Vvardenfell RP idea, please read and consider

Post » Fri May 27, 2011 12:22 pm

To add more to the current discussion, being Redoran does not mean you cannot be a mage, but the house values certain traits and qualities. The Spear, Marksmanship, Swordsmanship, and how to use the various armors, along with an excellent athletic ability.

That being said, this is a world of wizardry and magic, so anything is possible and the timeline portrays magic a bit more in depthly.

FC4, homeboy....you down for all of this?


Yeah and my character has Athletics, Spear, Medium Armor, Armorer, and Long Blade. In case you guys didn't notice... i just said he was a Mysticism master -__-
I chose Redoran because it closely follows his code of ethics and morals.
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Motionsharp
 
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Post » Fri May 27, 2011 4:33 pm

Yeah and my character has Athletics, Spear, Medium Armor, Armorer, and Long Blade. In case you guys didn't notice... i just said he was a Mysticism master -__-
I chose Redoran because it closely follows his code of ethics and morals.



I think you over think it. The sheet won't have anything like "list your skills." That's just for the video game. You need to be more fluid.
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Sweets Sweets
 
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Post » Fri May 27, 2011 5:57 am

Yeah and my character has Athletics, Spear, Medium Armor, Armorer, and Long Blade. In case you guys didn't notice... i just said he was a Mysticism master -__-

I did, I was actually defending your character.... :rolleyes:

Either way, looking forward to RPing with everyone.
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Setal Vara
 
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Post » Fri May 27, 2011 3:16 pm

I think you over think it. The sheet won't have anything like "list your skills." That's just for the video game. You need to be more fluid.


Fine. Well trained in the art of spear-fighting, extremely religious and bordering on supernatural, extremely athletic, and very agile even in thick chain or bonemold. This is just a character I play in Morrowind... it's not as if I made him specifically for RPing...
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Sammykins
 
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Post » Fri May 27, 2011 3:30 pm

How do you guys feel about horses or any other types of mounts? I mean in Morrowind they didn't have horses and then latter said "cause the grass is bad" or some lame bs like that. Would anyone really be against adding another dimension of travel? I mean horses would be common with the legion and maybe a few with hlaalu. The guars etc would be the ones that are more prevelent and for good reason.
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Emmi Coolahan
 
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Post » Fri May 27, 2011 1:47 pm

How do you guys feel about horses or any other types of mounts? I mean in Morrowind they didn't have horses and then latter said "cause the grass is bad" or some lame bs like that. Would anyone really be against adding another dimension of travel? I mean horses would be common with the legion and maybe a few with hlaalu. The guars etc would be the ones that are more prevelent and for good reason.


I say the horses sounds like a good idea to me. Nowhere near as common as in Cyrodiil though. But yeah, Legion Soldiers should certainly have some, maybe some high ranking faction members too. The only reason we didn't have horses in Morrowind was because Bethesda svcked so bad at animations at the time.
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Jordyn Youngman
 
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Post » Fri May 27, 2011 1:14 pm

How do you guys feel about horses or any other types of mounts? I mean in Morrowind they didn't have horses and then latter said "cause the grass is bad" or some lame bs like that. Would anyone really be against adding another dimension of travel? I mean horses would be common with the legion and maybe a few with hlaalu. The guars etc would be the ones that are more prevelent and for good reason.


I am utterly against the ideas of horses. It has to do with the ash that came from Red Mountain and settled to the ground, making the grass, quite literally, bad.
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KRistina Karlsson
 
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Post » Fri May 27, 2011 1:44 pm

But that's the lame version they added to the lore later to justify it, like how Talos made the jungle of cyrodiil into a forest etc. =/
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:)Colleenn
 
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Post » Fri May 27, 2011 10:23 am

But that's the lame version they added to the lore later to justify it, like how Talos made the jungle of cyrodiil into a forest etc. =/

Seriously though mayne, the Ash would kill horses, there is almost no grass for them to thrive off of.
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Lynne Hinton
 
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Post » Fri May 27, 2011 8:23 pm

Seriously though mayne, the Ash would kill horses, there is almost no grass for them to thrive off of.


Despite the fact that bethesda implemented no grass in the Grazelands, Azura's Coast, or Bitter Coast, you and I both know it's there.
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Shirley BEltran
 
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Post » Fri May 27, 2011 11:29 am

Yea that's why i'm saying there would only be a handful in the use of the legions and no other major faction. So the Dunmer houses would have guars etc and the legion would have a few horses for scouts, relay message etc. They'd have some grain/grass stored for the horses.
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Tracey Duncan
 
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Post » Fri May 27, 2011 1:28 pm

Yea that's why i'm saying there would only be a handful in the use of the legions and no other major faction. So the Dunmer houses would have guars etc and the legion would have a few horses for scouts, relay message etc. They'd have some grain/grass stored for the horses.

I think the horses would die with the ashstorms and that nastiness.

Just sayin playbwah

Despite the fact that bethesda implemented no grass in the Grazelands, Azura's Coast, or Bitter Coast, you and I both know it's there.


:rofl:
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Gaelle Courant
 
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Post » Fri May 27, 2011 6:24 pm

I think the horses would die with the ashstorms and that nastiness.

Just sayin playbwah


Surely you realize there aren't ashstorms all over Vvardenfell? The horses would be used in ashstorm-free zones like the Grazelands, the Bitter Coast, or Azura's Coast. Guars or native animals would be used for travel in the Molag Amur, or Red Mountain region.
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Leanne Molloy
 
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Post » Fri May 27, 2011 6:05 pm

:rofl:


Whats so funny?
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~Sylvia~
 
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Post » Fri May 27, 2011 5:55 pm

Surely you realize there aren't ashstorms all over Vvardenfell? The horses would be used in ashstorm-free zones like the Grazelands, the Bitter Coast, or Azura's Coast. Guars or native animals would be used for travel in the Molag Amur, or Red Mountain region.

In the end these horses will be much more trouble then their worth. Having to import fodder for horses along with the animals themselves?

Vvardenfell being such a small island, that ash isn't just going to stick to where the direct storm is.

If guars and naitive animals, along with mages guild teleportation along with ships and silt riders can be used, why bother with horses?
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Anna Krzyzanowska
 
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Post » Fri May 27, 2011 8:45 am

Righto, just making sure. No horses it is.
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NIloufar Emporio
 
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Post » Fri May 27, 2011 7:13 pm

But aren't there blight storms in Mournhold? That would mean the ash has to go pretty far.
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Suzie Dalziel
 
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Post » Fri May 27, 2011 1:39 pm

Along with your own character (if you so wish) I strongly encourage the higher ranked members of the houses and other factions to RP in game NPCs. In the Timeline the rule concerning of what happened in Morrowind is thus: The Nevarine did the bare minimum required for completeing the quest. If he had to kill someone, they're dead (like the old Redoran Grandmaster) if he didn't have to, than he didn't like Gothren.

I'm going to be RPing Aryon and i'm going to need someone well informed on house Telvanni to RP: http://www.uesp.net/wiki/Morrowind:Baladas_Demnevanni_%28person%29

The head of each faction won't just RP their character, but will be in charge of the faction itself. In essense they are RPing the faction itself. They will also be acting as co-moderators for this RP.
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LittleMiss
 
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Post » Fri May 27, 2011 8:02 am

I don't think you're right about that because unless we're talking exploits you do have to kill Gothren to complete the MQ, he flat out tells you he'll never accept you as hortator.

Furthermore if the MQ is over (with bare minimum completion) there are no more ash storms, so that's not a part of it.

My question is what about cliffracers? Are we taking it as literal that Jiub drove them all out, or ignoring it as just a bit of tongue and cheek non-canon from the devs?

But aren't there blight storms in Mournhold? That would mean the ash has to go pretty far.


Those weren't the same storms, those were engineered by dwemer machinery and implemented by Almalexias plotting - The storms were self-contained to Mournhold.
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Lory Da Costa
 
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Post » Fri May 27, 2011 6:50 pm

I don't think you're right about that because unless we're talking exploits you do have to kill Gothren to complete the MQ, he flat out tells you he'll never accept you as hortator.

Furthermore if the MQ is over (with bare minimum completion) there are no more ash storms, so that's not a part of it.

My question is what about cliffracers? Are we taking it as literal that Jiub drove them all out, or ignoring it as just a bit of tongue and cheek non-canon from the devs?

Your right on Gothren, but wrong on the Ash storms, your thinking of the Blight. Ash storms persist.

As for cliffracers, I [censored] hate the things, but if anyone feels they should exist, or their that important to them, I don't see where it'd be such a big deal that we'd have to worry over it.
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Prue
 
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Post » Fri May 27, 2011 5:32 pm

Hmm, you're right I was forgetting that they're not one and the same thing - my mistake.

To be fair when you complete the MQ and Azuras giving her whole speech, and she talks about the blight storms being over - do any ash-like storms persist after that?

All I remember is the sky clearing and being all blue and ashless.
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Lisa
 
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Post » Fri May 27, 2011 5:34 am

I'd like to join but i'm currently in another RP and I'd rather avoid getting invovled in more than that. Maybe later if it fails.

About the cliffracers, here's a suggestion about what happened :
With the rise of the 6th houses and the blight creatures, they could multiply unmolested, leading to them being a real pain by the time of the Nerevarine. After Dagoth Ur's death, Jiub managed to gather some of the now available forces to clear the worst of the infestation, especially their breeding grounds. No the cliffracers are pushed back into the wilderness and are a tolerable nuisance rather than the ubiquitous pest they were.

The event filtered to Cyrodill, growing with each tavern recitation until it ended up with him being a full-blown saint who drove them into extinction all by himself...
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Courtney Foren
 
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Post » Fri May 27, 2011 3:43 pm

Hmm, you're right I was forgetting that they're not one and the same thing - my mistake.

To be fair when you complete the MQ and Azuras giving her whole speech, and she talks about the blight storms being over - do any ash-like storms persist after that?

All I remember is the sky clearing and being all blue and ashless.

Dagoth Ur and the Red mountain area will get a clear sky every now and then but the ash does persist.
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Syaza Ramali
 
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Post » Fri May 27, 2011 4:40 am

Seriously though mayne, the Ash would kill horses, there is almost no grass for them to thrive off of.



Yea that's why i'm saying there would only be a handful in the use of the legions and no other major faction. So the Dunmer houses would have guars etc and the legion would have a few horses for scouts, relay message etc. They'd have some grain/grass stored for the horses.


I dont like the idea of lots of horses, but the idea of having a handfull for highranking Imperials or nobles wouldnt be to bad. But if you did introduce horses as a common form or transportation, it would introduce a new form of trade (Live stock, Grain etc) Just a thought.

Your right on Gothren, but wrong on the Ash storms, your thinking of the Blight. Ash storms persist.

As for cliffracers, I [censored] hate the things, but if anyone feels they should exist, or their that important to them, I don't see where it'd be such a big deal that we'd have to worry over it.



What if the cliffracers are there from the start.. But like most animals they migrate once they sense the impending danger that is the Oblivion invasion? It wouldnt be a bad thing.. Certainly would introduce a certain amount of confusion and curiousity about where they buggered off to. Maybe they left for akavir with the Neverine.
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Natasha Biss
 
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Post » Fri May 27, 2011 9:41 am

I dont like the idea of lots of horses, but the idea of having a handfull for highranking Imperials or nobles wouldnt be to bad. But if you did introduce horses as a common form or transportation, it would introduce a new form of trade (Live stock, Grain etc) Just a thought.




What if the cliffracers are there from the start.. But like most animals they migrate once they sense the impending danger that is the Oblivion invasion? It wouldnt be a bad thing.. Certainly would introduce a certain amount of confusion and curiousity about where they buggered off to. Maybe they left for akavir with the Neverine.

Aw hell yeah, then they can get rid of Tosh Raka and the dragons over there like they did on Vvardenfell :biglaugh:

My only question is, why is everybody concerned about cliff racers?
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Joey Bel
 
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