Voiced protagonist?

Post » Wed Jun 03, 2015 10:14 pm

That's kind of the problem. I would feel more like I'm playing Bethesda's character and not my own. I want to immerse myself into the game world, not play someone else's character.

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Melanie
 
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Post » Wed Jun 03, 2015 8:38 pm


I'm hoping this is the case, now that you mention it.
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Dorian Cozens
 
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Post » Thu Jun 04, 2015 9:37 am

Hate Voiced Protagonist, always leads to less Dialoge choices. We'll see at E3 but it's disappointing if true, only real negative about Fallout 4 so far.

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x_JeNnY_x
 
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Post » Thu Jun 04, 2015 10:29 am

I wouldn't mind at all if we got a major Vault Dweller character who isn't our character. Though every main Fallout character to date besides the Warrior iconically wears a vault suit, and are typically shown wearing on in the trailers. This one seems no different.
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ashleigh bryden
 
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Post » Wed Jun 03, 2015 9:24 pm

Maybe that leak about the protagonist narrating everything was right. Also, proper Fallout 4 forums now. Yay :fallout:

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Ebou Suso
 
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Post » Thu Jun 04, 2015 12:49 am

I don't think the voice acting in the trailer is an indication about the main character's voice. No reason to think it isn't just a voice actor that also does NPCs.

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Dale Johnson
 
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Post » Thu Jun 04, 2015 6:31 am

I couldn't help but notice how clean it was. Sarah Weintraub would be very pleased.

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Kerri Lee
 
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Post » Thu Jun 04, 2015 11:37 am

I'd be down for a voiced protagonist, moreso in Fallout than TES. Fallout's protagonist design philosophy has always sat somewhere between an established character like Shepard that you can roleplay, and a completely blank slate a la Elder Scrolls.

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phil walsh
 
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Post » Thu Jun 04, 2015 2:57 am

Voiced protagonists work fine in games where you are forced to play as the premade character, such as Geralt in the Witcher series. They do not work well when you make your own character. Letting the player make their own character is about giving them freedom, a voiced character means that our character has to sound like the voice.

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Juan Cerda
 
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Post » Wed Jun 03, 2015 8:29 pm

Not sure why there is so much negativity for a voiced character? Txxt only responses seem very 2005.

Mass Effect did a fantastic job not breaking the emersion with Shepard. I get the character creation/first person argument but its not a strech to put myself into that character. Its a "role-playing" game after all.

And for those worried about budget, I'm sure Liam Neeson (FO3) getts a few more bucks than Troy Baker to do VO work. Also, FO4 is not listed at all, even as rumored, on Baker's IMDB.

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Kirsty Collins
 
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Post » Thu Jun 04, 2015 3:27 am

If that is in fav Troy Baker, my money's on him being the protagonist. That guy is a good VA and tends to play the lead role in lots of blockbuster games. The Last of Us, Bioshock Infinite, Saints Row 3-4, Call of Duty, Shadow of Mordor and Infamous to name a few. Plus the Joker in the Arkham games.

Then again, Liam Neeson usually is a main in movies and he played James in 3.
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Laura Shipley
 
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Post » Wed Jun 03, 2015 9:38 pm

I know it's only a trailer, but I hope their isn't a voiced protagonist. But considering the 111 was voiced at the end scene seems to be the case.

Would be a real bummer for me.
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katsomaya Sanchez
 
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Post » Wed Jun 03, 2015 11:20 pm

no more reading just people talking love it

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Jack Bryan
 
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Post » Thu Jun 04, 2015 12:45 am

A lot of people are defending Troy Baker as an actor... and while I agree with the sentiment, that's missing the point entirely.

I'm not even entirely sure that it is Troy Baker, but ultimately it doesn't matter. Presetting a voice, or even limiting us to a few voice options would seriously hinder the ability to create and fulfill a unique character.

Believe me, I've played Mass Effect and Dragon Age. The first time I played Mass Effect, I modeled my character after Samuel L. Jackson, and the second I heard his voice, my whole character vision was squashed. Maybe it works for bioware, but Mass Effect and Dragon Age aren't games that have ever allowed the player to truly define their role in the world beyond a good/bad slider... you're still limited to commander Shepherd. In those games, it's not really intended that you get to be who you want to be.

Fallout has clearly always worked differently. This is a Bethesda game, and no matter how many voice options we have, it still won't compete with simply leaving it to the imagination. When we make a character, we imagine a dialect, a tone and an overall manner of speaking.

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Cheryl Rice
 
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Post » Thu Jun 04, 2015 10:57 am

It seems pretty concretely implied that the man speaking to the dog is the player character, or at least a possible variation of the player character.

If that's not enough, here's a link to a Kotaku leaked script from 2013 that accurately described and displayed the player character from the trailer-- http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956

It overtly states that the player character has spoken dialogue throughout the game, and even gives a speech for the intro...? I suppose it could be a coincidence and the script is fake after all... or rather, perhaps it's real, but it's since been scrapped. Who knows.

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Gemma Archer
 
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Post » Thu Jun 04, 2015 7:28 am

Agreed 100%. I've had the same issue in every Bioware game I've played.
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Michelle Serenity Boss
 
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Post » Wed Jun 03, 2015 11:21 pm

If the female voice protagonist was done by Kath Soucie, Grey DeLisle or Jennifer Hale :wub: that would be awesome.

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ONLY ME!!!!
 
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Post » Thu Jun 04, 2015 9:55 am

Everything ive seen looks completely amazing...Except the Voiced Protagonist.

I'll have to see what its like in actual gameplay at E3, and if it actually is voiced. Im sure ill be able to create the character ive planned for Fallout 4 for quite some time, but maybe there'll be some concessions between Bethesda's protagonist and my vision for Caleb.

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Mari martnez Martinez
 
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Post » Thu Jun 04, 2015 5:31 am

Here's the problem with a voiced main character. You literally cannot make a quest mod that flows with the vanilla game. You can get voice actors for NPCs but there is nothing you can do about adding player dialogue.
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remi lasisi
 
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Post » Thu Jun 04, 2015 9:45 am

Not a fan of voiced protagonists.

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Dustin Brown
 
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Post » Wed Jun 03, 2015 10:22 pm

Then it can just follow the Skyrim/Oblivion model. A lot of people will likely wish their character was mute anyway.

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Paul Rice
 
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Post » Wed Jun 03, 2015 10:27 pm

Umm ok? It will still break immersion when half the time your character is talking and the other half he isn't.
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Nathan Maughan
 
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Post » Thu Jun 04, 2015 8:59 am

No more so than mods with npcs without any voice acting, of which there are many.

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JESSE
 
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Post » Thu Jun 04, 2015 8:25 am

Or, alternatively, there's a "player voice" fader in the audio settings. It would have to skip the duration of the audio during dialog if muted, though, otherwise that would be weird.

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Toby Green
 
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Post » Thu Jun 04, 2015 10:28 am

I don't download bad mods.
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Mandy Muir
 
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