[WIPz / RELz] Vurt's Groundcover

Post » Tue May 17, 2011 6:36 am

This is the first time I had the change to download this and take a look at it. Excellent work as always.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Mon May 16, 2011 11:29 pm


I came over some really great looking grasses;

http://piclair.com/data/wbrf7.jpg


Awesome new grasses, Vurt, they'll look impresive ingame ;)
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Mon May 16, 2011 11:54 pm

Hi Vurt - I dl'd your latest groundcover file - it doesn't have an esp in it? So when I load it up into distant land I get some missing texture errors - am also getting same issue with Ascadian Isles trees and mayve Leafy West gash - I'll need to blow away my distant land meshes and do them one at a time to be sure - however was just wondering if you could provide some help in letting me know if I should have dl'd an earlier file as well?

Thanks
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Tue May 17, 2011 3:08 am

Hi Vurt - I dl'd your latest groundcover file - it doesn't have an esp in it? So when I load it up into distant land I get some missing texture errors - am also getting same issue with Ascadian Isles trees and mayve Leafy West gash - I'll need to blow away my distant land meshes and do them one at a time to be sure - however was just wondering if you could provide some help in letting me know if I should have dl'd an earlier file as well?

Thanks



The latest Groundcover version is the "Complete version".. I just downloaded it and checked, it contains all the .esp's. you probably downloaded my texture pack, that's the only file there without an .esp.

My latest ascadian isles mod does not come with an .esp, just need to regenerate distant land, it's a pure replacer so all other mods will use my trees. For Leafy West Gash there should be an .esp that you must enable when you generate distant land and in the launcher. You don't need to download any earlier files.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Tue May 17, 2011 12:51 pm

http://piclair.com/data/wbrf7.jpg
That link is broken.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Tue May 17, 2011 7:41 am

nope, just old ;)

anyways, those grasses didnt work out, they all looked more like bushes in the game.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Tue May 17, 2011 7:57 am

The latest Groundcover version is the "Complete version".. I just downloaded it and checked, it contains all the .esp's. you probably downloaded my texture pack, that's the only file there without an .esp.

My latest ascadian isles mod does not come with an .esp, just need to regenerate distant land, it's a pure replacer so all other mods will use my trees. For Leafy West Gash there should be an .esp that you must enable when you generate distant land and in the launcher. You don't need to download any earlier files.


Um... I'm sure your'e right - however have just downloaded again and still no esp

I'm downloading from PES - not sure if you have it on Nexus - anyway after looking through the files the one which had the description that sounded like it includes an esp is v12

Complete Version. Recommended. 512x512 textures. You only need this file if you want all parts.


Forgive me if I'm just being clueless but that sounded like it had everything?

I've dl'd part III - IV and see that has an esp in it - however I'm unclear whether I need to also install the other files I and II? In the changelog it sounds like part II just fixes part I? So I was unclear if they were different versions or modules?

In any case am looking forward to eventually getting to walk through them :)
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue May 17, 2011 8:59 am

Yes, just download the file that has "complete version" as a description (on PES) it's all you need :)
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Tue May 17, 2011 2:24 pm

Yes, just download the file that has "complete version" as a description (on PES) it's all you need :)


:) Yes but unfortunately it has no esp

Also the leafy West gash - the final file which says

1.0a Latest version.


Has no esp? However how does it work without an esp - as you have meshes with a unique Vurt ID? So how can they overwrite the Bethesda files if they have a different file name?

All the previous files say

outdated, download new version


I've dl'd the ground cover and the leafy west gash twice and both times there has been no esp for either?
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Tue May 17, 2011 2:51 am

thats very odd, i've checked them both just now, they both have .esp's... http://piclair.com/xrr01

seems to work for everyone else too.. i would suggest that you try another unpacker.. i use winrar myself.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Tue May 17, 2011 11:20 am

thats very odd, i've checked them both just now, they both have .esp's... http://piclair.com/xrr01

seems to work for everyone else too.. i would suggest that you try another unpacker.. i use winrar myself.


Sigh - okay - I've tried using winzip which unpacks but generates an error (not that it tells me what it is) and ZipGenius which has always been very reliable for me in the past with extractions and neither seem to be finding the esps
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Tue May 17, 2011 1:49 am

I installed a trial version of Winrar and tried unpacking the groundcover and the leafy west gash - both times I got a message that says something like


! Desktop\Vurts_Leafy_West_Gash10a.rar: CRC failed in Data Files\Textures\vurt_brazbark3.dds. The file is corrupt
! Desktop\Vurts_Leafy_West_Gash10a.rar: Unexpected end of archive


So I seem to be dl'ing corrupt files? I'll try using a different browser to dl them but I suspect something is going wrong at the fileplanet end

Edit:typo
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Tue May 17, 2011 11:16 am

they all unrar just fine for me.. try downloading from TESnexus maybe?

http://www.tesnexus.com/downloads/download.php?id=58672

http://www.tesnexus.com/downloads/download.php?id=58109
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Tue May 17, 2011 1:41 am

they all unrar just fine for me.. try downloading from TESnexus maybe?

http://www.tesnexus.com/downloads/download.php?id=58672

http://www.tesnexus.com/downloads/download.php?id=58109


Thanks so much for your patience and the other links - worked perfectly from TesNexus! I now have the esps and can look forward to posting installation questions next - just kidding - thanks again for helping
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Tue May 17, 2011 10:02 am

haha no problem. really strange that it doesnt work from PES.. does any mods from PES work for you, or was it only mine?
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Tue May 17, 2011 2:57 pm

haha no problem. really strange that it doesnt work from PES.. does any mods from PES work for you, or was it only mine?


I'm trying to think of anything else I've dl'd from PES lately - I did get peachykeen's ssao yesterday and it worked - um but I don't think that was a winrar - nearly always I go to PES first for downloads and that's where i load mine too as well - if you were downloading from Pes to check for esp then it must of been working for you - I switched from Chrome to Firefox to pick up your nexus links - maybe it was the way Chrome handles downloads :shrug: Anyway I guess unless someone else makes a comment about file corruption it was probably something happening my end - maybe I should blame Apple for losing reception and demand a new bumper case for my PC - oops forgot I'm a Pc not a mac
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Tue May 17, 2011 3:27 am

hmm yes probably on your end somehow, no idea why it happens..
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Tue May 17, 2011 4:09 am

hmm yes probably on your end somehow, no idea why it happens..


I suspect it was the downloader on Chrome having problems with Fileplanet now - as I'm not experiencing this with Firefox?

Anyway I just wanted to say I managed to load up your Ascadian Isles and Groundcover mods successfully

When I turned on Distant land I wasn't sure whether to cry or wet myself

Here's http://a.imageshack.us/img836/2782/vurtsgrass.jpg

I found myself chasing the falling leaves and the little flies and just walking through the grasses going wow look at that!

When i finally walked over to the shrooms I was really blown away - they look like wild and alien and somehow remind me of wizard hats and looking up http://a.imageshack.us/img836/8412/vurtsshroom.jpg

Truly beautiful work - thank you so much for these great mods
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue May 17, 2011 4:02 am

Nice screens, i'm glad you like it and managed to get it working :)
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Tue May 17, 2011 3:05 pm

The mushrooms models are great... http://www.tesnexus.com/imageshare/images/57416-1280131346.jpg
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Tue May 17, 2011 7:36 am

I've just downloaded this, and I was really enjoying walking through the Ascadian Isles with the grass swaying peacefully and barely any FPS hit, untill I entered Balmora to find loads of areas (especially on the highest level where Caius Caussadius lives) covered in grass! It kind of spoilt the experience for me. Is it normally like this, or have I done something wrong (I loaded in the distant land generator, but not in game)? Is there any way to fix this? I was considering going into the CS to remove the stuff but with your grass loaded the render window takes 5 minutes just to turn the view around a tiny bit.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Tue May 17, 2011 10:15 am

I was considering going into the CS to remove the stuff but with your grass loaded the render window takes 5 minutes just to turn the view around a tiny bit.


so now you can probably guess why it isnt perfect ;) I spent many hours cleaning away grass from areas in the game..
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Tue May 17, 2011 10:01 am

I like the tall grass in the slums. It makes it look unkempt, which it is :P
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Tue May 17, 2011 2:11 am

I was considering going into the CS to remove the stuff but with your grass loaded the render window takes 5 minutes just to turn the view around a tiny bit.

Lower your Clipping Distance in the CS.
File/Preferences, then move the View Distance further to the Left. (try it at the little dash under the letter "C" in "Clipping")

This won't eliminate the slow-down, but it will help alleviate it, thus making Exteriors much easier to edit.
User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Tue May 17, 2011 7:05 am

yes, lowering the view distance helps a lot, the biggest problem is really the pure amount of grass to remove, but its far from impossible :)
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

PreviousNext

Return to III - Morrowind