The biggest issue i have is that pretty much every conversation feels the same. You can say yes, no, ask for more information (usually a speech check) and SARCASTIC. That's it. I can play the assasin, raider, ranger, sniper, Bos...all feel the same
The biggest issue i have is that pretty much every conversation feels the same. You can say yes, no, ask for more information (usually a speech check) and SARCASTIC. That's it. I can play the assasin, raider, ranger, sniper, Bos...all feel the same
I've gotta say that the male voice actor is pretty terrible. The female is much better in that regard,
Well that's because it all *is* the same. You aren't a unique character in this world. You are a concerned father who is middle-aged, had a wife and a career in the military and is supposed to be searching for his missing son. Who you actually are as the character is irrelevant to the story Bethesda wants to tell.
I agree with the OP, a voiced character doesn't work with custom characters, especially in a Beth game. It's my biggest gripe with FO 4 and I hope this is the end of it because having it in TES 6 will ruin the series for me and the reason why I can easily sink 100s of hours replaying it. I wouldn't have made and played dozens of characters if they all sounded the same.
The thing is that once GECK is released there will be 100% a silent player mod, BUT the problem is the options will be the same. And if the modder does add his own dialogue lines, they will be probably silent.
Whell if you don't have any voices, then you have unlimited options
If they keep "improving" the dialogue system in this direction, they'll end up replacing it with cut-scenes.
I like the voice acting, but I admit, I would've preferred all the time and money invested elsewhere, like a lot more story and scripted events.
And if they keep targeting a younger audiance we will have Fallout 5: Black Ops
I can't wait for Telltale's Fallout: Stories.
No meant no in Skyrim...not picking no and hearing Delaney say some odd, out place response instead of no. Voiced character kills me, especially Delaneys terrible delivery.
Yeesh, that's pretty damning. There's no defending this really, its awful. The dialogue system tries to hide the lack of real options, but here is is laid bare.
Voiced protagonist and the dialogue wheel is two unrelated things, you could easy had voiced dialogues with Fallout 3 or Skyrims dialogue menus, or technically you could had the moded dialogue wheel without voice.
However the idiot wheel is 4 options always and only, with an menu this would be 2 or 3 options for this dialogue.
Do not see why they has to use all 4 options, yes your character tone is different but that is hard to get before you say it.
Single biggest issue for me is the voiced protagonist. It's basically ruined the sense of it being my character and my story and instead made it about a set character. It doesn't help that I don't much like that character but even if I did it seems like that is the antithesis of what Bethesda games have been about. Living another life, role playing freedom and so on.
Not everything that's good on one game should be ported to another. Voiced protagonists work for creating cinematic linear stories they do not work in free open role playing games IMO. As Bethesda is pretty much the only company making free open first person role playing games it seems crazy to me that they would deliberately erode their USP in an effort to emulate other companies and games. Only dead fish go with the flow Bethesda.
Also I just want to address this Fallout 4 has been Bethesda biggest game to date so it must have been the right choice. That's not how it works, Fallout 4's huge success has more to do with the previous games than the current one (well that and the huge marketing budget and the growing audience).
All that said Fallout 4 remains a good game, It's just not the game I hoped for, it's less unique, less brave, less Bethesdaish. Some may prefer that but I'd argue it is that very Bethesdaness that has given them the success they currently enjoy. They invented their own genre and it was magnificent. Fallout 4 for the first time feels like they don't want to make that genre anymore, if that's so it's their choice but it'll be a sad day.
It did? Then why was my quest log filled with misc quests? You couldn't pass an npc without getting a quest.
100% agree, it really was a huge mistake. After playing a little more, it's worse than I thought. Constant feedback even when you're exploring on your own "Oh damn I can't pick this lock" - Really? UGH. It's like they thought their previous games were somehow incomplete without such feedback. Having the character speak in dialogue is one thing, but having them comment on stuff like this is another. It's Two Worlds all over again, when the character would say "It's raining" when it began raining.
It's the videogame equivalent of toys that talk when you pull the string in their back. Instead of the kid using his imagination, he has 8 catchphrases to repeat ad nauseam. Im sorry, but a persons imagination is what keeps people playing Beth games long after release, not things scripted.
They could pretty much streamline the whole of F4 dialogue system:
Take quest -
yes <
no
Perfectly put. The blank canvas approach they've used in their games is what has been their defining trait as devs, and what brought them their success. A voiced PC is attacking the foundation of what makes their games,
I know that was a joke, but i would actually play that.
Yeah, the "only 4 options on the wheel" thing (which I believe is due to the "live action dialogue" system), is the limitation. Not a voice. (See: Bioware games - plenty of options on their wheels.)
I've got no problem with the voice.
(I've got no problem with unvoiced, either. But a voice doesn't effect my ability to have it be "my" character. Likely because I never imagined an actual voice in my head when reading unvoiced text. So, for me, it's no different than previous Beth games.)
I sure hope Beth gives Obsidian a chance, like FNV
You know, whenever I saw someone champion Obsidian over Bethesda in the past, I always rolled my eyes. Because I've always felt Bethesda's game worlds were so fun to explore and the atmosphere nailed so well, that it covered up any shortcomings in the rpg features.
But Fallout 4, while a great GAME, is stretched and shallow as an RPG. I give up, you Obsidian fans win. You werent right all along, but you are right now. The Fallout brand is better off in Obsidians hands, as much as it pains me to say that.