A voiced Protagonist?

Post » Thu Nov 26, 2015 10:40 am


It's almost like a lot of people like the idea, save for a vocal minority on the forum.

Though I'm sure that same minority will claim this is somehow catering to the masses and that adding a voice is somehow dumbing down.
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kasia
 
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Post » Thu Nov 26, 2015 9:34 am

63 vs 28.. Yeah it seems like the minority. You realize there was a poll for a reason?

1.) Adding a voiced protagonist takes both time and money away from the actual game where it can be much better spent. 2.) This will force dialogue to be severely limited because of the amount of money spent. 3.) It does ruin the immersion for some. 4.) You want other reasons why it's bad? There's plenty in the thread.

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Brentleah Jeffs
 
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Post » Thu Nov 26, 2015 10:13 pm

We don't even know if there is really going to be a voiced protagonist (I'm still hoping the voice was the dog if it wasn't just included for the sake of the trailer). If the game uses cut-scene dialogue, I won't even buy it. There is no way modders would be able to effectively work a system like that, and mods and modding are the single most important feature of these games to me.

If it's simply a voiced protagonist that stays in first person, I'll get a mod to remove the player voice if there is no option to disable it. At least that would be fixable.

But, if I were the betting sort I would wager that the protagonist will not be voiced in any extensive way.

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CHANONE
 
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Post » Thu Nov 26, 2015 8:32 pm

In this opinion piece on Time's website, the author expresses his hope for a voiced protagonist: http://time.com/3909451/fallout-4-features/

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butterfly
 
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Post » Thu Nov 26, 2015 11:31 pm

Time has anything to do with video games? I had no idea.

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Danielle Brown
 
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Post » Thu Nov 26, 2015 10:58 am

While i would not say voiced protagonists are a plague on the industry, the right game it works VERY well. I just do not believe it should be done in a game where you design your character from the ground up, at least as the only option.

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Mason Nevitt
 
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Post » Fri Nov 27, 2015 12:41 am

I believe the tweet to be poking fun at the uproar over the end of the trailer. Clearly they are not sincere in asking if it is people's favourite part, they're joking around because they know it isn't. So that's why I say they're listening to us.

Honestly, "#LetsGoPal" ???
Clearly a joke :P
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Amanda Furtado
 
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Post » Thu Nov 26, 2015 4:18 pm

Overreaction is like the go to for people on the internet. See a quarter lying in a gutter, in the trailer? Ohhhh... fallout 4 is using real world currency now!!!!

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Matt Bigelow
 
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Post » Fri Nov 27, 2015 12:50 am

The nice thing about Fallout is that I can make my character chinese or indian or latin-american or african-american or whatever other race I like and headcanon what he/she sounds like. That is what broke Mass Effect immersion, that my character can look mixed but still has to sound like a caucasian canadian. So no, it is a terrible idea.

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Ryan Lutz
 
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Post » Thu Nov 26, 2015 4:10 pm

I agree. What if I wanted Shepard to be a bald dude from Russia? But no, he has to sound like a Canadian. Or what if I wanted my Shepard to be an Asian commander born and raised in China? Nope nope nope, Canadian! I think I understand now how some feel when they want their character to sound one way, but their character sound like Yankees from the Bronx area. What was painful about the Mass Effect character was that he/she said their lines with zero emotion. ZERO.

This is why I prefer mute characters so I can make up literally everything down to what they sound like.
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Barbequtie
 
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Post » Thu Nov 26, 2015 4:45 pm

Until the voiced character issue is resolved, I have zero interest in getting the game. Really. Fallout isn't my most favorite genre of games in the first place, and the possibility of having a voice that won't fit the character I make is enough to move this to the "maybe someday eventually I'll play it" column. Having the dog as a companion is another "eh, whatever" strike against it. If the main character is voiced, then it will definitely go to the "maybe someday after I get really tired of Skyrim" pile. [and DA:O, Pillars of Eternity, ESO, well, you get the idea.]

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Robert
 
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Post » Fri Nov 27, 2015 12:59 am

I agree 100% That's why I believe Shepard and Geralt of Rivia are two of the worst voiced characters imo. No emotion, no personality. Just dull, dull, dull bleh.

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Spooky Angel
 
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Post » Thu Nov 26, 2015 5:43 pm

Though to be fair Witchers are stripped of emotions, so in Geralts case it makes somewhat sense at least.

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yermom
 
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Post » Thu Nov 26, 2015 8:57 pm

Always love it when the story comes up with hand waves for bad acting.

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CHANONE
 
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Post » Thu Nov 26, 2015 8:43 am

Well as far as I know, it's also in the books, which are older than the games, from 1993 or so IIRC. But yeah, totes an excuse on the games behalf I'm sure of it.

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benjamin corsini
 
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Post » Thu Nov 26, 2015 7:07 pm

Really? From what I remember, in Last Wish, Geralt showed a whole lot of emotions. Like protecting that princess' body from being dissected by that rather shady mage, and of course let's not forget that he fell in love with Yennefer.

I want to believe. I also want to believe that the voiced protagonist wasn't their own choice, but rather one of the greedy corporate [censored]s at the head of ZeniMax ordered it because "herp derp EA does it too."

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Neko Jenny
 
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Post » Thu Nov 26, 2015 9:08 am

Because this forum is a perfect representation of the consumer base.

I shouldn't even have to address that.

As for taking money away from the game, you realize this is the company that put out skyrim right? That game was pretty much a license to print money;money is probably not even remotely an issue for Bethesda at this point. As for ruining immersion, only of you're playing any other character than the PC, in which case, of course it's immersion breaking, you're playing the wrong person.

You're gonna need better reasons than that as to why's it's bad, because it's good for plenty more.

Giving the protagonist a personality, for example, making dialogue more interesting is another. Adding potential for a better story is a third.

Edit: if I pick up a copy of assassins creed or whatever game, and try to RP as a ruthless killer of civilians or a beggar, my immersion is going to be broken, but this isn't necessarily surprising considering the game I'm playing. Why do such games get a pass but a voiced FO4 doesn't? Because they were silent in the past? They were also turn based a few decades ago.
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Isaiah Burdeau
 
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Post » Thu Nov 26, 2015 11:25 pm

That's the thing, the protagonist will have a set personality, and not even an interesting one. Just another cool guy/gal action hero. Interesting dialogue is up to the writers, and looking at Skyrim and the fact that "dialogue is not a battle [they] wanted to pick" (Pete Hines' words paraphrased slightly) the voiced protagonist will only make it worse. The only way this is gonna play out well is if the game is dialogue heavy, and I don't see that happening.

I agree, but again, only if the game is dialogue heavy. It would be interesting to have a pre-war character and see his reactions to the post-war world and revelations about just how [censored] up his country truly was, but I don't see BGS pulling that off properly.

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Tanya
 
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Post » Thu Nov 26, 2015 8:36 pm

Of course it's cool guy action hero, it's a video game telling a story, and every story is man vs something. That said, I doubt we'll get some master chief character who is simply a trained killer able to take on any odds.

I think the combination of a voiced PC with the removal of karma (or just a ton of morally grey choices) could lead to an amazing narrative. Just one of these does not make s good story, but you'll never have an amazing one of the hero is always someone different;it just doesn't work.

We've seen what happens when the PC has no concrete personality, maybe Beth wants to experiment now.
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Cheville Thompson
 
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Post » Thu Nov 26, 2015 9:13 pm

They aren't. Their mutations do affect them, true, and they are taught to remain calm and insensitive at all times, but they aren't emotionless husks. Just look at Lambert. They are still very much human, despite Geralt's bitterness about his condition and his habit to use it as an excuse when it's convenient. He feels anger, passion, doubt, concern, love. He couldn't be the man he is if he didn't. Of course, he still remains fairly stoic in conversations (I particularly enjoyed his behavior at the party the night of the Thanedd coup :)).

Nonsense. Shepard is excellently voice acted. It's the male imposter who's dull as dishwater. ;)

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adam holden
 
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Post » Thu Nov 26, 2015 6:16 pm

If the rumors are true that the PC will be male only then they can add a voise to it as much as they like really. I wouldn't buy the game anyway. I like to create my character how i want it Male or Female. If they add voises then I hope that they add many of them so thsy you can pick one.

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Tasha Clifford
 
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Post » Thu Nov 26, 2015 9:15 pm

I doubt the protagonist will be extensively voiced. Voice files are big, and bloat both the download and install size. Providing multiple voice options would compound that. Some people want to be able to install their game off the disk, but I'm not sure that will even be possible anymore with next gen games anyhow.

I also don't think the idea of a set protagonist would go over well with the Bethesda community and can't imagine BGS not understanding that. They misjudged the modding community when they tried to introduce paid mods, but that crapstorm was nothing compared to what a set protagonist would provoke. Surely they understand what it is that players like about their particular style of game and would seek to augment those features rather than undermine them.

After the runaway success of Skyrim with it's "Be what you want, do what you want" approach to game design, I find it hard to believe that they would immediately do a one-eighty with a "Be what we want, do what we tell you" design approach.

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Ezekiel Macallister
 
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Post » Thu Nov 26, 2015 7:11 pm

Many of the fundamentals of this game (and voice will be one of them) will literally have been locked down for years.

So 'fan feedback' is largely irrelevant as game development will be in its late stages.

I'm not totally convinced there will be a fully voiced protagonist as a tease trailer is just that, we'll know more after E3.

But silent protagonists for a AAA title are old hat.

So, if the protagonist is voiced, good for Bethesda, an additional reason to look forward to the game.

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Laura Shipley
 
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Post » Thu Nov 26, 2015 11:55 am

No, and here's why:

1. It will lower the amount of dialogue options

2. It will force my character have a certain voice with a certain style and personality

3. It will be make modding difficult as they'll have to add new voiced dialogue for each new encounter and quest or leave my player strangely silent at times.

4. Again, on the topic of mods, making new races or ages available to players will be a chore. For a mod that allows you to play as a ghoul or super mutant for example, you'd be stuck with a normal human voice. A mod that let's you play as a teenager or child would be quite jarring as well to hear a fully grown man's voice coming from a kid.

5. I HATE...absolutely HATE how in games like Mass Effect and Dragon Age it doesn't give you the full line of dialogue in the dialogue options. The number of times I've chosen a dialogue option only to have my character say something totally different than what I was expecting is mind-boggling.

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Jonny
 
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Post » Fri Nov 27, 2015 12:49 am

They might go for "be what we want, do what you want" as there are some people that would want that. I don't think that they would be as many as those that want the current system (the best one anyone how says against that is wrong)

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^~LIL B0NE5~^
 
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