[WIPz RELz] Vurt's Groundcover

Post » Mon May 07, 2012 3:33 am

Thanks Vurt for the update!

Happy to see you again :foodndrink:


Are you plan to mod Skyrim? :P
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Claire Mclaughlin
 
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Post » Mon May 07, 2012 9:44 am

Can't wait to make mods for Skyrim, hopefully the Nifskope team will work fast ;)
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Isabella X
 
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Post » Mon May 07, 2012 5:19 am

Thanks so much, Vurt!

Those trees look great, too. Can't wait to see the next West Gash tree replacer.
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Samantha Pattison
 
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Post » Mon May 07, 2012 6:06 am

I have been working on your Groundcover main esp a bit and removed all the misplaced objects in Balmora and Ebonheart. I even removed the ones that were completely hidden underneath buildings and large rocks around the area. Is this even necessary? Does Morrowind/MGE render them when they are not visible to the eye and does it waste resources?

Anyway, I also removed the glaring misplacements and am offering to send you the esp and subsequent modifications of mine if you're interested.
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Laura Ellaby
 
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Post » Mon May 07, 2012 8:41 am

@ Artaios, yes MGE still renders those meshes so that could improve performance a little. You can send the .esp to vurt72@gmail.com, you'll be credited for the work ofcourse.



2.3 is in the works ;) I've noticed that the UV-mapping wasnt 100% perfect on two of the meshes (probably what papill6n reported some time ago) and i've redone some of the textures.
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[Bounty][Ben]
 
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Post » Mon May 07, 2012 6:36 am

Fantastic update! :)
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jodie
 
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Post » Mon May 07, 2012 7:56 am

I'd say the performance boost is very big in Balmora as many buildings were full of plants, I sent you an e-mail.
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Travis
 
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Post » Mon May 07, 2012 11:46 am

Post limit.
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Angela Woods
 
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