[RELz/Beta] Vvardenfell Imports

Post » Fri May 27, 2011 10:32 am

Hey mercer, you can download the file at the tesnexus, look at the mainpage of this thread for the links. You can download the main file from the mirrors section. The addon is on the nexus servers.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Fri May 27, 2011 9:02 am

Thanks be to Stendarr...It is out!!!!!!!!
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri May 27, 2011 10:00 am

Hey mercer, you can download the file at the tesnexus, look at the mainpage of this thread for the links. You can download the main file from the mirrors section. The addon is on the nexus servers.


Oh, I thought there was one last update under way. You said yesterday (amongst other things):
I'm going to wait a week or so and then upload to planetelderscrolls.


?
Were you talking about the whole mod (with addon) as 1 file perhaps?
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Fri May 27, 2011 5:20 pm

Oh, I thought there was one last update under way. You said yesterday (amongst other things):


?
Were you talking about the whole mod (with addon) as 1 file perhaps?



There's going to be one more bug fix,

So far the only other bugs i've noticed are the shalk shield ground meshes being mixed up with the necrom ordinator and the chitin spear being mislabled in the cs as a staff (I think helborne intended it to be a sword). Those are all small cs changes so it shouldn't be a huge fix. Just waiting on a couple more days to go by before I know it's otherwise bug free.

Other than that she's pretty good to go. I'd like to have it on the pes servers as that's a more permanent home than megaupload (which only lasts 90 days I think) and as of now the nexus servers aren't cooperating.

The file cannot be merged into one release as that was part of the deal i struck with alienslof to use her content (along with the disclaimer). Reason being, if her work was combined with the original release someone like me :nuts: might come around again and think it was fair game for modding. Thus the addon.

So my recommendation would be to download it now off megaupload (which has a faster file transfer than pes and tesnexus) and look out for an esp update B) .
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Fri May 27, 2011 11:35 am

Alright, I see. Well I already got it installed with addon now...now I just need to collect some septims, those armors are expensive but sure to be worth every penny-septim
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Fri May 27, 2011 3:28 pm

Oh okay good. :thumbsup: I wasn't sure if you had the mod yet Mercer.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Fri May 27, 2011 3:05 pm

Added a poll.

Tell me what your favorite armor set is. Please note I left out Hel Borne's Chitin armor, Cryo's Indoril, and Mcmuffin's Daedric Lord because I didn't want to get my feelings hurt.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri May 27, 2011 1:26 am

New bug fix patch on the mainfile page and new esps on both mainfile and addon pages (only use one).

Fixes problems with - netch adamantium boots ground mesh
chitin spear
shalk shield ground mesh
ice armor (it's reflective now).

Be sure to endorse and take the poll!
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Fri May 27, 2011 5:11 am

Question:

Were you guys still interested in moving the shop outside the city or should doing that only be done for an Open Cities patch?
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Fri May 27, 2011 6:00 am

So, it's finally out now? woohooo!
User avatar
Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Fri May 27, 2011 5:41 am

Question:

Were you guys still interested in moving the shop outside the city or should doing that only be done for an Open Cities patch?


I don't mind the position inside the city. The only thing is that the pen is very small and the guars have very little room to move about.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Fri May 27, 2011 1:37 pm

Question:

Were you guys still interested in moving the shop outside the city or should doing that only be done for an Open Cities patch?


I think Omegacron (the gent who made the store) was planning on moving it once all the rights issues were resolved. It's been a month or two so I'm not sure if he moved on to another project or if he's even still frequenting the boards.

As for me ... i don't use better cities and I probably never will.

As far as adding items to the leveled lists (incase anyone was wondering) I think ravinxx was planning on trying it out ... i just sent him a message to let him know everything was up and running. I think if it's done right it could be a cool application of the armor sets.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Fri May 27, 2011 4:52 pm

Not Better Cities, Open Cities. I don't think the store has an issue with BC given where it's located. With OC it has to be moved outside the city because the store building is embedded through the city wall and sticks out the back side if it's simply copied and pasted in place in Tamriel. Which is why I wondered if there were still plans to move it because then there'd probably be no real need for a patch.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Fri May 27, 2011 4:32 pm

Well like I said there were plans to move the store, as of now i'm not sure. It seems the community has shrunk a bit over the last few months so I'm not sure who would be willing to move the store should Omegacron not resurface.

Hopefully when they announce tesv things will start moving again.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Fri May 27, 2011 3:08 am

Well that was my subtle hint that I've already moved the store via the OC patch, but figured you guys might want it since there was talk of relocating it outside the city before.

http://img410.imageshack.us/img410/2558/imports.jpg
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri May 27, 2011 2:19 am

Ha. Fantastic. Yeah I'm sure many of the Open City fanatics will find it useful. Which esp did you build off of, was it the mainfile or the addon?
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Fri May 27, 2011 1:47 pm

I'm assuming it was the main one. Used it as a master and the relocated site is a patch esp against it. The original location is still inside the city, but OC people won't ever see it there. I could have left it where you originally put it if Cheydinhal didn't have walls, but that's a whole other issue entirely :)
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Fri May 27, 2011 8:02 am

Apologies for the long delay ... some rl issues popped up (re: sh*tty economy). Is anyone still interested in this thing?


Yes and can't wait till its made for FCOM level list :bigsmile:
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Fri May 27, 2011 3:49 am

I'm assuming it was the main one. Used it as a master and the relocated site is a patch esp against it. The original location is still inside the city, but OC people won't ever see it there. I could have left it where you originally put it if Cheydinhal didn't have walls, but that's a whole other issue entirely :)



Perfect. If it's a seperate esp it should work with both versions (as both esps have the same name, the only difference is some extra items). If you wouldn't mind I'd love to have the file so I can upload it to the nexus. I'll be sure to update the thank you section of the readme as well :foodndrink:
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Fri May 27, 2011 7:40 am

I usually wait on mods but this one was too tempting,, and it is beatiful!!! Thanks for all the new gear,, as for favorites , Templar skirt and cowl,, ocean watcher,, Hlaalu council,,,nordic mail,,Sotha sils,,Vvardenfell orcish,,land dreugh,, Ordinator helms,,, Vivec helm,, WOW;)
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Fri May 27, 2011 4:49 am

It would be so awesome to have this integrated into leveled lists and made bashable so that they are seen on NPCs.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Fri May 27, 2011 4:25 pm

http://www.megaupload.com/?d=KVZJCLUO - The patch file for moving the store outside of Cheydinhal.

If you guys plan to make this move official, you'd want to load up Gecko, do a "merge to master", use your ESP as the master file, this patch as the second file and then let it do its thing. Once it's done and verified as working, you could then remove the original store location from the file. Up to you guys, it functions perfectly well as an Open Cities patch as-is.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Fri May 27, 2011 12:25 pm

I'm very interested in having the shop outside the city and I don't even use OC at this time (but may in the future use it again).

I just like things to not clutter the cities.

I tried (with my small brain) to do as Arthmmor suggested above. Using Gecko I
1. Made the Imports esp into an esm (because with Gecko you cannot merge an esp to a master that is an esp).
2. Changed the master of the OC+Imports patch to the newly created esm.
3. Merged to master - which made an esm.
4. Converted the esm back to an esp.

Then I got lost about what to delete and thought I should check the results in game and see if there were two shops. There were the one outside was locked and the one in the city was not locked but the door would not open. hmmm - me not modder.

So take this as a vote to create a version that is exterior based.
And further to get these out into leveled lists or at least maybe a few enchanted versions spread out in the world a la Adonnay, Nicoroshi, Dall, and others.

thanks

====================
[edit]
Well it seems that trying to just test the regular esp itself (using the add on version) I keep crashing when going into the interior. Yes, I made sure to get all downloads and all resources. Now will test with the regular one without the addon replacer.
====================
[edit 2]
Well the regular esp (non add on version) let me enter the establishment and I was able to shop some from the guy downstairs but crashed twice trying to talk the lady upstairs.

Oh and the door to the shop seems difficult to activate - as if only the window counts.

All this and the mod didn't need much cleaning that I recall - so I'm not sure about this thing.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Fri May 27, 2011 11:26 am

I'd KILL for a really nice implementation of the Nordic Mail Armor (the Skaal one) for Oblivion.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Fri May 27, 2011 7:09 am

I'd KILL for a really nice implementation of the Nordic Mail Armor (the Skaal one) for Oblivion.


There's one in this mod if that's what you mean (it lives up to my standards, anyway).
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

PreviousNext

Return to IV - Oblivion