[RELz/Beta] Vvardenfell Imports

Post » Fri May 27, 2011 7:04 am

broke my leg in a football game.


Off topic but 'ouch'
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alyssa ALYSSA
 
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Post » Fri May 27, 2011 1:49 am

And i hope we get all the armors back, dont wna see all hard work gone to waste now? Sry been gone, broke my leg in a football game.


Ouch, indeed. Hope you heal up quick.

So far every major set is still in the mod. Tda gave the okay for his work (iron armor), still waiting on a reply from nivea (ebony, netch, watcher, almalexia).

Despite the mix up, everyone has been rather gracious.
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Crystal Birch
 
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Post » Fri May 27, 2011 10:16 am

So far every major set is still in the mod. Tda gave the okay for his work (iron armor), still waiting on a reply from nivea (ebony, netch, watcher, almalexia).

Despite the mix up, everyone has been rather gracious.



Good to hear! You have chosen the right path by respecting the general modder's etiquette. Hope to see a re-release soonish! :)
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Gemma Archer
 
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Post » Fri May 27, 2011 2:39 pm

Little update for everyone, still tracking down mesh authors to make sure there are no problems in the future. This mod will be released in one form or another.

I am running into one problem:

My picture taking ability has me pretty frustrated and doesn't really do the content justice .... soooo if you excel at taking pictures and would like to help out yours truly ... don't be shy (you'll get to be in the read me ... :deal: and help me further beta test). I would ask that the content feel morrowind - ish and entice would be downloaders.

If you're interested send me a pm or leave a message on this thread
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Marlo Stanfield
 
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Post » Fri May 27, 2011 10:44 am

I like playing with this mod. It is cool to see some prices that I have to actually earn the money for, instead of just cheapo prices!
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Averielle Garcia
 
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Post » Fri May 27, 2011 6:05 am

Glad you liked it :thumbsup:

Tiam was kind enough to lend a hand with the pics. So a big thanks to Tiam.
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Laura Richards
 
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Post » Fri May 27, 2011 1:44 pm

Mmm, I'm glad this one is still being worked on. Resdayn weapons for the win!




Hmm, wonder how many gets that one?
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D LOpez
 
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Post » Fri May 27, 2011 1:57 pm

Need any help?
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Tanya
 
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Post » Fri May 27, 2011 3:41 pm

Not at the moment but I appreciate the offer B)
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Quick draw II
 
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Post » Fri May 27, 2011 6:49 am

well, I had gotten this before you took it down, but I am having some CTD problems. Whenever I attempt to enter Cheydinal, I get a CTD right after it finishes loading. I deactivated Vvardenfell Imports, and it worked fine afterwards.
I assume my load order might help?

Active Mod Files:00  Oblivion.esm01  Windfall.esm02  Jog_X_Mod.esm03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Francesco's Optional New Creatures Add-On.esm06  HorseCombatMaster.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0A  Symphony of Violence.esp0B  WindowLightingSystem.esp0C  SI Clothes.esp0D  Book Jackets Oblivion.esp0E  RAEVWD Cities.esp  [Version 1.4]0F  Tc2rPoisonsOfNamira.esp10  Book Jackets DLC.esp11  1DeadlyShadows.esp12  1AlexScorpionSneakingSuit.esp13  Assassin_Blade.esp14  DBShadowSet.esp15  DMACArmor.esp16  Masks Revised.esp17  mnp Nighteye Goggles.esp18  VA_UniqueKatana1.esp19  VA_UniqueKatana1Replace.esp1A  DJ_Sewer_Hideout_01.esp1B  Francesco's Optional Files.esp1C  Nightshade_Armor.esp1D  thievery.esp1E  Windfall.esp1F  Lynges_Thieves_Highway-10256.esp20  Knights.esp21  xuldarkforest.esp  [Version 1.0.3]22  xulStendarrValley.esp  [Version 1.2.1]23  xulTheHeath.esp24  XulEntiusGorge.esp25  xulFallenleafEverglade.esp  [Version 1.3.1]26  xulColovianHighlands_EV.esp27  xulChorrolHinterland.esp  [Version 1.2.2]28  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]29  xulBravilBarrowfields.esp  [Version 1.3.2]2A  xulLushWoodlands.esp  [Version 1.3]2B  xulAncientRedwoods.esp  [Version 1.6]2C  xulCloudtopMountains.esp2D  xulAncientYews.esp  [Version 1.4.1]2E  xulArriusCreek.esp  [Version 1.1.2]2F  xulPatch_AY_AC.esp  [Version 1.1]30  xulRollingHills_EV.esp  [Version 1.3.2]31  xulPantherRiver.esp32  xulRiverEthe.esp  [Version 1.0.1]33  xulBrenaRiverRavine.esp  [Version 1.0]34  xulBlackwoodForest.esp35  P1DkeyChain.esp  [Version 5.00]36  NoLoad.esp37  RefScope.esp  [Version 1.3.0]38  MidasSpells.esp39  Stealth Entrances v1.esp3A  RenGuardOverhaul.esp3B  RenGuardOverhaulShiveringIsles.esp3C  Enter The Shinobi - Coors916.esp3D  Let There Be Darkness - Cyrodiil + SI.esp3E  Atmospheric Loading Screens - No Text.esp3F  bgBalancingEVCore.esp  [Version 10.5EV-D]40  bgMagicEV.esp  [Version 1.7EV]41  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]42  bgMagicItemSigil.esp  [Version 1.68EV]43  bgMagicEVStartspells.esp  [Version 1.68EV]44  bgMagicBonus.esp  [Version 1.7EV]45  bgMagicEVAddEnVar.esp  [Version 1.68EV]46  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]47  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]48  bgBalancingEVOptionalMoreEyes.esp  [Version 10]49  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]4A  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]4B  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]4C  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]4D  bgIntegrationEV.esp  [Version 0.955]4E  Francesco's day lenght rescale 1-16.esp4F  bgMagicLightningbolt.esp50  Detect Life Shader.esp51  ShinySeptims_Septimus.esp52  Thieves Arsenal.esp53  JQ-AssassinQuest-NoMarkers.esp54  DBContinuedBeta 0.7.esp55  CNRP Brumav01a.esp  [Version 0.1a]56  CNRP Chorrol.esp  [Version 1.1]57  CNRP Cheydinhal.esp  [Version 1.0]58  CNRP FightersGuild.esp  [Version 1.0]59  Deadly Reflex 5 - Timed Block and 250% damage.esp5A  DeadlyReflex 5 - Combat Moves.esp5B  Rope Ladders v1.esp

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Ruben Bernal
 
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Post » Fri May 27, 2011 8:18 am

I see something that's modifying cheydinhal ... could be the problem, not sure if you're running open cities either. Either way that version of the mod is no longer supported. A new release is slowly on the way and I think the plan is to move the store outside of the city so that might be a remedy.
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Tamara Primo
 
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Post » Fri May 27, 2011 4:46 am

He had the same problem as me, but mine somehow fixed iteslf, irdk what it did to allow me back into cheydinhall
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Isabella X
 
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Post » Fri May 27, 2011 4:10 pm

Ah dang, missed the release. Gonna tag this topic till the next release I guess. Can't wait! The armors look incredible, especially the Netch!
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Rebekah Rebekah Nicole
 
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Post » Fri May 27, 2011 5:00 pm

So, any plans to incorporate this into any big mods? Like Armamentarium, or Frans?
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Alkira rose Nankivell
 
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Post » Fri May 27, 2011 5:26 pm

I think the plan is to eventually add the armors to the leveled list( i think i remember reading this), and with some bash patching you'll be able to use it with FCOM or any overhauls, especially since their seems to be plans to have a mobs balanced version.
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GLOW...
 
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Post » Fri May 27, 2011 12:36 pm

I think the plan is to eventually add the armors to the leveled list( i think i remember reading this), and with some bash patching you'll be able to use it with FCOM or any overhauls, especially since their seems to be plans to have a mobs balanced version.


Sounds good to me.
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Josh Lozier
 
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Post » Fri May 27, 2011 2:47 pm

I was wondering if you could also add a VI store to Leyawiin. I was just thinking that maybe an odd ship from Morrowind comes around occasionally and does some trading...or maybe they just shoot overland south to Leyawiin.
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Brandon Wilson
 
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Post » Fri May 27, 2011 8:01 am

Well I'd have no problem with anyone adding the items to different stores. Shouldn't take very much work in the cs.
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Robyn Lena
 
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Post » Fri May 27, 2011 6:13 am

Well I'd have no problem with anyone adding the items to different stores. Shouldn't take very much work in the cs.

Don't have as much as in Cheydinhal...but just at least a little.
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Natasha Callaghan
 
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Post » Fri May 27, 2011 4:38 am

Apologies for the long delay ... some rl issues popped up (re: sh*tty economy). Is anyone still interested in this thing?
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Chantelle Walker
 
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Post » Fri May 27, 2011 5:50 am

Absolutely without a doubt
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no_excuse
 
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Post » Fri May 27, 2011 9:33 am

most certainly!
Pacific Morrowind
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Siidney
 
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Post » Fri May 27, 2011 2:45 pm

xD checkin trheat every day to see if it is already out
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Cedric Pearson
 
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Post » Fri May 27, 2011 6:25 am

And I still want to put it in the leveled lists. Been waiting patiently for the next version to come out. And if it makes you feel any better, damn economy got me too :meh:

Ravin
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Alexandra Ryan
 
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Post » Fri May 27, 2011 8:33 am

Apologies for the long delay ... some rl issues popped up (re: sh*tty economy). Is anyone still interested in this thing?


You bet!! :foodndrink: :mohawk: :mohawk:
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Sam Parker
 
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