» Fri May 13, 2011 8:29 pm
I remember the appalling selection of female voices in NWN, and not finding anything even remotely suited to the one party member: a soft-spoken and caring healer. All of the voices were either grating and harsh, snobbish and cold, or squeeky and flighty. The male voices were marginally more varied, but still left a lot to be desired for a couple of the other characters.
The old Jagged Alliance 2 mercenary game, where you hire a merc group to rid a small backwater country of a dictator, had you select a voice for your character out of 3 possibilities. One came across as a "dim-witted thug", another as a total psychopath, and the third was kind of raspy; not really suitable for the "cold, calculating professional killer" that I had created, but "less objectionable" than the other choices.
With all of TES's races and two genders, that's a lot of voice acting in the hope that one will be even remotely close to what the player envisions for the character. Most likely, I'd cringe whenever I heard my character's voice breaking my mental image of them. The "best" I'd expect from a set of voice options would be to find one "less objecitonable"; I really don't think it's a good idea.
Speaking of characters breaking immersion, if we're supposed to be "the Dragonborn", how can I play a Kajiit? I guess an Argonian is already somewhat "dragon-ish", but it would still feel odd. In MW, the foretold reincarnated hero was noted in the Ashlander verses as not being native-born, so there was no real restriction that forced you to play a Dunmer in order to fulfill the prophecy. In OB, you were just the "errand-being" for the real "Dragonborn".