[RELz] Vurt's Mournhold Trees II

Post » Mon Mar 14, 2011 5:28 pm

the green like really good imo, hmm, red-green-pink? so many colours? :P

That's pretty much the pallet in original Mournhold. It is the capital of Morrowind after all. It gives the place an exotic feel. City of lights, city of magic and all that.
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jessica breen
 
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Post » Tue Mar 15, 2011 5:09 am

you mean http://piclair.com/data/mxuy9.jpg grass?

Also, http://piclair.com/data/0ovvk.jpg

Yes, that would be it. There's also a sort of row of grass as well that could do with some love :D

I'd like to throw my vote in for the bluish trees, as well as another request-- as long as you're making more than two tree types (you mentioned a plugin version), could you make a variant of the sakura with white blossoms?
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ZANEY82
 
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Post » Mon Mar 14, 2011 9:54 pm

i'll add some with white blossoms, if i can get it to look "right", but it shouldnt be a problem.

It'll be much more diverse than default Mournhold, i'll add at least 5-10 different trees, some bushes and maybe flowers. http://piclair.com/data/35b1p.jpg
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Riky Carrasco
 
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Post » Mon Mar 14, 2011 6:09 pm

http://piclair.com/data/dedhe.jpg

what's a good texture replacer for Mournhold, any recommendations?
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jenny goodwin
 
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Post » Mon Mar 14, 2011 3:17 pm

My favourite among the ones currently available at PES is http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6267
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Breanna Van Dijk
 
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Post » Mon Mar 14, 2011 7:01 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4777 this one, though i feel like making my own more.. magical one now :P
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Lil Miss
 
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Post » Tue Mar 15, 2011 2:45 am

Thanks!

I think i prefer Plangkyes Green Marble Mournhold of those two :)
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Nick Tyler
 
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Post » Tue Mar 15, 2011 3:33 am

I'll add my vote for the greener pines - the bluer version isn't quite warm enough for that setting.

And Plangkye's Green Marble Mournhold ftw! :thumbsup:

btw vurt, there are some grass rows in Temple Courtyard along the walk across from the main gate that are below ground level - not sure if they are moved up at some point via script, more likely another set of statics that bethesda left buried. You might want to raise those and utilize them in your esp. :lightbulb:


[edit] how will you handle dead trees (and possibly dead bushes) for yours during the weather change quest? It will look odd to only have the two stock tree types change and not the others (assuming you will use the stock ids for those two). If you need help with a custom script to handle that for your trees, I could lend a hand.
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Ebony Lawson
 
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Post » Mon Mar 14, 2011 6:49 pm

yes i was just about to ask that.. there's no problem creating dead versions of the trees and bushes / flowers.. but i can't script, would be great with some help :)

i'll see if can find that gras.


here's a blueish tree: http://piclair.com/data/90eh7.jpg what do you think?

maybe it will be really problematic with all those trees and the weatcher change heh
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Rachael
 
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Post » Mon Mar 14, 2011 10:56 pm

Just steal Beth's scripts on the things.
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Penny Courture
 
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Post » Mon Mar 14, 2011 8:39 pm

but i can't script, would be great with some help :)
I just looked at the BS scripts, you can simply use those, no need for any new scripts ;)
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Cassie Boyle
 
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Post » Mon Mar 14, 2011 5:41 pm

alright, that's great :)
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Vincent Joe
 
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Post » Tue Mar 15, 2011 4:05 am

It's not very blue.
But like others says, the blue apparently are not so good with the atmosphere of Mournhold.... :shrug:

However I love your http://piclair.com/data/dedhe.jpg!!
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emily grieve
 
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Post » Tue Mar 15, 2011 12:16 am

when this is completely complete i cant wait to get it!
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Solène We
 
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Post » Mon Mar 14, 2011 8:17 pm

Someday, when I finally get to the Tribunal stage of the game, I will finally be able to check this out...it is gonna be sweet!
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Laura-Lee Gerwing
 
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Post » Mon Mar 14, 2011 9:52 pm

Doesnt this (the weather change script) break MGE's distant land generation btw. It'll look really ugly with trees that changes as you get closer to them.

Maybe it's better to change the script so that they dont change instead, make some addition to the quest or whatever (i have no idea what the quest is about, i played tribunal at release but dont remember if i ever finished it or this particular quest).
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Helen Quill
 
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Post » Tue Mar 15, 2011 2:25 am

Mournhold is an interior that works as an exterior. I don't believe MGE's distant land functions in those types of cells. I've never checked out any of these types of cells while running distant land though, so I could be wrong.
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Catherine Harte
 
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Post » Mon Mar 14, 2011 10:59 pm

I did a test, and you're right, it doesnt take MGE's distant land into account.


What's the script name for the weather change quest?
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Camden Unglesbee
 
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Post » Tue Mar 15, 2011 1:39 am

The weather change quest script? I might have an idea if I ever played that far into the Tribunal expansion. :whistling:
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Destinyscharm
 
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Post » Mon Mar 14, 2011 11:28 pm

yeah same here :) anyone? Evil Eye?
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MR.BIGG
 
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Post » Mon Mar 14, 2011 1:49 pm

Mournhold is an interior that works as an exterior. I don't believe MGE's distant land functions in those types of cells. I've never checked out any of these types of cells while running distant land though, so I could be wrong.

MGE can work in those types of cells now.
http://i51.photobucket.com/albums/f386/vtastek/morrowind/morrowind%20site/MGE%20gui%20examples/exteriorsinteriors.png

Although I am not following the discussion with the "breaker script". What is that?
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Marnesia Steele
 
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Post » Mon Mar 14, 2011 7:07 pm

yeah same here :) anyone? Evil Eye?

treeliveScript for living trees and treedeadScript for dead trees. Not very imaginative :P

MGE can work in those types of cells now.
http://i51.photobucket.com/albums/f386/vtastek/morrowind/morrowind%20site/MGE%20gui%20examples/exteriorsinteriors.png

I never got that to work :shrug: (not that I tried too hard...)
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Alexx Peace
 
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Post » Mon Mar 14, 2011 8:05 pm

Thanks Evil Eye.

I always click that, but i guess it doesnt work for me either. I changed one of the trees to another tree and didnt regenerate to see what would happen, the trees just fade out. Perfectly fine with me ;)


vtastek, it's a script that changes the trees in Mounrhold to dead trees, so it would look strange with MGE's distant land.


About the script, what would i need to do to activate it for my new trees? i know absolutely nothing about scripts and very little about the editor itself, i can put my trees into "statics" and drop them where i want, that's about it :laugh: maybe i should try reading some tutorials.
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Emerald Dreams
 
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Post » Mon Mar 14, 2011 10:26 pm

Thanks Evil Eye.

I always click that, but i guess it doesnt work for me either. I changed one of the trees to another tree and didnt regenerate to see what would happen, the trees just fade out. Perfectly fine with me ;)


vtastek, it's a script that changes the trees in Mounrhold to dead trees, so it would look strange with MGE's distant land.


About the script, what would i need to do to activate it for my new trees? i know absolutely nothing about scripts and very little about the editor itself, i can put my trees into "statics" and drop them where i want, that's about it :laugh: maybe i should try reading some tutorials.


Instead of making them statics, make them activators, and apply that script to them.(there is a small box that says script in the activator window, click the arrow there and choose the script you wish applied, and then save the activator).
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Jah Allen
 
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Post » Mon Mar 14, 2011 11:36 pm

About the script, what would i need to do to activate it for my new trees? i know absolutely nothing about scripts and very little about the editor itself, i can put my trees into "statics" and drop them where i want, that's about it :laugh: maybe i should try reading some tutorials.
Create your trees as "Activators" instead of "Statics", this gives you the option to add a script to them then you just select the proper script for the proper tree. And after that you just place 'em like the statics with the dead trees on the same location as the living trees.
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Emzy Baby!
 
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