Voting on current 360 problems.

Post » Thu Dec 31, 2009 12:59 am

JAW rockets dissapearing (SP and MP)

Yeah thats a very stupid glitch. Happens to me all the time in multiplayer.
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Skivs
 
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Post » Thu Dec 31, 2009 5:29 am

stop bumping obviously no one is intrested in your thread all the points have been covered eleswhere
Much easier to see a visual of the glitches than look through 80 pages bro. And aren't you the one who created the thread on a new patch to screw with people?? :/
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Sanctum
 
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Post » Thu Dec 31, 2009 11:47 am

Nice thread.
Voted.
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Pixie
 
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Post » Thu Dec 31, 2009 6:51 am

Truthfully just feels the game picks the worst host possible. Today i never got host until i turned my internet on and my wii on netflix. Bam next game i was host. wtf is up with that?
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Charlie Sarson
 
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Post » Thu Dec 31, 2009 2:40 am

Other. The worst thing about this game currently is the hit detection. The game isn't going to be fun if it doesn't challenge the player somewhat. This game does majority of the work for you when you play online and it's just flat out bland. Can only take 20 minutes of playing before I'm bored, frustrated or both.
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Lindsay Dunn
 
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Post » Thu Dec 31, 2009 2:52 am

Fix the controls back to how they were in the XBox 360 version (hold Y to use the killstreak, and use the cycle explosives button to whip out the grenade). I played a match where I tried to cycle through my other explosives and whipped up the orbital strike screen in my face, causing me to get killed. Not really a very intelligent button to map the killstreak button to when stuck in a firefight. Holding Y worked much better.

Also, fix the proximity sensor so it beeps. This red wannabe aggro meter doesn't matter much in multiplayer, and is waaaaaay too sensitive! It worked beautifully in the 360 beta demo, and there should've been no reason for this change.
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Marine x
 
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