VtM Bloodlines

Post » Fri Dec 24, 2010 7:21 am

Is it possible to kill the werewolf with this discipline? I′ll try if no response but if someone know that would be cool. My fourth playthrough btw :)
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri Dec 24, 2010 3:43 am

The Werewolf is extremely powerful - it is totally invulnerable to all of your attacks and each swing of its claws causes a ridiculous amount of damage. Sound bad? It is. The only two ways to get past the Werewolf is to either evade it for the full four minutes until the tram arrives or smash it in the stone observatory doors. Neither of these options is very easy, but the second method will net you four points of Experience, so I recommend taking that route if you can live through it.
Assuming you want to kill the Werewolf, run to the small shed next to the observatory building. You can get to the shed by crouching through a tear in the chain link fence or by moving through the observatory itself. Once you're at the shed, flip the power switch on the outside wall.
Now that the obseratory has power, run into the building's main room and take the stairs up to the platform. Flip the switch here to open the large observatory doors and then wait for the Werewolf to jump up and try to get at you through the door opening. Once it does, flip the switch again to crush the Werewolf and earn yourself four points of Experience.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Fri Dec 24, 2010 12:50 pm

I've read that it can be killed by doing sufficient damage but I haven't tried it myself and I don't know it's exact resistances and weaknesses.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Fri Dec 24, 2010 1:19 pm

Assuming you want to kill the Werewolf, run to the small shed next to the observatory building. You can get to the shed by crouching through a tear in the chain link fence or by moving through the observatory itself. Once you're at the shed, flip the power switch on the outside wall.
Now that the obseratory has power, run into the building's main room and take the stairs up to the platform. Flip the switch here to open the large observatory doors and then wait for the Werewolf to jump up and try to get at you through the door opening. Once it does, flip the switch again to crush the Werewolf and earn yourself four points of Experience.

Yes I saw this on youtube but never tried it. It was hard to even hide from it with Obfuscate since it is scripted to attack you. But maybe I′ll try to kill it this time. Who knows, maybe I′ll get lucky
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Fri Dec 24, 2010 8:50 am

I've read that it can be killed by doing sufficient damage but I haven't tried it myself and I don't know it's exact resistances and weaknesses.

I was too afraid when it was chasing me to turn around and try to hurt it. I just ran for my life to the shed and then back to the observatory. Thank goodness for Blood Armor. :P
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Fri Dec 24, 2010 11:20 am

I was too afraid when it was chasing me to turn around and try to hurt it. I just ran for my life to the shed and then back to the observatory. Thank goodness for Blood Armor. :P


I survived it by running away from the tram, to the cliff; waiting until the tram was back (if I remember right) then running to the tram and escaping. I didn't know there's a hole in the fence, until now. I'll have to reinstall the game again someday. Bloodlines is one of those games that ages well, in my opinion -- some games are forgettable by comparison.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Fri Dec 24, 2010 7:48 am

I too ran around like a little girl. Gonna have to try the observatory thing.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Fri Dec 24, 2010 10:14 am

I remember seeing floating numbers using the 1st-level Thaumaturgy discipline (whatever it was called), and that usually indicates damage. However I'm also fairly certain the werewolf had a healing factor that made it basically pointless.

Personally I just ran around in circles really fast until the escape route cleared. I figured there was some way to kill the beast, but I didn't figure it out on that play through (and having already broken two play-throughs before this one I didn't really feel like doing another before returning the game).

Not a bad game. Buggy as all hell, but most of the best RPGs are to a degree. Although, I did feel that the game favoured a jack-of-all-trades character too much. A lot of missions lacked any options on which skills you use, forcing you to take skills for it's particular play style. I suppose you could walk away, but where's the money in that?
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Fri Dec 24, 2010 5:37 am

Actually I always found that killing it with the observatory doors is way easier than trying to stay alive for four full minutes.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri Dec 24, 2010 5:54 am

First time I fought it, I got lucky and it bugged out trying to enter the shed with the tram. So, I just camped out there until the tram arrived.

Second time, no bug, I killed it with the Observatory door, although it did take me three tries to get him caught in the door. Each time after that I made sure to kill it, mostly because it made my character feel that much more awesome.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Thu Dec 23, 2010 10:04 pm

Actually I always found that killing it with the observatory doors is way easier than trying to stay alive for four full minutes.

First time I hid behind the trees just outside, it just ran back and forth and couldn′t get me. Second and third time I did this:
First time I fought it, I got lucky and it bugged out trying to enter the shed with the tram. So, I just camped out there until the tram arrived.

And floating numbers isn′t automatically damage inflicted. It could be zeros too :sadvaultboy:
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Fri Dec 24, 2010 10:48 am

Each time after that I made sure to kill it, mostly because it made my character feel that much more awesome.

I always kill it for the gob of sweet, sweet experience points.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Thu Dec 23, 2010 9:43 pm

This thread inspired me to dig out my copy again, and I have to say that with the right mods this game looks better than ever! Currently trying out the Clan Quest modpack (with included Camarilla 1.4 edition mod) and also a tweaked enbseries config, and the combination is really making the maps more atmospheric. The default enb values were (as usual) a http://i182.photobucket.com/albums/x203/CptJoker/misc/VtMB_enb_default.jpg - just look at the comparison http://i182.photobucket.com/albums/x203/CptJoker/misc/VtMB_enb_off.jpg and http://i182.photobucket.com/albums/x203/CptJoker/misc/VtMB_enb_default2.jpg - so I spent some time toning down the bloom and ambient occlusion until I found a much more http://i182.photobucket.com/albums/x203/CptJoker/VtMB_enbshots/VtMB_enb_1b.jpg The http://s182.photobucket.com/albums/x203/CptJoker/VtMB_enbshots/?albumview=slideshow&direction=reverse are added depth to the somewhat flat maps, with more realistic ambient lighting and a subtle softening of the overly-sharp textures, but without blinding you in the process (which would be very bad for a vampire.) :D

If anyone would like to try out my enb settings that'd be great, would be nice to know how they look on other machines. Just copy the following into your "enbseries.ini" file:

Spoiler

[PROXY]EnableProxyLibrary=0InitProxyFunctions=1ProxyLibrary=[GLOBAL]UseEffect=1AlternativeDepth=0AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.iniCyclicConfigReading=0[EFFECT]EnableBloom=1EnableOcclusion=1EnableReflection=1EnableMotionBlur=0EnableWater=1EnableShadow=1DepthBias=1EnableDepthOfField=0[INPUT]KeyUseEffect=123KeyBloom=116KeyOcclusion=121KeyReflection=122KeyCombination=17KeyScreenshot=44KeyShadow=119KeyWater=117KeyShowFPS=106KeyDepthOfField=118[REFLECTION]ReflectionPower=15ChromePower=5UseCurrentFrameReflection=0ReflectionQuality=0ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=0ReflectionDepthBias=0UseLowResReflection=0ReflectionSinglePass=0UseEnvBump=1EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=1[BLOOM]BloomPowerDay=10BloomFadeTime=1500BloomConstantDay=0BloomQuality=0BloomScreenLevelDay=45BloomCurveDay=5BloomPowerNight=20BloomConstantNight=0BloomCurveNight=5BloomScreenLevelNight=15BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=40BloomAllowOversaturation=1BloomMaxLimit=60[SSAO]UseFilter=1OcclusionQuality=0FilterQuality=0DarkeningLevel=15BrighteningLevel=10IlluminationLevel=10AdditiveIlluminationLevel=20UseAmbientOcclusion=1UseIndirectLightning=1FadeDistance=60UseForAlphaTest=1UseForAlphaBlend=1UseNoiseRandomization=1TextureQuality=0UseIndirectLighting=1[COLORCORRECTION]DarkeningAmountDay=20ScreenLevelDay=45ScreenLevelNight=20DarkeningAmountNight=0GammaCurveDay=-1GammaCurveNight=4ColorSaturationDay=-1ColorSaturationNight=0UsePaletteTexture=0[WATER]UseWaterDeep=1WaterDeepness=20WaterQuality=0[SHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=60ShadowAmountNight=30ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=0UseShadowFilter=1FilterQuality=0ShadowBlurRange=30[ENGINE]ForceAnisotropicFiltering=1MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60ForceDisplaySize=0DisplayWidth=1024DisplayHeight=768[MOTIONBLUR]MotionBlurQuality=0MotionBlurVelocity=40MotionBlurRotation=40[PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100[DEPTHOFFIELD]DOFQuality=0DOFNumberOfPasses=2DOFFocusRange=50DOFBlurinessRange=15DOFFadeTime=200DOFFiltered=1[OBJECT]UseExponentialLighting=1



(Note: some of the filtering options I've enabled are quite costly in terms of computing, so if you encounter performance issues try changing OcclusionQuality to 1 and the FilterQuality below it to either 1 or 2, the lowest-quality setting being 2. But most gaming rigs should be able to handle it.)
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Fri Dec 24, 2010 4:07 am

This thread inspired me to dig out my copy again, and I have to say that with the right mods this game looks better than ever! Currently trying out the Clan Quest modpack (with included Camarilla 1.4 edition mod) and also a tweaked enbseries config, and the combination is really making the maps more atmospheric.



Yea every time I see someone mention this game here I have to install it and give it a go too. I went the mod route as well and got the Unofficial Patch + Clan Quest Mod + Cammy Edition + Companion Mod bundle. I'm surprised how far the modding scene has gotten with this game in the last couple years.

Spoiler
Had a shock when then Red Spot got robbed. All I wanted was a Grapple fix!

User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Fri Dec 24, 2010 12:20 am

Actually I always found that killing it with the observatory doors is way easier than trying to stay alive for four full minutes.

Absolutely. All I had to do was activate Celerity and it was easy. The only hard part was actually waiting for him to catch up every time :)
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Thu Dec 23, 2010 10:20 pm

Absolutely. All I had to do was activate Celerity and it was easy. The only hard part was actually waiting for him to catch up every time :)

Celerity, pff... Of course a real warrior just activates Fortitude and Protean and rips the wolf's head off :P
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Fri Dec 24, 2010 1:47 am

Celerity, pff... Of course a real warrior just activates Fortitude and Protean and rips the wolf's head off :P

You saying Brujah aren't real warriors, you shapeshifting animal lover?

*frenzies*

;)
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Fri Dec 24, 2010 5:59 am

You saying Brujah aren't real warriors, you shapeshifting animal lover?

*frenzies*

;)

Bah, zealots and rabble, the lot of you!

:hehe:
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Thu Dec 23, 2010 9:55 pm

Does anyone know if progress was made on the mod that was attempting to port VtM into an updated version of the Source engine?

The link I have for the discussion forums seems to be broken. I seem to recall someone named Daedalus working on the port, although my memory could be faulty. I remember them getting the levels working, but not any of the dialog, abilities, or UI.

In any event, thanks to Cpt. Joker, I'm going to have to reinstall and try out those visual changes.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Fri Dec 24, 2010 6:12 am

Also, since we're on the topic of V:TM-B, everyone should try out http://forums.steampowered.com/forums/showthread.php?t=1713845. It restores tons of content that was lost (it doesn't add self-made content), fixes a huge number of bugs etc etc. Don't play your game without it!
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Fri Dec 24, 2010 1:11 am

Bah, zealots and rabble, the lot of you!

:hehe:


WHY? WHY MUST THE HOOPS I MUST JUMP THROUGH BE SET ON FIRE?
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Fri Dec 24, 2010 11:30 am

Also, since we're on the topic of V:TM-B, everyone should try out http://forums.steampowered.com/forums/showthread.php?t=1713845. It restores tons of content that was lost (it doesn't add self-made content), fixes a huge number of bugs etc etc. Don't play your game without it!

I have the latest Cammy stuff and patch (I think), and STILL I have the bug making me save and load before I can use a container
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Fri Dec 24, 2010 7:32 am

Does anyone know if progress was made on the mod that was attempting to port VtM into an updated version of the Source engine?

The link I have for the discussion forums seems to be broken. I seem to recall someone named Daedalus working on the port, although my memory could be faulty. I remember them getting the levels working, but not any of the dialog, abilities, or UI.

In any event, thanks to Cpt. Joker, I'm going to have to reinstall and try out those visual changes.



http://forum.bloodlinesresurgence.com/

Someone posted http://i15.fastpic.ru/big/2011/0220/d6/2ca7171f7184cf06b79aea7584e47dd6.pngover there.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Fri Dec 24, 2010 1:12 am

Thread resurrection. I was wondering if anyone knows if the latest patch contains all the fixes from previous patches? Also, any insight on the best mods would be helpful. Thanks in advance.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri Dec 24, 2010 12:47 pm

Finally got around to buying this on Steam, so now I'll hopefully always have a copy. It's on my back log of games at the moment though. All patched up and ready to go at least.
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Next

Return to Othor Games