vtastek: nice, some creative input, thanks. However i don't think i want even more coverage, with Vality's trees there's just too much, all you see is leaves! I was so surprised when i uninstalled it of how much you could suddenly see of the surroundings. I forced myself from going there - to not make it into a jungle. You seem to like the claustrophobic feel - i dont
Sure, it's nice for a while but it's just tiring in the long-run (as with Vality's trees). Also, from screens i've seen of Bald Cypress (even your screens), they're far from as "full" as mine, they're usually quite bare at least in swampy areas..
With the colors i've tried to make them varied enough so that not everything blends into a single mess, which is exactly what happens when you use mostly darker colors. I might change the ambient light (material properties) on the trunks, for some reason that often looks better than just darkening the texture itself i've noticed.
I also don't think the bottoms should be even wider, they're over-the-top as it is, already getting complatints about that
While you do, occasionally, see a bald cypress with an extremely large/wide trunk i don't think it's common practice that they looks like that. It's also problematic with clipping making them even wider + i would have to hand place every single tree fungi container..
Gloss maps to make the lower parts looks wet, yeah that could be nice, might try that.
Covering the lower parts with some plants, yeah i have that with some of my ashland trees and it's very problematic to say the least. It clips through rocks (ugly and unrealstic) in slopes it looks bad too.. the trees arent arranged with the lower parts in mind, so sometimes just the top of the plant will be visible, and sometimes the full plant/grass since it's so random.
Moss yeah, might improve on that and rearrange the trees (they're just random, with no thought of how the default tree looks).
The missing mipmaps.. That' really, really odd, my settings are to save with all mip maps and i must have edited every single texture within this mod. I have to take a look what's up with that, probably need to reinstall PS or the Nvidia plugin. Thanks for letting me know - i did think i saw some aliasing, that kind of explains it
The UV mappings isnt perfect, like i've said earlier, i could spend weeks getting it 100% right, but it'd also most probably kill my interest in doing mods altogether after that. I'm actually searching for a program that does it better than Blender. Tweaking it manually there is just way too time consuming to be justifiable, and none of the presets works for tree trunks.
The mod will probably have an .esp in the end, i'd like to add some http://www.zmescience.com/wp-content/uploads/2008/07/mangrove.jpg in the water.