That's kind of the problem. I would feel more like I'm playing Bethesda's character and not my own. I want to immerse myself into the game world, not play someone else's character.
That's kind of the problem. I would feel more like I'm playing Bethesda's character and not my own. I want to immerse myself into the game world, not play someone else's character.
Hate Voiced Protagonist, always leads to less Dialoge choices. We'll see at E3 but it's disappointing if true, only real negative about Fallout 4 so far.
Maybe that leak about the protagonist narrating everything was right. Also, proper Fallout 4 forums now. Yay
I don't think the voice acting in the trailer is an indication about the main character's voice. No reason to think it isn't just a voice actor that also does NPCs.
I couldn't help but notice how clean it was. Sarah Weintraub would be very pleased.
I'd be down for a voiced protagonist, moreso in Fallout than TES. Fallout's protagonist design philosophy has always sat somewhere between an established character like Shepard that you can roleplay, and a completely blank slate a la Elder Scrolls.
Voiced protagonists work fine in games where you are forced to play as the premade character, such as Geralt in the Witcher series. They do not work well when you make your own character. Letting the player make their own character is about giving them freedom, a voiced character means that our character has to sound like the voice.
Not sure why there is so much negativity for a voiced character? Txxt only responses seem very 2005.
Mass Effect did a fantastic job not breaking the emersion with Shepard. I get the character creation/first person argument but its not a strech to put myself into that character. Its a "role-playing" game after all.
And for those worried about budget, I'm sure Liam Neeson (FO3) getts a few more bucks than Troy Baker to do VO work. Also, FO4 is not listed at all, even as rumored, on Baker's IMDB.
A lot of people are defending Troy Baker as an actor... and while I agree with the sentiment, that's missing the point entirely.
I'm not even entirely sure that it is Troy Baker, but ultimately it doesn't matter. Presetting a voice, or even limiting us to a few voice options would seriously hinder the ability to create and fulfill a unique character.
Believe me, I've played Mass Effect and Dragon Age. The first time I played Mass Effect, I modeled my character after Samuel L. Jackson, and the second I heard his voice, my whole character vision was squashed. Maybe it works for bioware, but Mass Effect and Dragon Age aren't games that have ever allowed the player to truly define their role in the world beyond a good/bad slider... you're still limited to commander Shepherd. In those games, it's not really intended that you get to be who you want to be.
Fallout has clearly always worked differently. This is a Bethesda game, and no matter how many voice options we have, it still won't compete with simply leaving it to the imagination. When we make a character, we imagine a dialect, a tone and an overall manner of speaking.
It seems pretty concretely implied that the man speaking to the dog is the player character, or at least a possible variation of the player character.
If that's not enough, here's a link to a Kotaku leaked script from 2013 that accurately described and displayed the player character from the trailer-- http://kotaku.com/leaked-documents-reveal-that-fallout-4-is-real-set-in-1481322956
It overtly states that the player character has spoken dialogue throughout the game, and even gives a speech for the intro...? I suppose it could be a coincidence and the script is fake after all... or rather, perhaps it's real, but it's since been scrapped. Who knows.
If the female voice protagonist was done by Kath Soucie, Grey DeLisle or Jennifer Hale that would be awesome.
Everything ive seen looks completely amazing...Except the Voiced Protagonist.
I'll have to see what its like in actual gameplay at E3, and if it actually is voiced. Im sure ill be able to create the character ive planned for Fallout 4 for quite some time, but maybe there'll be some concessions between Bethesda's protagonist and my vision for Caleb.
Then it can just follow the Skyrim/Oblivion model. A lot of people will likely wish their character was mute anyway.
No more so than mods with npcs without any voice acting, of which there are many.
Or, alternatively, there's a "player voice" fader in the audio settings. It would have to skip the duration of the audio during dialog if muted, though, otherwise that would be weird.