I wanna see the K-Volt pellets go through plastic plzzzzzz :<
I don't have anyone in my friends list or anyone I know on vocals to try some of the mechanics of the game but did anyone figured out if the K-Volt does damage only once the target's suit energy is to zero or??
It's just that I manage despite that it's not a 100% hitscan weapon to hit TONS on someone and where I would land just a third of that amount, I would get a kill with the other guns. It HAS to be something along those lines since when I manage to bust out someone off cloack (therefore 100% energy immediately depleted) is when I'm really taking out the target nearly as fast as the other tools around.
As for the L-Tag yeah, it's not a head on weapon. You have to learn the projectile's curve to use it at some sick ranges while under cover of direct fire or for the pseudo-inyourface style, you still need to keep a decent range, have height advantage and rain hell on anything trying to hide behind cover or if stuck in tight spaces.
I don't get much kills with the L-Tag alright, but it's good for long distance "flushing", keeping the adversary under pressure and such. Definitely take this puppy out in game modes that screams for stationary targets (thus the crash site as mentioned in previous post) or making an objective area a no go zone.
Just keep in mind everytime you get a hit signal even if the affected target is taking the least damage as possible, you are resetting the nano recharge timer and preventing him from recovering health as well. It will rarely shine in games with people you don't know how to play with and vice versa but I'm sure this thing can be an awesome asset when used with proper teamplay
