Voiced PC?

Post » Fri May 13, 2011 10:25 am

Having the pc use these powerful shouts while silent would be bizarre. How else could they pull off these powerful shouts that bring with them might power other than convincing voice work?


(What I said +...)

....apart of Dragon Shouts, of course ??
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Wanda Maximoff
 
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Post » Fri May 13, 2011 6:41 am

Having the pc use these powerful shouts while silent would be bizarre. How else could they pull off these powerful shouts that bring with them might power other than convincing voice work?

Maybe when the PC shouts, s/he actually shouts in dragons voice.
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Emilie M
 
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Post » Fri May 13, 2011 2:39 pm

Please, no! It's not just a male and female voice for each race. It would be very jarring if your rogue spoke like a crusader and vice versa. ME2 and DA2 have relatively pre-defined PCs. TES is much more open. Voiced PCs would be intrusive, an annoyance every time "your" character spoke with a stranger's voice..

This.
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Conor Byrne
 
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Post » Fri May 13, 2011 12:56 pm

10 playable races with both genders have been conformed. Even if all humans, elves and beasts would use the same actors (2x3 total), that is not going to happen.
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lucile
 
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Post » Fri May 13, 2011 5:12 am

Having the pc use these powerful shouts while silent would be bizarre. How else could they pull off these powerful shouts that bring with them might power other than convincing voice work?

Silence. And screen effects.

But there's a huge difference between "Aaargh!", "Huuaargh!", "Raaarrhh!", and shouting -- at most, three words -- in a fictional language than having some American actor take over my character's personality every time I want to visit a blacksmith.
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OnlyDumazzapplyhere
 
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Post » Fri May 13, 2011 8:06 pm

No!
Stop making threads about horrible ideas. :sadvaultboy:


It's not an idea it's a conversation -.-

I know it's impossible to do full voice acting for all genders of 20 races if we add different's voices (etc. one paragon and one renegade for 20 characters at it's simplest) to choose from the number of complex voice acting goes pretty high. On the other hand "silent shouts" seem just ridiculous..
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Alina loves Alexandra
 
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Post » Fri May 13, 2011 11:15 am

http://www.gamesas.com/index.php?/topic/1160661-your-character-will-have-a-voice-which-one-is-the-sixiest/
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TWITTER.COM
 
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Post » Fri May 13, 2011 7:20 am

Our characters will have the Voice, not a voice. ;)
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Joe Alvarado
 
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Post » Fri May 13, 2011 11:58 am

Maybe when the PC shouts, s/he actually shouts in dragons voice.


That's how I imagine it - I'm sure it's been mentioned that the PC defeats and somehow captures the soul of a dragon, so I think that will influence how the "shout" sounds.
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Devin Sluis
 
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Post » Fri May 13, 2011 8:29 pm

I remember the appalling selection of female voices in NWN, and not finding anything even remotely suited to the one party member: a soft-spoken and caring healer. All of the voices were either grating and harsh, snobbish and cold, or squeeky and flighty. The male voices were marginally more varied, but still left a lot to be desired for a couple of the other characters.

The old Jagged Alliance 2 mercenary game, where you hire a merc group to rid a small backwater country of a dictator, had you select a voice for your character out of 3 possibilities. One came across as a "dim-witted thug", another as a total psychopath, and the third was kind of raspy; not really suitable for the "cold, calculating professional killer" that I had created, but "less objectionable" than the other choices.

With all of TES's races and two genders, that's a lot of voice acting in the hope that one will be even remotely close to what the player envisions for the character. Most likely, I'd cringe whenever I heard my character's voice breaking my mental image of them. The "best" I'd expect from a set of voice options would be to find one "less objecitonable"; I really don't think it's a good idea.

Speaking of characters breaking immersion, if we're supposed to be "the Dragonborn", how can I play a Kajiit? I guess an Argonian is already somewhat "dragon-ish", but it would still feel odd. In MW, the foretold reincarnated hero was noted in the Ashlander verses as not being native-born, so there was no real restriction that forced you to play a Dunmer in order to fulfill the prophecy. In OB, you were just the "errand-being" for the real "Dragonborn".
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Nathan Risch
 
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Post » Fri May 13, 2011 7:50 pm

Having the main character voiced would eliminate a lot of customization that you can do and it adds a lot in memory to the game. It would be a terrible idea for the main character to be voiced and have dialoge. It was fine in Oblivion not having the main character voiced and I hope it's upgraded in Skyrim but no voiceover for the main character except for actions like swinging a sword, taking damage, etc that involves non conversation dialoge.
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Kayleigh Mcneil
 
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Post » Fri May 13, 2011 5:22 am

There is a problem regarding the number of races, isn't there?
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Marquis deVille
 
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Post » Fri May 13, 2011 2:02 pm

Well, PC's can talk but they sound weird. You know Stephen Hawking? Ya, a little weird.
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Pixie
 
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Post » Fri May 13, 2011 7:50 am

Well, PC's can talk but they sound weird. You know Stephen Hawking? Ya, a little weird.

http://www.youtube.com/watch?v=3K5rGUBUnnQ
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His Bella
 
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Post » Fri May 13, 2011 7:04 am

Alright, I like this idea. So long as my cold-hearted mage who finds it fun to maim, but not kill can sound different from my light-hearted thief who can't even imagine hurting somebody, who can sound different again from my healer, who's different from my ultra-holy knight, so on and so forth. One voice per race and gender isn't enough, you'd need a dozen for all 20 choices.
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MISS KEEP UR
 
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Post » Fri May 13, 2011 7:03 am

No PC voice, please- bad enough I have to suffer the dozen or so voices that are used for all 2000+ NPCs in the game, at least leave some room for me to roleplay my character and not some actor.
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RaeAnne
 
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Post » Fri May 13, 2011 11:26 am

Groans,battlecries and a key to laugh/cry/emote I would like,but not speech please...
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Arrogant SId
 
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Post » Fri May 13, 2011 3:31 pm

No in a game like this absolutely not. Not until we get some sort of pitch modifier to make it sound like us. I don't want some famous badass character. The point of these games is so that we may create our own character in our own vision. Imho of course.
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Alexander Lee
 
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Post » Fri May 13, 2011 6:17 am

Dovahkiin can't talk his throat is sore from dragon shouts
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leigh stewart
 
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Post » Fri May 13, 2011 12:23 pm

I would like to have a voice. One that I can choose at the beginning from many.



Same here similar to NEVERWINTER NIGHTS and DRAGON AGE ORIGINS. Perhaps also the choice to have a classical no voice option as in previous Elder Scrolls rpgs since its seems so many people enjoy it. If there are no voiced pc effects hopefully we'll be gifted with some work by Brucevayne or someone just as talented and generous in creating a voice packs like his Oblivion Sound Sets available at Tesnexus.

Theres a certain rush and high one gets listening to the player character let loose with the insults or sacred sayings during combat which is just totally different from playing a mute character though that has its appeal aswell.
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Rusty Billiot
 
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Post » Fri May 13, 2011 8:48 pm

Oh no... I like the PC being mute. Better for roleplaying, I think.

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Valerie Marie
 
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Post » Fri May 13, 2011 10:10 am

Same here similar to NEVERWINTER NIGHTS and DRAGON AGE ORIGINS.


Actually, Neverwinter Nights is one of the primary reasons I'm against voiced PCs, thank you very much. It suffered the same problem as my previous comment/example of 2000 NPCs, 12 voices in a way- you had your choice of a dozen or so voice sets, one or two of which didn't just svck outright, and even those two were..."meh."

Yeah, Mute PC for me please.
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^_^
 
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Post » Fri May 13, 2011 5:28 pm

nononono!!! Spare me from voiced PC :sick: that does not belong in the elder scrolls series!


this, and much more: NOOOOOOOOOOOOOOOOOOOOOOOOO :toughninja:
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Cathrine Jack
 
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Post » Fri May 13, 2011 4:42 am

Well, they are getting more voice actors among the races this time around and since your character does have a voice when he/she gets attacked, when he/she attacks and I'm sure your race will have a affect on how you the Dragon Shouts sound, though I expect some sort of "draconic" filter to be put on those. I would really like to choose my characters voice at the start of the game. I don't want him to be fully voiced, just as I said has been in previous games. Basically if they have squeaky annoying Dunmer from Oblivion voices and awesome chain smoker Dunmer from Morrowind voices, I want to CHOOSE the Morrowind Dunmer voice. Also I wouldn't say no to my character occasionally yelling "Die you fetcher!" when in combat like Dunmer NPC's :P
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Maria Garcia
 
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Post » Fri May 13, 2011 8:49 am

No, I do not want my character's dialogue to be voiced... it ruins a great deal of the role-playing for me. I want to imagine what my character is like, not the way Bethesda has decided he/she behaves.

There is a reason I did not play the female Shepard in Mass Effect, she had the wrong voice. The male one was better, but still not exactly what i was after. Still a good game, and it would definitely not have been the same without a voiced main character.
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Georgine Lee
 
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