Bitter Coast Trees II
New trees for the Bitter Coast region. REQUIRES the .esp. Otherwise the tree fungi won't fit onto the new trunks.
Changes in .esp:
* 5 additional unique trees are added to various places in the game
* flora_bc_shelffungus 1-4 is moved (or the tree is moved) to fit onto the new meshes
* a few trees are moved from their original location to better fit the enviroment, like the 2 trees blocking the lighthouse.
The .esp has been cleaned from GMST's using Morrowind Enchanted Editor.
Screens:
http://piclair.com/data/3f1ox.jpg
http://piclair.com/uho13
http://piclair.com/lzpvp
http://piclair.com/v06f3
http://piclair.com/dhrqb
http://piclair.com/88oye
http://piclair.com/zqqt0
http://piclair.com/8r7ce
http://piclair.com/ltaby
http://piclair.com/829en
http://piclair.com/gk7k1
http://piclair.com/7apz8
http://piclair.com/2t6mq
http://piclair.com/sb12w
http://piclair.com/fso4m
http://piclair.com/9axdo
http://piclair.com/vjwgd
http://piclair.com/41ulr
http://piclair.com/oprzt
http://piclair.com/x7q57
http://piclair.com/ayr2i
http://piclair.com/data/mfsdf.jpg (NGplant render)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9044
http://www.tesnexus.com/downloads/file.php?id=37489