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Edit: oh, and i've decided to make the mod .esp based.. i'm making some unique trees for the region + the trunks doesnt need to be like the originals now.
That's very cool - as I said, I love what you did with Grazelands: I was just strolling in the area (I think somewhere between the shore and Zainab camp) and suddenly saw in the distance a huge, majestic tree, perched on a small hillock, dominating the whole area around it. Without checking the CS, it was so obvious a part of the "unique trees" you added that made me wish/hope you'd do that for every tree replacer you made...
It makes the game feel more like the old forests from Europe, like the http://en.wikipedia.org/wiki/Bia%C5%82owie%C5%BCa_Forest in Poland, for instance, where there is about a dozen named oaks, or like the Sequoia NP in California, where the "generals" are...
Thanks again, your work is much appreciated!
PKR.