I'd say: VOIP default off in public, turned on in parties. If they offer us a quickchatmode like Quake wars or Wolf:ET there won't be any problems communicating with your team. In addition, the commander voice announces new missions, which also helps you without you havind to do a thing.
I see the problem with moving&shooting&SeekingProperOptionInVoiceChatMenu - human can speak independently to what he's doing on keyboard, but if one need his fingers to dance on the keyboard to send simple message, it's easier... much easier to send "Move!" while "fall back!" was intended - just bad key pressed. It's really what makes ETQW, since patch 1.2, better game, than ET - you don't need additional soft to talk to people, so there is much more communication, and of course much more teamplay. You no longer needed to type "Hey, nice shoot, but there is an explosive charge on top of the car you stay next to... I really couldn't type this faster, sorry!". Same with grenades in many cases, same with enemy on the unusual spot - there is no efficient voiceChat command for describing it, i guess, and typing "Camper behind white barrel!" - is simply bad idea in a fast game.