[WIPZ][RELZ] VOILA - Voices Of Imperial Legion Amalgamated

Post » Tue Nov 02, 2010 10:14 pm

New version is released!

Version 0.7 features:
  • Squad (company) system for both existing and new Imperial Legion soldiers:
    + Battlemage, heal injured squad members
    + Captain, all squads are led by a "captain" or squad leader; squad with over three members replace its captain whenever the captain dies
    + Rest break, squads do not patrol the roads at all hours; at certain hours squads visited nearby taverns.
  • Revamped A.I routines for all original Imperial Legion riders, with some riders incorporated into existing patrol squads while others formed entirely new squad exclusively composed of riders (cavalry)
  • Over a dozen new Imperial Legion soldiers of various races patrolling the streets of Cyrodiil province
  • Several new Imperial Legion foresters with dogs companion
  • Viera Lerus (Bravil Guard Captain) now becomes a proper guard and can apprehend law-breakers


It shall be available at TES Alliance soon, at the moment you can download the latest version at http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5771.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Tue Nov 02, 2010 6:21 pm

wow! is that the beginning of an "Imperial Legion Rewamped" mod?

I like it! ^^

BTW, it would be cool to add voices as if the player was also a member of the Legion, or even a superior. I'm sick of playing mods that adds Legion-related quests where other Legion soldiers doesn't address to you properly, not even as you were another soldier (imagine my char then, who's an Officer...).
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Tue Nov 02, 2010 10:18 am

Is it just me or does Planet Elder Scrolls have some weird errors with the website's appearance? In any case VOILA is now available at TES Alliance and I've uploaded it to MediaFire too just in case.

wow! is that the beginning of an "Imperial Legion Rewamped" mod?

I like it! ^^

BTW, it would be cool to add voices as if the player was also a member of the Legion, or even a superior. I'm sick of playing mods that adds Legion-related quests where other Legion soldiers doesn't address to you properly, not even as you were another soldier (imagine my char then, who's an Officer...).

Well, I didn't say that ;)

I shall give that some thought. But for now, I need to refocus to my http://www.gamesas.com/bgsforums/index.php?showtopic=1015102.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Tue Nov 02, 2010 8:16 pm

excellent update :D
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Tue Nov 02, 2010 12:15 pm

This mod looks great, finally someone put the ODDC tool to good use. Thanks!
One suggestion about the unique guard captains (Viera Lerus, Ulrich Leland, Burd). These people aren't guard class in vanilla, not only because their race prevents them from playing arrest dialogue (though Viera is Imperial and could actually arrest you if she were a guard), but because they take part in the Battle for Bruma quest (Ulrich does take part if you didn't send him to jail before the quest). I think this was done to prevent possible arrests while the battle was taking place. So my idea would be, if the Battle for Bruma quest is running, swap their class back to the original, and after the battle change them back to guards with the SetClass command.

Edit: wait, after seeing the changelog, did you already do this?
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Wed Nov 03, 2010 1:26 am

Lol, last night while my guy was taking a leisurely ride through the forest to Skingrad, three Legion riders galloped past me one after another, heading toward the IC in a whole lot of hurry... It was such a kick to see them all working together ... but I really hope it wasn't tavern time! :biglaugh:

I have noticed, though, two fights between Legion guards and Tamriel Travelers--which really shouldn't happen ... could be just the result of an accidental hit during an earlier battle, but I didn't see any other bodies, so it may well be a faction thing. I've given CorePC a heads up on the possibility, and I'll mention it here too--both mods are too good to have to choose one or the other.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Tue Nov 02, 2010 11:53 pm

excellent update :D

Thanks!
This mod looks great, finally someone put the ODDC tool to good use. Thanks!
One suggestion about the unique guard captains (Viera Lerus, Ulrich Leland, Burd). These people aren't guard class in vanilla, not only because their race prevents them from playing arrest dialogue (though Viera is Imperial and could actually arrest you if she were a guard), but because they take part in the Battle for Bruma quest (Ulrich does take part if you didn't send him to jail before the quest). I think this was done to prevent possible arrests while the battle was taking place. So my idea would be, if the Battle for Bruma quest is running, swap their class back to the original, and after the battle change them back to guards with the SetClass command.

Edit: wait, after seeing the changelog, did you already do this?

Yes, I added some script parameters to revert Burd and Viera Lerus back to Knight class when the Defense of Bruma and Battle of Bruma quest are active. I didn't remember to add it to Ulrich Leland, though :facepalm: But he is a corrupt guard, therefore he might still be looking for opportunity to fine people in battle. :P

Lol, last night while my guy was taking a leisurely ride through the forest to Skingrad, three Legion riders galloped past me one after another, heading toward the IC in a whole lot of hurry... It was such a kick to see them all working together ... but I really hope it wasn't tavern time! :biglaugh:

I have noticed, though, two fights between Legion guards and Tamriel Travelers--which really shouldn't happen ... could be just the result of an accidental hit during an earlier battle, but I didn't see any other bodies, so it may well be a faction thing. I've given CorePC a heads up on the possibility, and I'll mention it here too--both mods are too good to have to choose one or the other.

I'm glad you like it!

The issue with Tamriel Travelers sometimes occurred to me too without VOILA activated, and I didn't modify the Faction stats of both either. It could be one of Oblivion's http://www.youtube.com/watch?v=F8hetpJxXSw with Radiant AI. But I'll see what can be done about it.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Tue Nov 02, 2010 1:17 pm

The issue with Tamriel Travelers sometimes occurred to me too without VOILA activated, and I didn't modify the Faction stats of both either. It could be one of Oblivion's http://www.youtube.com/watch?v=F8hetpJxXSw with Radiant AI. But I'll see what can be done about it.


Trust me it not your mod it is Travellers faction settings has this happen even without your mod activated..I just need to tweak the travellers faction a little more and add legionfriend to them has well..

Corepc
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Wed Nov 03, 2010 12:26 am

Trust me it not your mod it is Travellers faction settings has this happen even without your mod activated..I just need to tweak the travellers faction a little more and add legionfriend to them has well..

Corepc

Thanks for the info, I'm looking forward the update :nod:
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Tue Nov 02, 2010 1:00 pm

Okay, thanks for checking... in my game I haven't seen much infighting going on between them. But hey, I'm guessing the Legion feels it's time to crack down on their wearing 'unusually flamboyant' purple clothing on occasion... :blink: :facepalm: :hehe:
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Wed Nov 03, 2010 2:25 am

Did anyone find any strange behaviors with the Imperial Legion soldiers and riders?* Or any other oddities?

On other note, I've uploaded the plugin to ModDB.



*Apart from the http://www.gamesas.com/bgsforums/index.php?showtopic=1064562&st=120#, of course...
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue Nov 02, 2010 8:24 pm

Not so much... although they remain unusually prejudiced against Travellers and their pets. Not saying it's your mod, but I've used TT (alongside Reneers too) for a long time, and it is just rather startling to suddenly start coming across dead Travellers and/or guars alongside the road in almost every savegame profile I've run so far. I'm quite fond of my Travellers (forget trading, my youngsters count on them for backup!)... :biglaugh: But then again I am using TT 139b--there has been an update since (that I guess I missed) that addresses this issue, but its friendly refactioning seems confined to SI ... no offense to Bethesda, but I just don't care for SI and don't go there much, so I may have felt it wasn't critical to update.

Anyway, I can live with that for now ... everything else seems to be working great. Almost like somebody gave the Imperial Legion a pep talk... ** :twirl: I've yet to take a trip down the back road to Leyawiin, though ... always a war zone ... best spot to meet up with Imperial rangers, and maybe a few more of your new soldiers I would guess. But I'll take someone with a few levels on him, just in case. :bigsmile:


**What??? Either those dirty rotten Travellers are dealing under the table again, or there's free donuts at the Inn of Ill Omen:

http://i181.photobucket.com/albums/x23/daemondarque/Legion3.png
http://i181.photobucket.com/albums/x23/daemondarque/Legion2.png
http://i181.photobucket.com/albums/x23/daemondarque/Legion1.png
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Nov 03, 2010 1:41 am

those screenshots look great. how did you get colors so bright? it looks like Ambient Dungeons when it was still bugged and would apply high saturation to forests instead of to ayleid ruins :lol:
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Tue Nov 02, 2010 2:41 pm

HDR + it was one of the rare very bright clear days in All Natural ... while most of my older guys are bogged down in mud or snow, this little 'lady' is still young enough to enjoy the summer. :shifty:
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Tue Nov 02, 2010 6:12 pm

But then again I am using TT 139b--there has been an update since (that I guess I missed) that addresses this issue,


There has not been any travellers update in a very long time, has i am still working on it once again, you have the most current version most likely..
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Wed Nov 03, 2010 1:18 am

I've noticed the mod has been blocked from view on Nexus.
Still available from ModDB, though.

Any news or progress? Since it's version 0.7 I assume it's not quite finished?
Anyway, I love the new guard lines and I look forward to see guards doing more than just riding back and forth.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Tue Nov 02, 2010 4:30 pm

Busy, busy, busy... :read:
I don't remember the exact details with TESNexus, but I think something's gone weird with the account there after TESNexus have gone through several updates, and the access to files were "blocked" prior to new updates...(Might come back to TESNexus once things become proper, for the moment I'll stick with TESA and ModDB)

By the way, yes you're right, VOILA is currently not finished. I'm still curious though whether anyone often stumble upon any phenomena (like daemondarque experienced), such as captain or a soldier separated from the main group, or seemingly lonely soldier patrolling alone (I recall there is one rider that I missed), or whether the latest UOP updates conflicted. I haven't tested it thoroughly, and I'd like to squash any bugs before adding new features (I'm thinking of adding a new topic that allow you to ask for Imperial Legion help during the main quest, but that's just a thought).
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Tue Nov 02, 2010 2:20 pm

Amidst the inconsistency of my schedules, I tinkered a bit with the ignorant legionnaires.

It annoyed me that the Imperial Legion soldiers often asked "How may I help you?", "How can I assist you?", etc, pretending that they actually can want to help the player. The fact is even though you are a famous knight, a Hero of Kvatch, or have other famous titles on your character name, you cannot tell and ask for their help if some doomsday event is happening in Tamriel. At most -without any modifications- they will only tell you about Gray Fox, Captain Lex, and rumors you already know about. So I thought what if the Imperial Legion soldiers actually do...

http://i898.photobucket.com/albums/ac189/Section_31/Voices%20of%20Imperial%20Legion%20Amalgamated/kvatchlightningstrikes.jpg
http://i898.photobucket.com/albums/ac189/Section_31/Voices%20of%20Imperial%20Legion%20Amalgamated/togetherwecan.jpg
http://i898.photobucket.com/albums/ac189/Section_31/Voices%20of%20Imperial%20Legion%20Amalgamated/guardaboutkvatch.jpg
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Tue Nov 02, 2010 4:03 pm

That looks very nice, finally those imperial legion bastards will stop thinking only about themselves :obliviongate:
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Wed Nov 03, 2010 3:28 am

EDIT: Wtf, I've never had a double post before. Sorry for that.
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Wed Nov 03, 2010 5:21 am

Just popping in to say that I really love this mod. It's really cool to see the patrols charging off the road to engage somebody/thing that I don't even know is there... and if there's an Oblivion gate near the road, they're always in there fighting before I get there. I've lost count of the times I've passed a patrol, and then had to run back toward them with an enemy hot on my tail. There was this one time when I saw a large cluster of torches ahead on the road at night, and it turned into a group of about 20 Reavers... Oh, and I wonder if they get free food and beer at the inns ... because they sure deserve it.

BTW, I haven't been seeing nearly as many Travellers dead at the hands of the Legion, so I think that was probably caused by a rash of accidental hit(s) in battle. They do still end up dead on occasion, of course--they're tough, but being a Traveller in FCOM is a hazardous occupation.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Wed Nov 03, 2010 3:25 am

Any news or updates on this one?
It's still blocked on Nexus.
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Tue Nov 02, 2010 7:05 pm

Check on TESAlliance.

Not that there have been more updates, but is available there - http://www.invision.tesalliance.org/forums/index.php?/files/file/53-voila-voices-of-imperial-legion-amalgamated/. last version 0.7
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Wed Nov 03, 2010 2:47 am

This mod looks interesting, I'm looking forward the feature that allow the legion to assist you, they are quite ignorant as it is.
Any news or updates on this one?
It's still blocked on Nexus.

There is mention that you can also get it from http://www.moddb.com/mods/voila-voices-of-imperial-legion-amalgamated, which I recommend (no need to register and no hassle), the site existed from good ol' days when I still experiment with Starcraft, ah, the memories...
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Wed Nov 03, 2010 7:08 am

Just loaded this up and it looks interesting! Just passed a mini-army of legion soldiers :) Although I also passed one guy all by his lonesome with no horse either. I suspect it's just taking a bit of time to cycle through - I installed it on an existing game. Oh, and by the way, the horses are all properly armored too - I have a mod that puts the DLC armor on Imperial Legion horses and that's working fine too.
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

PreviousNext

Return to IV - Oblivion