A voiced protagonist, a devolution of Bethesdas style.

Post » Sat Dec 05, 2015 8:04 am

The biggest issue i have is that pretty much every conversation feels the same. You can say yes, no, ask for more information (usually a speech check) and SARCASTIC. That's it. I can play the assasin, raider, ranger, sniper, Bos...all feel the same

User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Sat Dec 05, 2015 11:15 pm

I've gotta say that the male voice actor is pretty terrible. The female is much better in that regard,

User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Sat Dec 05, 2015 9:08 pm

Well that's because it all *is* the same. You aren't a unique character in this world. You are a concerned father who is middle-aged, had a wife and a career in the military and is supposed to be searching for his missing son. Who you actually are as the character is irrelevant to the story Bethesda wants to tell.

User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Sat Dec 05, 2015 8:57 pm

I agree with the OP, a voiced character doesn't work with custom characters, especially in a Beth game. It's my biggest gripe with FO 4 and I hope this is the end of it because having it in TES 6 will ruin the series for me and the reason why I can easily sink 100s of hours replaying it. I wouldn't have made and played dozens of characters if they all sounded the same.

User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Sat Dec 05, 2015 11:38 am

The thing is that once GECK is released there will be 100% a silent player mod, BUT the problem is the options will be the same. And if the modder does add his own dialogue lines, they will be probably silent.

User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sat Dec 05, 2015 9:37 pm

I would like more voice options, 2 seems a little limited for me.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Sat Dec 05, 2015 8:13 am

Whell if you don't have any voices, then you have unlimited options :)

User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat Dec 05, 2015 5:42 pm

If they keep "improving" the dialogue system in this direction, they'll end up replacing it with cut-scenes.

User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Sat Dec 05, 2015 12:46 pm

I like the voice acting, but I admit, I would've preferred all the time and money invested elsewhere, like a lot more story and scripted events.

User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sat Dec 05, 2015 6:32 pm

And if they keep targeting a younger audiance we will have Fallout 5: Black Ops :)

User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Dec 05, 2015 1:34 pm

I can't wait for Telltale's Fallout: Stories.

User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Sat Dec 05, 2015 8:53 pm

No meant no in Skyrim...not picking no and hearing Delaney say some odd, out place response instead of no. Voiced character kills me, especially Delaneys terrible delivery.

User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Sat Dec 05, 2015 12:12 pm

Yeesh, that's pretty damning. There's no defending this really, its awful. The dialogue system tries to hide the lack of real options, but here is is laid bare.

User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sat Dec 05, 2015 7:59 pm

Like I have stated before, the dialogue system might as well be completely stripped out of the game. It all leads to the same conclusion anyways.

If they implement this dialogue system and voiced PC into the Elder Scrolls then i will no interest in purchasing their future titles. I will just write the series off.

Would be a shame too because I love the world and lore of TES.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Sat Dec 05, 2015 3:53 pm


Why? Once the dialogue is finalised, they really just need more recording studios, sound engineers and actors working in parallel.

The question is whether they are willing to invest the cash. I say invest, assuming they believe that it would pay off in terms of sales.
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Sat Dec 05, 2015 8:33 pm

Voiced protagonist and the dialogue wheel is two unrelated things, you could easy had voiced dialogues with Fallout 3 or Skyrims dialogue menus, or technically you could had the moded dialogue wheel without voice.

However the idiot wheel is 4 options always and only, with an menu this would be 2 or 3 options for this dialogue.

Do not see why they has to use all 4 options, yes your character tone is different but that is hard to get before you say it.

User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Sat Dec 05, 2015 9:15 pm

Single biggest issue for me is the voiced protagonist. It's basically ruined the sense of it being my character and my story and instead made it about a set character. It doesn't help that I don't much like that character but even if I did it seems like that is the antithesis of what Bethesda games have been about. Living another life, role playing freedom and so on.

Not everything that's good on one game should be ported to another. Voiced protagonists work for creating cinematic linear stories they do not work in free open role playing games IMO. As Bethesda is pretty much the only company making free open first person role playing games it seems crazy to me that they would deliberately erode their USP in an effort to emulate other companies and games. Only dead fish go with the flow Bethesda.

Also I just want to address this Fallout 4 has been Bethesda biggest game to date so it must have been the right choice. That's not how it works, Fallout 4's huge success has more to do with the previous games than the current one (well that and the huge marketing budget and the growing audience).

All that said Fallout 4 remains a good game, It's just not the game I hoped for, it's less unique, less brave, less Bethesdaish. Some may prefer that but I'd argue it is that very Bethesdaness that has given them the success they currently enjoy. They invented their own genre and it was magnificent. Fallout 4 for the first time feels like they don't want to make that genre anymore, if that's so it's their choice but it'll be a sad day.

User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sat Dec 05, 2015 12:05 pm

It did? Then why was my quest log filled with misc quests? You couldn't pass an npc without getting a quest.

User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Sat Dec 05, 2015 7:01 pm

100% agree, it really was a huge mistake. After playing a little more, it's worse than I thought. Constant feedback even when you're exploring on your own "Oh damn I can't pick this lock" - Really? UGH. It's like they thought their previous games were somehow incomplete without such feedback. Having the character speak in dialogue is one thing, but having them comment on stuff like this is another. It's Two Worlds all over again, when the character would say "It's raining" when it began raining.

It's the videogame equivalent of toys that talk when you pull the string in their back. Instead of the kid using his imagination, he has 8 catchphrases to repeat ad nauseam. Im sorry, but a persons imagination is what keeps people playing Beth games long after release, not things scripted.

They could pretty much streamline the whole of F4 dialogue system:

Take quest -

yes <

no

User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sat Dec 05, 2015 1:40 pm

Perfectly put. The blank canvas approach they've used in their games is what has been their defining trait as devs, and what brought them their success. A voiced PC is attacking the foundation of what makes their games,

User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Sat Dec 05, 2015 12:08 pm

I know that was a joke, but i would actually play that. :P

User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sat Dec 05, 2015 9:07 pm

Yeah, the "only 4 options on the wheel" thing (which I believe is due to the "live action dialogue" system), is the limitation. Not a voice. (See: Bioware games - plenty of options on their wheels.)

I've got no problem with the voice. :shrug:
(I've got no problem with unvoiced, either. But a voice doesn't effect my ability to have it be "my" character. Likely because I never imagined an actual voice in my head when reading unvoiced text. So, for me, it's no different than previous Beth games.)

User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Sat Dec 05, 2015 3:31 pm

I sure hope Beth gives Obsidian a chance, like FNV

User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Sat Dec 05, 2015 8:32 am

Obsidian is busy.

User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Sat Dec 05, 2015 4:27 pm

You know, whenever I saw someone champion Obsidian over Bethesda in the past, I always rolled my eyes. Because I've always felt Bethesda's game worlds were so fun to explore and the atmosphere nailed so well, that it covered up any shortcomings in the rpg features.

But Fallout 4, while a great GAME, is stretched and shallow as an RPG. I give up, you Obsidian fans win. You werent right all along, but you are right now. The Fallout brand is better off in Obsidians hands, as much as it pains me to say that.

User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

PreviousNext

Return to Fallout 4