[RELz/Beta] Vvardenfell Imports

Post » Fri May 27, 2011 1:12 pm

grrrzzzz 5 more mins
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Fri May 27, 2011 1:47 am

Please...please...time pass by faster!
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Fri May 27, 2011 6:57 am

How's the downloading going?
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Fri May 27, 2011 12:49 pm

I get zero files listed at the DL site.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Fri May 27, 2011 6:53 am

use the mirrors tab which will give you links to megaupload.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Fri May 27, 2011 4:51 pm

use the mirrors tab which will give you links to megaupload.

As I show off my MEGA-retardedness!
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Fri May 27, 2011 1:35 pm

:foodndrink:
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Fri May 27, 2011 3:15 am

Im sure someone has asked this before, but is this mod compatible with better cities? I noticed it wasn't compatible with open cities, so i thought i should ask.
I really wanna download this!!
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri May 27, 2011 6:17 am

No atleast not in cheydinhall. What I've been told is "better cities is modular, so if someone wants to try out the mod they just have to turn off the cheydinhall plugin and everything should be peachy"

I might have paraphrased that.
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Fri May 27, 2011 12:59 pm

Is there any chance of a compatibility patch coming out for Open Cities?
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Fri May 27, 2011 1:41 pm

There's a good chance. There were plans to move the store outside the city. Unfortuantely I don't have the skill necessary to do such a thing so it's up to other authors to get it done.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Fri May 27, 2011 9:24 am

Okay good. I guess I'll have to resist the urge to install this mod until then. Ooooh, I love Open Cities.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Fri May 27, 2011 1:28 am

Well you could just download it for a test drive ... who knows 40+ armor sets of high def morrowind goodness could sway your opinion. :toughninja:
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Fri May 27, 2011 3:45 pm

Don't tempt me! I can't play without my.... my preciousssssss.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri May 27, 2011 9:50 am

No atleast not in cheydinhall. What I've been told is "better cities is modular, so if someone wants to try out the mod they just have to turn off the cheydinhall plugin and everything should be peachy"

I might have paraphrased that.


Thanks for the super fast reply.
While the files downloading I decided to read over the thread. Im adequate at using the basic stuff in the CS so if I need to do anything, I guess I can do it myself. But I took some time to read some feedback in the thread, and apparently the store is still accessible. I really just want to see/wear/buy the items you have packed together/made. :D
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Fri May 27, 2011 2:38 am

Yeah hopefully everything works out alright. If you get a chance let me know how it goes. :foodndrink:

I'm working on uploading a photo album of some new pictures as the wip thread has some horribly outdated ones.
--------
Link is on the mainpage ... feel free to look while you wait.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Fri May 27, 2011 7:34 am

Alright, I installed it and was totally taken back by the quantity of items in this mod. This is probably the best mod for unique items i've seen in a long time...however, there were some issues. One of them could be potentially huge.

I'll start with the biggest one...and that is that you've used resources from DLC's including Knights of the Nine and Shivering Isles. I have both games, but I recently did a clean install of Oblivion and haven't got around to installing them. The Dark seducers helmet and shield are in this, along with Umaril's face merged into a disc to make Dagoth Ur's Helm. Unlike getting a modders consent for resources that they made, You're not entitled to using resources from seperate Bethesda games aside from the the vanilla version of Oblivion.(..because we at least know everyone has purchased that in order to play the game.)

You may want to PM an admin at the nexus or even a mod here. Read the stickies, i'm sure theres some important information regarding resources and rights to them. Theres no way to get out of this one sadly.

Also, the necrom armor crashed my game entirely, and the spiked bonemold appears to have some rendering issues.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri May 27, 2011 8:58 am

Very nice im gonna take a closer look at this mod. Nice armor sets indeed.
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Fri May 27, 2011 12:59 pm

Alright, there are a couple things I need to fix so I'm going to have to pull the mirrors off tesnexus for the time being (mainly making the esps properly dependant and doing some major to minor bug fixes.) Everything should be back up by tonight.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Fri May 27, 2011 12:38 pm

Question for those few that have downloaded this mod recently. Did the necrom ordinator armor also crash your set? Also any other bug reports will be greatly appreciated.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Fri May 27, 2011 2:41 pm

Finished up with the esps, fixed the daedric armor reloading back at the nexus.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Fri May 27, 2011 1:29 am

2 questions

1. (and if this was already asked sorry) does this only add new armors and wear or does it add and replace existing armors? I'd prefer only add.

2. Any plans to incorporate into leveled lists so we can find them?

thanks
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Fri May 27, 2011 9:04 am

Adds new armors to a shop in cheydinhall. A darkelf and his wife sell most of the gear, some "black market" items are also sold on the premises (check the bookcases).
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Fri May 27, 2011 10:45 am

So other than a couple minor bugs, I think (crosses fingers) this project might be completed on my end.

It's incredibly gratifying and almost sad in a way. :sad:

I'm going to wait a week or so and then upload to planetelderscrolls. Unfortunately I can't get the files up at tesnexus, as my uploads are usually timed out within the 5% - 10% range. So we'll have to stick with megaupload for the time being. (if anyone knows a way around this let me know).

Also I want to thank everyone who participated in the last armor set(s) contest and also everyone who left comments of encouragement, especially after the whole rights issues fiasco (I nearly quit on the whole thing).

That being said I should also thank alienslof for being so gracious after such a boneheaded mistake on my part,

Omegacron for creating an awesome store in such timely fashion

and PacificMorrowind for his uvmaps, ground meshes and all around awesomeness.

And obviously all the authors who's work was used to make this release.


High-fives and Handpounds


-Myth.
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Fri May 27, 2011 4:34 am

Woot! I wanna thank you and those peeps too. :D Can't wait for Relz!!
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

PreviousNext

Return to IV - Oblivion