[WIPz] Vvardenfell Glass

Post » Mon Apr 25, 2011 5:01 am

Master WIP Thread

http://lhammonds.game-host.org/forum/viewtopic.php?f=25&t=16 - See here for latest updates to the project...especially if this thread gets locked with the 200 limit.

Mirror Threads

http://thenexusforums.com/index.php?showtopic=142696
http://s1.zetaboards.com/TheStormRavenLibrary/topic/3025426/

Prior Threads

http://www.gamesas.com/bgsforums/index.php?showtopic=757094
http://www.gamesas.com/bgsforums/index.php?showtopic=746353 - Archived.
http://www.gamesas.com/bgsforums/index.php?showtopic=742596 - Archived.
http://www.gamesas.com/bgsforums/index.php?showtopic=736813 - Archived.

Description

This mod is a re-imagined armor and weapon set for Oblivion that is based on the glass armor in Morrowind.

Expected Release Date: When it's done.
Expected Level of Difficulty: Hard, Level 20+

Screenshot Gallery

http://s228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/VvardenfellGlass/

http://www.tesnexus.com/imageshare/image.php?id=28464 models completed on 5/26/2008 (Modified 3/21/2009) http://www.tesnexus.com/imageshare/image.php?id=28465
http://www.tesnexus.com/imageshare/image.php?id=7972 model completed on 5/25/2008
http://www.tesnexus.com/imageshare/image.php?id=7973 model completed on 5/25/2008
http://www.tesnexus.com/imageshare/image.php?id=4997 model completed on 4/10/2008
http://www.tesnexus.com/imageshare/image.php?id=4349 model completed on 3/31/2008
http://www.tesnexus.com/imageshare/image.php?id=4059 (collage) model completed on 3/26/2008
http://www.tesnexus.com/imageshare/image.php?id=4059 (collage) model completed on 3/18/2008
http://www.tesnexus.com/imageshare/image.php?id=3478 model completed on 3/16/2008
http://www.tesnexus.com/imageshare/image.php?id=3184 model completed on 3/9/2008
http://www.tesnexus.com/imageshare/image.php?id=2287 model completed on 2/11/2008
http://www.tesnexus.com/imageshare/image.php?id=7975 model completed on 2/11/2008 (updated on 5/25/2008)
http://www.tesnexus.com/imageshare/image.php?id=1300 model completed on 12/23/2007
http://www.tesnexus.com/imageshare/image.php?id=1294 model completed on 12/23/2007

Videos

Vvardenfell Glass Armor Test #1 - http://www.youtube.com/watch?v=nkoEIgpgUbs (low-res) or http://www.tesnexus.com/downloads/file.php?id=12815 (high-res).
Vvardenfell Glass Armor Test #2 - http://www.youtube.com/watch?v=i2YkKJfoz3c (low-res) or http://www.tesnexus.com/downloads/file.php?id=12815 (high-res).


Features
- 8 New Enemies ranging from tough to very challenging and presented in a serial progression
- 9 New (Re-Modeled / Re-Textured) Glass Atronachs that are made of transparent material.
- 13 uniquely modified glass weapon meshes in 9 different colors = 117 weapons.
- 13 pieces of unique glass light armor (Male/Female) meshes in 9 different colors = 117 armor pieces
- 13 pieces of unique glass heavy armor (Male/Female) meshes in 9 different colors = 117 armor pieces
- 2 shield meshes in 9 different colors = 18 shields

That's 42 new meshes with 378 pieces in-game. whew!!!

I think jcarl only had one armor set in mind when he started this. muhahahaha!!!

Current Plan

Mod Varient #1 - Vvardenfell Glass Armor
- Adds unique enchanted armor that must be taken from enemy PCs. Each enemy will have a different colored set with different enchantments and different weapons.
- There will be light and heavy armor that is visually different (heavier-looking).
- Each enemy NPC carries a unique enchanted armor set and one unique enchanted weapon that they specialize in.
- When enemy NPCs are conquered, vendor shops will sell non-enchanted versions of their armor and the ENTIRE set of matching (colored) weapons.
- One set of unique non-enchanted armor that will be very close in appearance to Morrowind Glass armor.
- Various sets of unique enchanted armor will be available. Currently in Black, Blue, Cyan, Green, Orange, Purple, Red, White and Yellow.
- Various sets of non-enchanted armor will be made available for purchase at vendor shops (more will be appear over time in the vendor's inventory)
- Special Spell: Vvardenfell Glass Fire - This spell is available when all pieces of an armor set are worn together. It will set the armor on fire (color based on armor color), 60 second duration, Novice in Illusion requirement, 15 foot radius of light, 100% resistant to fire, 100% resistant to frost, 50% weakness to magic.
- Special Spell: Vvardenfell Glass Vision - This spell is available when all pieces of an armor set are worn together. It will set enable night vision for 60 seconds and have a Novice in Illusion requirement.
- Estimated Size: Uncompressed: 300 MB, Compressed: 60 MB

Mod Varient #2 - Oblivion Glass Replacer
- Meshes and Green textures placed and named exactly like Oblivion glass armor which will replace Oblivion Glass with Vvardenfell Glass.
- No .esp required...thus no stat changes or anything...just a visual change.
- Estimated Size: Uncompressed: 30 MB, Compressed: 3 MB

Historical Section

While sending PMs back and forth to each other, jcarl sent me a particular PM on July 30th, 2007 at 12:37 PM
I decided to give a new glass armor a go
This marks the very beginning of this project and moves it from the "wouldn't it be cool" talking phase to actual development.

To-Do List

- Create menu icons for all weapons.
- REDO (PC CRASH): Re-enter all armor variants, NPC battles, creatures and FX spells.
- REDO (PC CRASH): Re-match fire shader effects to finalized glass colors.
- MODELING: Create helmet egm files (maybe).
- CS KIT: Add fire sound FX whenever the fire spell is used.
- CS KIT: Adjust NPC enemy levels of difficulty.
- CS KIT: Apply and adjust enchantments.
- PACKAGING: Figure out how to allow people to play with the armor if they don't want glowmaps (requires edited mesh and deleted _g.dds file).
- PACKAGING: Create final build with OMOD Conversion Data.
- PACKAGING: Upload to TESNexus and Planet Elder Scrolls (file mirrors to MediaFire, FileFront, 4Shared)
- OPTIONAL (After Release): UFF/Robert version of the armor.
- OPTIONAL (After Release): Create some re-invisioned Morrowind weapons.
- COMPLETE: Create menu icons for all armors. 8/8/2010
- REDO (PC CRASH): Fix all glowmaps. 6/30/2010
- REDO (PC CRASH): Fix all normal maps. 6/25/2010
- REDO (PC CRASH): Re-create folder structure. 6/1/2010
- OPTIONAL: Light version of armor for females (vanilla body). 3/13/2010
- OPTIONAL: Heavy version of armor for females (vanilla body). 3/12/2010
- MODELING: Fix/Optimize ground meshes for light armor. 3/12/2010
- MODELING: Create ground meshes for heavy armor. 3/12/2010
- REDO (PC CRASH): Re-build original Blender models from NIF files, optimize and improve from there. 3/10/2010
- REDO (PC CRASH): Re-create glass atronachs. 3/9/2010
- REDO (PC CRASH): Create color variants. 3/8/2010
- MODELING: Heavy towershield. 3/7/2010
- OPTIONAL (After Release): Retexture new glass weapons to match armor. (thanks to themythofstrider)
- WEBSITE: Create private developer forum and upload WIP.
- COMPLETE: RESTORE: Put all recovered files into a single archive and distribute to various other authors for backup.
- COMPLETE: Create special re-textured versions of Oblivion Glass weapons for each NPC enemy to match their armor color.
- COMPLETE: Modify the original Oblivion glass weapons to make the glass transparent.
- COMPLETE: Choose enchantments for unique armors.
- COMPLETE: Create ground meshes for light armor.
- COMPLETE: Hand a copy of the 1st pre-alpha plugin and files to jcarl.
- COMPLETE: Integrate separated NIF meshes and texture updates.
- DROPPED: Create a spell that contains the script for green-tinted view. (this would cause shader and compatibility issues)
User avatar
Ronald
 
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Post » Sun Apr 24, 2011 11:05 pm

Beautiful work. You are a true artist

:D
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Miguel
 
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Post » Mon Apr 25, 2011 12:48 am

Beautiful work. You are a true artist

:D
That would be jcarl and grimdeath there. ;)

Now that I've reached a certain point in the creation of the weapons, I can now start to fan out the models into the different color directories and get some nice screenshots going of the different colors...even though the weapon textures are not done yet, it will still look very cool.

LHammonds
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Rachell Katherine
 
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Post » Mon Apr 25, 2011 7:34 am

i hunger for this mod, definately gonna go with the replacer. vanilla glass svcks. keep goin guys!
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Stace
 
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Post » Mon Apr 25, 2011 8:26 am

Light and Heavy shields completed. See 1st Post for screenshots.

LHammonds
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NeverStopThe
 
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Post » Mon Apr 25, 2011 12:48 am

First off, great job so far. I really appreciate what you guys do.

Second; are http://i228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/VvardenfellGlass/VvardenfellGlassTowerShield_InGame.jpg and http://i228.photobucket.com/albums/ee11/Conan_Lon/Oblivion/VvardenfellGlass/Shield_01_View1.jpg the final versions of the skin?
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LADONA
 
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Post » Mon Apr 25, 2011 7:04 am

Looking very good so far guys, great to see this is still progressing.
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brian adkins
 
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Post » Mon Apr 25, 2011 7:58 am

Matukai, no. Nothing is set in stone for any screenshots released so far. All in-game screenshots of the light shield were done without a proper normal map which made everything uber-shiny. We were primarily testing the model size, collision and 1st-person views. That particular shot of the armor was a test jcarl did when he lightened the textures which kinda made much of the details in the textures washed out.

LHammonds
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leigh stewart
 
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Post » Mon Apr 25, 2011 9:14 am

I see. Thanks for the reply. Keep up the good work.
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Josh Lozier
 
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Post » Mon Apr 25, 2011 8:15 am

hows it goin?
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C.L.U.T.C.H
 
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Post » Sun Apr 24, 2011 6:05 pm

The only armor set from morrowind I would ever use >.< Soon to be in oblivion. I can almost die happy.
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Undisclosed Desires
 
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Post » Sun Apr 24, 2011 9:27 pm

I can't wait to get my hands on that :D...I just can't ....[goes crazy and starts smoking to relax]
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c.o.s.m.o
 
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Post » Mon Apr 25, 2011 7:26 am

Already said before but can't wait for this!

And thats an awesome flatfaced Nord! XD Most appropriate Nord character I've ever seen! :D
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Charlotte X
 
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Post » Mon Apr 25, 2011 4:45 am

I have been learning how to rig armor/clothing for another unannounced mod (no, I will definitely not tease anyone with the specifics of that mod...it will just magically appear).

I will get back to working on this mod and Lost Paladins soon.

I will also likely release this mod without UFF/Robert versions as I don't want to delay it just for that.

LHammonds
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Chica Cheve
 
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Post » Sun Apr 24, 2011 7:09 pm

I know this could be a bad idea and will end up in a no

But what about realseing the armour sepratly from the weapons
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Amy Gibson
 
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Post » Mon Apr 25, 2011 9:20 am

I know this could be a bad idea and will end up in a no

But what about realseing the armour sepratly from the weapons



Keep dreaming ..just like me :P
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Brad Johnson
 
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Post » Mon Apr 25, 2011 3:02 am

I know this could be a bad idea and will end up in a no

But what about realseing the armour separately from the weapons

"Mod Variant #1" is the primary mod and it is what jcarl904 asked for when he brought me on board. Variant #2 is an extra configuration and will be released at the same time as variant #1. I am bound by my promise to release the mod in this way. I would have rather kept this project a secret until ready for release but as you all know, jcarl enjoys early feedback on the models he creates. :ahhh: I've continued the WIP threads out of respect for the people wanting to keep tabs on its progress.

I wished I had the luxury of time that I had when I was working with Jerros on Lost Paladins but that era of free time will not come back for quite some time. Even then, Lost Paladins took 4 months of dedicated work and plenty of all-nighters. I'm not saying this mod will be as deep (e.g. Story-Driven) as Lost Paladins but I hope it will be just about as fun to play.

LHammonds
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Jerry Cox
 
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Post » Mon Apr 25, 2011 7:00 am

Wow... it looks awesome!
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Etta Hargrave
 
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Post » Mon Apr 25, 2011 10:16 am

Awesome :goodjob: , just one samll question; when will it... wait leave it I know the answer.. When it's done !! (aaaargh can't wait ... must... have... the ... glass)
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Stay-C
 
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Post » Mon Apr 25, 2011 10:16 am

As I said in previous threads - stunning and perfect.

<3 Lhammonds + Jcarl + Brandon
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Danny Blight
 
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Post » Sun Apr 24, 2011 8:02 pm

Il love your Dwareven weapons and thses look to be just as stunning, looking foward to release
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christelle047
 
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Post » Sun Apr 24, 2011 10:18 pm

Il love your Dwareven weapons and thses look to be just as stunning, looking foward to release

Do you have a link to the Dwarven weapons? Thanks.
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Jay Baby
 
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Post » Mon Apr 25, 2011 6:08 am

"Mod Variant #1" is the primary mod and it is what jcarl904 asked for when he brought me on board. Variant #2 is an extra configuration and will be released at the same time as variant #1. I am bound by my promise to release the mod in this way. I would have rather kept this project a secret until ready for release but as you all know, jcarl enjoys early feedback on the models he creates. :ahhh: I've continued the WIP threads out of respect for the people wanting to keep tabs on its progress.

I wished I had the luxury of time that I had when I was working with Jerros on Lost Paladins but that era of free time will not come back for quite some time. Even then, Lost Paladins took 4 months of dedicated work and plenty of all-nighters. I'm not saying this mod will be as deep (e.g. Story-Driven) as Lost Paladins but I hope it will be just about as fun to play.

LHammonds




Good to hear that. :D
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Amy Melissa
 
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Post » Mon Apr 25, 2011 12:16 am

Il love your Dwareven weapons and thses look to be just as stunning, looking foward to release
Do you have a link to the Dwarven weapons? Thanks.
I'd be interested in what Dwarven weapons are being discussed as well. ;)
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Lilit Ager
 
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Post » Mon Apr 25, 2011 3:05 am

Yeah, we all love your dwarven weapons!
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N Only WhiTe girl
 
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