need an option to disable it. Both crowds can be pleased. :)

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Tarka
 
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Post » Fri Nov 27, 2015 7:55 am

The poor dialogue doesn't reflect my RP either, so i think poor dialogue choices + voice acting is better than poor dialogue choices + mute character.

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Richus Dude
 
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Post » Fri Nov 27, 2015 1:51 pm


Since Im not making such a huge fuzz out of it, its a personality I like.
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Ludivine Poussineau
 
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Post » Fri Nov 27, 2015 10:21 pm

I mainly worried about how this will affect my low intelligence runs.

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Kirsty Collins
 
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Post » Fri Nov 27, 2015 9:39 am

The correct answer is not "Wrong". The correct answer is "Maybe". So you are wrong.

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natalie mccormick
 
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Post » Fri Nov 27, 2015 10:08 pm

Yeah, this. In games where the character has a set name, background, and everything else, I don't mind it, but it would feel odd in a game where I completely construct a character, from appearance, to name and lore. The only option I think would satisfy people is if there would be like 50 different people voicing over the main character and players being able to choose the voice. :P There's actually an option like that, in FF Realm Reborn for example, but dialogues are still text-only and voice chosen can only be heard when laughing, groaning, doing war cries, etc.

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Dylan Markese
 
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Post » Fri Nov 27, 2015 9:54 am

Voice benefits predefined protagonists and structured stories, but harms blank slate protagonists in sprawling sandboxes. Whether it makes the story better or worse depends entirely on what kind of protagonist you wanted to see. Bethesda is trying to do both, but leaning towards the former in Fallout 4. Let's hope it works out in their favor.

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Matthew Aaron Evans
 
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Post » Fri Nov 27, 2015 12:51 pm

My concern. After all the voiced protagonists made the story in DA2/ME2 Pulitzer Prize worthy, right? /sarcasm.

If I want cinematics and aspects of the character I have no control over, I'll watch a movie.

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James Rhead
 
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Post » Fri Nov 27, 2015 11:58 pm

I'm looking forward to seeing it first hand. They haven't done this before. And I have no doubt a mod will make the protagonist silent at some point for people who want that; depending on how easy that will be to do. I mean 13000 lines...

Let's wait and see the actual game before we cry from the rooftops peeps. Who knows, it may be awesome.
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Vicki Gunn
 
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Post » Fri Nov 27, 2015 4:24 pm

Judging what effect it has without having played the game or knowing anything about the story is ridiculous. "It is new and different,therefore i do not like it!" is all you are saying.

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Matthew Aaron Evans
 
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Post » Fri Nov 27, 2015 11:04 am

Hopefully this will be an option to turn off the PC's Voice. If not , I am sure a mod will soon be out that will do just that and it will be the first one I install.

I will voice my own character.

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Noraima Vega
 
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Post » Fri Nov 27, 2015 11:25 am

"Crying from the rooftops" now might influence the addition of a simple [ ] or [X] option in audio settings for the voiced PC (if there isn't one already).

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Jani Eayon
 
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Post » Fri Nov 27, 2015 8:50 pm

lol, no. There are a lot of changes in the game i haven't experienced that i'm reserving judgment on. This is the only change i know about that i KNOW i don't want.

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i grind hard
 
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Post » Fri Nov 27, 2015 8:25 am

Nothing we've seen from E3 makes me think that giving the male PC a voice was a good idea. The female doesn't seem too bad, but she got shoved into the refrigerator so fast that it's hard to tell.

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carrie roche
 
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Post » Fri Nov 27, 2015 11:40 am


C'mon man you've heard like 10 lines lol.
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Michelle Smith
 
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Post » Fri Nov 27, 2015 10:31 am

Maybe they should have led with their best foot forward, rather than "Nuka-Cola. Ice cold."

Or maybe they would have been better off getting telling the voice actor to emote. His delivery is more emotionless than the text boxes were.

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Jonny
 
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Post » Fri Nov 27, 2015 11:11 pm

I'm looking forward to experiencing the story.
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Tanya Parra
 
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Post » Fri Nov 27, 2015 6:50 pm

i've actually been saying for a while that i would like for the fallout games and the elder scrolls games dialog to be more like mass effects dialog and holly [censored] they did it this is on my top ( what ever number ) list of things i wanted most in the game and so far there's a few of them

here's all the things i wanted most that actually made it into the game no particular order.

so 1. would of course be mass effect style dialog options

2. better shooting mechanics:

and now that i know they hired people from bungie to work on the shooting mechanics that is also in. and now we have better shooting more along the lines of shooters like COD or i guess i should say more like halo since the people that made halo worked on it.

3. for power armor to more like well power armor:

now it looks like the power armor is more along the lines of the power armor in the lore. pretty much like a walking tank and i love how you step into it now instead of just equipping it. that and in the trailer we see a BOS initiate getting hit strait on with a rocket and shrugging it off like a champ now that's power armor to me

4. implementing hearth fire or real time settlers some how into the game:

again another thing on my wish list of stuff i want for this game is happening and its looking to be way better than i imagined it would be

5. pre war game play:

this right here has been at the top of my list for years ever since i played Operation Anchorage i've been wanting more pre war game play. even more so some actual pre war game play not just a simulation but actually starting the game off right before the bombs drop. which again now we have

6 bigger map:

now this one i'm not really sure of at this point but just by watching the trailers and game play from e3 its looking like the map is gonna be way bigger than 3 or NV so here's to hoping.

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darnell waddington
 
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Post » Fri Nov 27, 2015 8:11 am

Yeah, too be fair I think it's a little early to judge the voice acting based on a handful of (mostly) out-of-context lines.

I do understand where people are coming from, though, with not wanting a voiced main character. It just doesn't happen to be something that bugs me terribly - I'm actually kind of excited to see how this plays out in action, this being Beth's first time taking this approach.

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maddison
 
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Post » Fri Nov 27, 2015 8:51 pm

I took that as "hey! your character talks about crap in the world like followers in skyrim" demo. Not here's our great emotional acting.

No point getting a mizzo face until you play it yourself though fella. Like I said, could be a game changer. At the same time it could svck, you won't know for sure til you play it yourself.
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D IV
 
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Post » Fri Nov 27, 2015 8:49 pm

If they go with a paraphrase list/wheel/rectangle/quadrangle/whatever like ME/ME2/DA2, I don't know if a modder would be able to do anything with it. Not showing the full text for every choice. Muting the voice won't help much either, even with captions on.

No, it isn't new. The games it has appeared in haven't been the pinnacle of the storyteller's art, shall we say. I'll pick on ME2 for a change; and I really enjoy Jennifer Hale's work. The story is a train ride from end to end. You don't even have the ability to LOOK as though you have a choice. Shepard declares that she won't work with Cereberus, and then merrily goes off to work with Cerberus. You don't have an option to rant at TiMMY, you don't have the chance to ask Anderson for rescue or help, or even explain you're working with TIMMY because the colonies are disappearing and the Council won't help, but you aren't working *with* Cerberus. I mean, if you picked the Sole Survivor background, Shepard just has all warm and fuzzy feelings for Cerberus after they killed her entire unit with thresher maws. I know its my opinion only, but I think the story suffered because of all the voice acting and the "sweeping cinematics".

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Jeff Turner
 
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