Voiced protagonists and lore characters - yes or no?

Post » Tue Sep 22, 2015 1:49 pm

that was odd all thuum being the same for the pc.

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Gaelle Courant
 
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Post » Tue Sep 22, 2015 1:18 pm

Simple sounds like shouts, pain/ impact reactions is easy to just have an set of multiple voices, this was done well in ESO.

And issue of having voice in TES 6 is minimum 5 times larger than in Fallout 4 because of the races.

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Nathan Hunter
 
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Post » Tue Sep 22, 2015 4:54 pm

I don't see why if Bethesda wanted to do VA for TES they'd have to have multiple VA's. The most I see is if they (hopefully they don't) do go that route like, two VA's for each gender ala DA:I.

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Steeeph
 
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Post » Tue Sep 22, 2015 12:21 pm

The trouble with voicing the PC is that if one "imagines" a gruff voice and gets a smooth talker, it is no longer "their character", but rather Bethesda's. And many other variations to boot.

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Luis Reyma
 
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Post » Tue Sep 22, 2015 10:37 am

I know it would be a big undertaking, but I'd perfered voiced if you can have a wide variety of choices and tones to choose from and be able to change the tone (mood) in a menu.

If say you are on a marriage quest you can open the menu and change your tone to flirty your character will still say the same scripted thing, but in a more flirty tone.

Eventually the technology will be there that voice actors will not be needed and every voice will be computer generated, but that's a ways off me thinks.

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Agnieszka Bak
 
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Post » Tue Sep 22, 2015 4:21 pm

That's a terrible idea. Each npc race has their own racial voice. So each pc race should have the same racial voices. In DA:I I have a Qunari using the American accent and it just sounds weird. I don't want to play as a Redguard with an American or English accent. Arabian or African is fine.

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Vivien
 
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Post » Tue Sep 22, 2015 1:51 pm

Preaching to the crowd mate. I know its a terrible idea, but like I said, I don't see them placating to every race in the first place. Personally, I'm against racial voices unless they're available to each and every race in the first place. I highly doubt my Redguard born in Cyrodiil is going to sound anything like the Crowns in Hammerfell, so on and so forth.

I'm funamentally against the idea of having the PC voiced to begin with, so I'd rather not have it all together.

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Bereket Fekadu
 
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Post » Tue Sep 22, 2015 1:46 pm

Absolutely not.

It works for Fallout, but not for TES. First of all, too many races with different voices. Second of all, in each Fallout game you have at least a vaguely defined background. In TES you're a prisoner with no stated background.

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Rude Gurl
 
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Post » Tue Sep 22, 2015 1:05 pm

I voted voiced, but I'd be very cautious about that in a TES game. It would have to be executed very well and ensure that there was enough variety to encompass and identify each race as unique, and that's the very least it would have to do. That's not even mentioning the differences in characters within each race which many would argue calls for more than one voice option per race.

So, while I'd be a supporter of this feature if done correctly I feel it may be difficult for Beth to hire enough high-quality voice actors to make it work (and let's face it, if they're not good VAs then what's even the point?).

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Janette Segura
 
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Post » Tue Sep 22, 2015 2:25 pm

If they hire Jennifer Hale, i'm game ! If not, not so much honestly,, I think it wouldn't feel like TES with a voiced character .
I accepted FO4 being voiced mainly because I liked the voices.
The dude seems to be a "nice guy" though which is not the kind of character I play,, but the female voice actress is Jack from Mass Effect and her voice is pretty much how I would have envisioned a female character in FO to be.
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benjamin corsini
 
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Post » Wed Sep 23, 2015 12:04 am

Dropping 10 races to get an voiced protagonist would be an bad business decision as in you will loose far more players than you win, think dragon age 2.

Using the same male and female voice for all races would be less bad, think Oblivion voice acting on is worst but not an dragon age 2 catastrophe.

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Lizzie
 
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Post » Tue Sep 22, 2015 5:35 pm

You actually do with the red choices under the dialog from time to time or what do you mean with responses?I wasn't used that often but it could be done.

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Noely Ulloa
 
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Post » Tue Sep 22, 2015 10:30 am

No, it doesn't work for TES, simply because there are way too many races and possibilites for character creation. It's unfeasible to have voices for every single one of them, and on the other hand to use the same voices for various races would just svck.

Leave that in Fallout, where it fits more :P

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Auguste Bartholdi
 
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Post » Tue Sep 22, 2015 8:47 am

Agreed. I don't mind a voiced protagonist but they'd have to use race-appropriate voice-acting. Would be a pretty huge undertaking though.

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D IV
 
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Post » Tue Sep 22, 2015 9:12 am

I agree, Morrowind did this as well. Each pc race had their own voices for pain and battle grunts. I think it should be like the old D&D games and the original Dragon Age. You select from a predefined set of voices for battlecry's and grunts. I would love for Jeff Baker to return and do the grunts and battlecry's (you n'wah! or die fetcher!) for the Dunmer once again. :smile:

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Racheal Robertson
 
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Post » Tue Sep 22, 2015 7:02 pm

"Silence, my brother".

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SamanthaLove
 
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Post » Tue Sep 22, 2015 2:39 pm

Seriously, in Morrowind, the weird "Ooooh!" and "Ahhh!" battle grunts and other strange noises that happened when my Bosmer character got hit (there's no way that my character would make those ridiculous sounds) eventually led to me abandoning the character. A Breton character wasn't a lot better in that respect, and I had serious reservations about playing another Breton because of it.

A fully voiced character is a disaster waiting to happen.
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celebrity
 
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Post » Tue Sep 22, 2015 1:59 pm

That's one reason I can't play female characters. I really wish Beth would remove those grunting noises from future games or at least give us a toggle. Certain races are worse than others but I don't like those grunting noises at all for any race. Breathing and heartbeat is okay to show when the character has been injured or is out of stamina, but that's as far as it should go.

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no_excuse
 
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Post » Tue Sep 22, 2015 1:42 pm

That's one reason I can't play female characters. I really wish Beth would remove those grunting noises from future games or at least give us a toggle. Certain races are worse than others but I don't like those grunting noises at all for any race. Breathing and heartbeat is okay to show when the character has been injured or is out of stamina, but that's as far as it should go.

Yes, when I'm sneaking and perform a power melee attack for the kill, my character YELLS at the top of their lungs. Those Driagr sure are sound sleepers! :lol:

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Kaylee Campbell
 
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Post » Tue Sep 22, 2015 9:55 am

This gets on my nerves too. At one time I tried substituting silent sound files in Oblivion. But after a few hours I decided my character was too silent now, lol. So reluctantly I put the original files back.

There's just no pleasing me, sometimes. :D

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noa zarfati
 
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Post » Tue Sep 22, 2015 3:49 pm

I truly hope they don't add a fully voiced protagonist in TES VI (or ever). I know I, for one, don't play TES games to play some one-dimensional pre-made dude like Kratos, Dante, or Garrett the Thief. Not to knock on those games, but the whole point of TES is to create your own character and story and if they add a voice, it will automatically change the feel of that. If Bethesda wants to go this direction, they really should bring back the spinoff TES "Adventures" series and keep the main TES series as RPG as possible. They've already streamlined too many of the old games' RPG aspects away from Skyrim as it is.

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Josh Trembly
 
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Post » Tue Sep 22, 2015 5:26 pm

I can not simply stand pre made characters in RPG after playing Daggerfall. Secondary I don't play humans, is an level 45 human now and stuff work well but its boring.

I have never played human in any TES game and have no plan stating.

I eat it in Fallout as playing an elf would be weird, an Khajiit make more sense but Fallout universe did not have advanced genetic engineering, it was pump lots of x-rays and see that you get, backup security systems are extra cost.

Liked DA:O, dropped DA2 like an grenade giving of sound 4 minutes into the demo.

Longed hard for morrowind style combat then I was forced to do quick time events against wolfs in Tomb raider. Dropped the game hard.

Played kerbal space program a lot, if you are into hard science and spaceflight you love it.

Did a re-run of FO-NV with all DLC, did it just after the FO4 announcement. and not just after FO3 then I was a bit bored of fallout.

Doing Skyirm now probably back to ESO afterwards.

Not even bothered to even pirate other games like DA:i or witcher, not because of cost but because I will get disappointed.

Spoiled old rich kids is an serious problem for developers, they want an 4x improvement in any aspect of any future games.

Graphic, features, story, npc, action, explosions, follower's, AI its an pretty simple demand.

If we don't get it we undo the big bang.

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kristy dunn
 
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Post » Tue Sep 22, 2015 5:34 pm

Neither can I. I bought The Witcher a couple of years ago during a Steam sale. I've tried to play it twice. Both times I lost interest after a few hours. I can't play the Two Worlds or Gothic series either. I've stopped buying these games altogether now.

On a side note: is it a co-incidence or do European developers of roleplaying games like to create fixed male protagonists more than North American developers?

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Sabrina garzotto
 
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Post » Tue Sep 22, 2015 11:39 pm

Nope, I liked some aspects of Thief (stealth and other game mechanics) and The Witcher (story and graphics, etc) but they never held my attention. I only bought them at sale prices, since as a consumer I use my dollars to vote for things I know I like and support, like TES. Skyrim, I wasn't going to get at release, because I heard they had stripped alot of RPG stuff out of it in the name of streamlining play, and it seemed more action-based. However, my son begged me to get it for him, so I did, and after watching him explore the beautiful landscape and fighting off random dragon attacks, I couldn't take it anymore, so I got a copy for me, paying full price both times.

I tried Two Worlds for the co-op aspects, but it never worked well for me, and the level scaling was ridiculous (hundreds of hits to take down a pig???) Gothic was interesting but I remember something was awkward about it, maybe it was that being thrust into someone else's story thing. Idk - seems like American developers have their fair share of fixed protagonists, but I never pay that much attention to where the games are made, to be honest. I know Bethesda's studios are just north of DC, Minecraft was made by that Swedish dude, and Wurm Online is an extremely detailed sandbox game (with kinda lackluster combat) made also by Swedes, but that is probably the extent of it.For the longest time (prob until sometime before Oblivion was made) I thought Bethesda was a European company, maybe the games felt European to me or something and I thought the games were too far off the beaten path to be made by American developers. I hope they never lose too much of that darkhorse/misfit quality, even though their games are very popular now.

It seems like they have always done their best work by not doing what everyone else is doing. If they try to copy the trend of having voiced main character "like all the other kids(devs)" I think it will be to the detriment of TES series. The story choices are already limited in Skyrim than previous games, and the more you center the story line around the voice acting, the more linear the plot will have to be. You can only fit so much voice into a game, which limits the writing and I don't need or want someone to tell me what my character is saying in an RPG anyway.

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Roy Harris
 
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Post » Tue Sep 22, 2015 11:13 pm

I'm in the wait and see zone with Fallout 4 before I decide. A voiced protagonist IS more immersive for me but I'll need to see how the dialogue handles different approaches and personalities in fallout. Honestly the dialogue wheel looks like it gives me MORE dialogue choices than I usually had in Oblivion or Sktrim at first look but I need to see how it functions. Even if I wasn't crazy about a voiced character, if we get more options I'm good. Since I often have only two or even just one response option in the last two I'm hopeful.

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tegan fiamengo
 
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