I've decided that im not going to split the mod into several parts, except maybe for Solstheim.
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It really would be more convenient to keep each region as a separate esp for the sake of flexibility and modularity. :cookie:
As povuholo points out, not everyone may want grass in certain regions - keeping them separate will cater to those types and still give the full option to those who want grass everywhere. B) And since these esps will only be needed for MGE distantland creation, there isn't the same problem with trying to use too many plugins that plagues the active load list (only graphical plugins need to be selected for distantland creation).
In any case, it's gratifying to see the heretofore neglected regions getting the animated grass treatment. Thanks!