So.. Vvardenfell is no more ?!

Post » Thu Dec 08, 2011 2:08 am

By the time of Skyrim, it seems Dunmer have almost scooped down to Khajiit level of poverty and nomadlife. The difference is, of course, that the Khajiit don't seem very bothered with their life at all, whereas the dunmer seem kinda miserable.


One of them says that it maybe wasn't the best Idea to leave Mournhold... If it were completely destroyed, together with the rest of Morrowind, he would not have said something like that, i think.
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roxxii lenaghan
 
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Post » Thu Dec 08, 2011 11:18 am

Ah how the Dunmer have fallen... I'm still digging for information in Skyrim on ongoing things in Morrowind (might be the only reason I'm playing it) but so far I've uncovered pretty much what the people on the forums know.

I'd really love a return to Morrowind. Maybe have the Neravarine return from his Akavir expedition and his quest will be to reclaim the homeland re-enstablish the houses or create new houses and whatnot.... I can only dream...
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Alan Cutler
 
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Post » Thu Dec 08, 2011 3:20 pm

Ah how the Dunmer have fallen... I'm still digging for information in Skyrim on ongoing things in Morrowind (might be the only reason I'm playing it) but so far I've uncovered pretty much what the people on the forums know.

I'd really love a return to Morrowind. Maybe have the Neravarine return from his Akavir expedition and his quest will be to reclaim the homeland re-enstablish the houses or create new houses and whatnot.... I can only dream...


Me as well!

I'd love to have a whole quest line where you help refugees return home and re-build. The shattered land would have it's own challenges and dangers, and you could have an actual influence on what the first settlement looks like.

That would make for a really awesome expansion. *hint hint Bethesda...allot of folks love Morrwind*

I really don't want to see ES turn into 'Game of Thrones' .*gag*

Keep the alien fantastic in ES...please.
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sharon
 
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Post » Thu Dec 08, 2011 3:37 am

See that's my main gripe with Skyrim, the Dunmer/Morrowind situation is very unclear and vague, there's contradictions everywhere.

From what I've gathered from the NPCs/books/etc so far:

-- The houses are gone, as are the Ashlanders (you know, seeing how they burned to death under the lava and ash...)
-- There is no central Dunmer government or leadership to speak of in a National sense. Small communites may have leaders but there is no overarching leadership of the race.
-- Vvardenfell situation unclear, possibly habitable if the lava/ash has settled, but everything is surely gone/in ruins.
-- Mainland Morrowind is unclear, we know it was invaded and conqurered by the Argonians, but nothing more than that. Far as I can tell, it's unclear if the Argonians are even still there.
-- One Dunmer NPC in particular (name eludes me, he chops wood in Riften) mentions coming from Mournhold and implies he might head back as Skyrim doesn't seem all that nice. This implies there is atleast some Dunmer presence in Morrowind still, even if the majority have scattered to Solstheim and elsewhere in Tamriel. (We see a fair chunk in Skyrim)
-- King Helseth's status is unknown.
-- The general state of their society is unclear. The Tribunal had been their gods since they became the Dunmer, several thousand years ago, and then they're gone. Very unclear what kind of state their religious views are in. Some still follow Daedric worship clearly but nothing to suggest the entire race took it up again after the Tribunal ended.

If I'm mistaken on any of that, please do correct me folks, I'm always happy to improve my TES lore knowledge, especially when it's my favourite race.

[My reply to another Dunmer related thread but spreading my wings, the more Dunmer brothers and sisters I interact with, the better. <3 ]
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Tai Scott
 
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Post » Thu Dec 08, 2011 4:42 am

One of them says that it maybe wasn't the best Idea to leave Mournhold... If it were completely destroyed, together with the rest of Morrowind, he would not have said something like that, i think.


As far as I know, Mournhold wasn't completely destroyed. Vvardenfell was (or at least rendered inhabitable).
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Naazhe Perezz
 
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Post » Thu Dec 08, 2011 5:46 am

Me as well!

I'd love to have a whole quest line where you help refugees return home and re-build. The shattered land would have it's own challenges and dangers, and you could have an actual influence on what the first settlement looks like.

That would make for a really awesome expansion. *hint hint Bethesda...allot of folks love Morrwind*

I really don't want to see ES turn into 'Game of Thrones' .*gag*

Keep the alien fantastic in ES...please.



This would be quite awesomely fantastic. Going back to the ruins of Balmora, or Ald Ruhn... Leading the Dunmer in re-establishing their civilization.

The alien feel of Morrowind was what drew me into the Elder Scrolls to begin with... It was just so strange, yet the cultures all felt very real and inspired. It'd be a shame to let all that world-building go to waste. I would very much like to return to that island I so fell in love with.
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Natasha Biss
 
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Post » Thu Dec 08, 2011 10:06 am

This would be quite awesomely fantastic. Going back to the ruins of Balmora, or Ald Ruhn... Leading the Dunmer in re-establishing their civilization.

Ald;Ruhn is likely wiped off the map. It fell during the Oblivion crisis and it isn't that far from Red Mountain.

The Dunmer civilization, as it was during TES 3, is likely all but gone as well (IMO). The Tribunal Temple was the core foundation of their way of life, and that's long gone. Their isolationist nature, extreme xenophobia. and petty inter-house squabbling is pretty much the center of their past problems, too. They were too unwilling to cooperate with each other or to ask for help to really make a stand against anything. It's no surprise they can be hit so hard despite being so battle-hardened. If they want to make a comeback as a strong civilization, they're going to have to change from how they used to be. They no longer have ALMSIVI to protect them from the rest of the world.
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Chloe Mayo
 
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Post » Thu Dec 08, 2011 1:17 am

Ald;Ruhn is likely wiped off the map. It fell during the Oblivion crisis and it isn't that far from Red Mountain.

The Dunmer civilization, as it was during TES 3, is likely all but gone as well (IMO). The Tribunal Temple was the core foundation of their way of life, and that's long gone. Their isolationist nature, extreme xenophobia. and petty inter-house squabbling is pretty much the center of their past problems, too. They were too unwilling to cooperate with each other or to ask for help to really make a stand against anything. It's no surprise they can be hit so hard despite being so battle-hardened. If they want to make a comeback as a strong civilization, they're going to have to change from how they used to be. They no longer have ALMSIVI to protect them from the rest of the world.


Indeed. The Nerevarine actually went a long way toward ending the old way of life, and successive disasters finished the job. It's kind of interesting that people want to see the Nerevarine return and "fix everything" when that character, no matter how conservative by Dunmer standards (I mean: Supporting slavery, member of House Telvanni, high-ranking member of the Tribunal Temple, etc), is a force for radical change, intentional or otherwise. Whatever Morrowind becomes in the future, it won't be exactly like it was in the past. It may be very different. This doesn't mean it'll turn out to be typical Western fantasy (although I am amused by the reference to Game of Thrones to imply this), but it won't be the Morrowind we saw in TESIII.
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Tasha Clifford
 
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Post » Thu Dec 08, 2011 3:50 pm

Indeed. The Nerevarine actually went a long way toward ending the old way of life, and successive disasters finished the job. It's kind of interesting that people want to see the Nerevarine return and "fix everything" when that character, no matter how conservative by Dunmer standards (I mean: Supporting slavery, member of House Telvanni, high-ranking member of the Tribunal Temple, etc), is a force for radical change, intentional or otherwise. Whatever Morrowind becomes in the future, it won't be exactly like it was in the past. It may be very different. This doesn't mean it'll turn out to be typical Western fantasy (although I am amused by the reference to Game of Thrones to imply this), but it won't be the Morrowind we saw in TESIII.


Remember the CoC and Sheogorath in Skyrim? My money is on the good old Nerevarine pulling off a similar feat.

Indoril Nerevar, hadrumpf.
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Spaceman
 
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Post » Thu Dec 08, 2011 2:15 pm

Could you elaborate on that? I can't seem to make sense of what you wrote.
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:)Colleenn
 
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Post » Thu Dec 08, 2011 3:55 pm

Could you elaborate on that? I can't seem to make sense of what you wrote.


Welcome to the lore forums!
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kennedy
 
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Post » Thu Dec 08, 2011 11:14 am

Yeah, I was here in 2002 actually - I've been here off and on. Mostly lurking.

But what did you mean?
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Marion Geneste
 
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Post » Thu Dec 08, 2011 12:33 am

This doesn't mean it'll turn out to be typical Western fantasy


Oblivion and Skyrim would like a word with you.
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Emily Jones
 
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Post » Thu Dec 08, 2011 8:07 am

Oblivion and Skyrim would like a word with you.

As would Arena and Daggerfall. Morrowind was really the odd one out (and maybe Redguard, but that's more due to racial issues than setting).
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jeremey wisor
 
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Post » Thu Dec 08, 2011 11:26 am

Have never seen nor read Game of Thrones (deduct as many geek points as you deem acceptable) so never quite follow when people compare that setting to TES (or what TES might be moving towards) - someone be kind enough to explain? I'd rather not read the entire wiki on Game of Thrones, not that interested.
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meg knight
 
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Post » Thu Dec 08, 2011 1:18 pm

I've read all of Song of Ice and Fire, but I'm not sure what they're referring to either. My guess would be the gritty, "low fantasy" realism that GoT is known for. I don't think that's a valid complaint, though - Tamriel has always had a dark streak, and it doesn't really detract from the "high" fantasy aspects.
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Eileen Collinson
 
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Post » Thu Dec 08, 2011 2:12 pm

Ald;Ruhn is likely wiped off the map. It fell during the Oblivion crisis and it isn't that far from Red Mountain.

The Dunmer civilization, as it was during TES 3, is likely all but gone as well (IMO). The Tribunal Temple was the core foundation of their way of life, and that's long gone. Their isolationist nature, extreme xenophobia. and petty inter-house squabbling is pretty much the center of their past problems, too. They were too unwilling to cooperate with each other or to ask for help to really make a stand against anything. It's no surprise they can be hit so hard despite being so battle-hardened. If they want to make a comeback as a strong civilization, they're going to have to change from how they used to be. They no longer have ALMSIVI to protect them from the rest of the world.


I understand all of that, but ruins are ruins. Look at Pompeii and Herculaneum.

Of course the Dunmer are going to have to reinvent their culture, and I think it would be cool to have a hand in it. It's clear that they cling to remnants of it in Skyrim.
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JD FROM HELL
 
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Post » Thu Dec 08, 2011 4:28 pm

There's a book in Skyrim written by a Dunmer that speaks of a slow invasion. Refugee's/Immigrants from Morrowind slowly filtering into Skyrim with plans of a quiet war so to speak.

I don't know what truth there is to it, but by the sounds of that one Author, not much has changed in the Dunmer train of thought.
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Britta Gronkowski
 
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Post » Thu Dec 08, 2011 10:35 am

In Infernal City, it explains the terrain around Vivec kind of. Pretty much ash and boiling water.
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Alexandra Louise Taylor
 
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Post » Thu Dec 08, 2011 2:21 pm

Indeed. The Nerevarine actually went a long way toward ending the old way of life, and successive disasters finished the job. It's kind of interesting that people want to see the Nerevarine return and "fix everything" when that character, no matter how conservative by Dunmer standards (I mean: Supporting slavery, member of House Telvanni, high-ranking member of the Tribunal Temple, etc), is a force for radical change, intentional or otherwise. Whatever Morrowind becomes in the future, it won't be exactly like it was in the past. It may be very different. This doesn't mean it'll turn out to be typical Western fantasy (although I am amused by the reference to Game of Thrones to imply this), but it won't be the Morrowind we saw in TESIII.


Not necessarily. The Nerevarine was involved in things beyond his personal influence, which is immediately my biggest problem with Tribunal... The events on Vvardenfell however would have been required. Without it the world would now be a big walking group of Corpus sufferers, and Akulakhan with members of the Sixth house standing around it, meanwhile Dagoth Ur would likely sit on top of the statue looking over the world thinking "I'm bored now... Maybe I shouldn't have given them all Corpus :(" after which he will probably cry like a little girl...

Now personally with my favorite Nerevarine I made sure to kill Helseth before going to Solstheim, cause I didn't like an imperial puppet on the throne of the Dunmer people. Still assuming he somehow survived trueflame hacking into him a dozen times, the Nerevarine will still be a source of great power in Morrowind. Afterall he or she is the Hortator of three great houses, that despite all should still have some power left in Morrowind, and could likely become Hortator of House Dres and House Indoril as well, depending on their actual status if he or she would just return. What Morrowind needs above all else is a uniting factor, something or someone to rally behind to rebuild and to strengthen themselves. Near everybody could fufill this role, whether it would be Vivec returning a prophet like Veloth the Nerevarine or somebody entirely new. They just need a hero of sorts to unite everbody and restore the damage. From that moment on it could go either way.

Now assuming that a hero like that won't appear, and it's unlikely that somebody will considering that a new game in Morrowind is very unlikely, Morrowind will likely never be the same. But it could still go in a million possible directions.
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Noely Ulloa
 
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Post » Thu Dec 08, 2011 2:41 am

The events on Vvardenfell however would have been required. Without it the world would now be a big walking group of Corpus sufferers, and Akulakhan with members of the Sixth house standing around it, meanwhile Dagoth Ur would likely sit on top of the statue looking over the world thinking "I'm bored now... Maybe I shouldn't have given them all Corpus :("


Not necessarily. In the Boethiah's Summoning Day thread, Dagoth was referenced as a sort of replacement-Lorkhan. It is not hard to picture the state of being he took his followers (particularly his stronger followers) into as a sort of collective consciousness/artificial CHIM-lite. He had enough different aspects of fate stacked against him that ultimately he had no possibility of success, and most likely would have done a hell of a lot of harm... but I must admit to being curious what it would have looked like, had he succeeded.
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Da Missz
 
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Post » Thu Dec 08, 2011 12:08 pm

Not necessarily. In the Boethiah's Summoning Day thread, Dagoth was referenced as a sort of replacement-Lorkhan. It is not hard to picture the state of being he took his followers (particularly his stronger followers) into as a sort of collective consciousness/artificial CHIM-lite. He had enough different aspects of fate stacked against him that ultimately he had no possibility of success, and most likely would have done a hell of a lot of harm... but I must admit to being curious what it would have looked like, had he succeeded.


Sorry, but could you please eleborate?

Dagoth Ur had the Heart of Lorkhan, the Kragnec tools, the power of a God and arguably most importantly Akulakhan, the second Numidian, he had an army of mindless followers a group of incredibly powerful Sixth house members all linked to the heart in a lesser extent then he himself was (at least I assume so) and a disease that slowly spread out turning everybody that could fight against him into mindless drooling idiots...

Unless some Aedra or Daedra would intervene directly I don't see how he could possibly lose, and even then I wouldn't be sure. Almalexia and Sotha Sil together did once beat Mehrunes Dagon. Dagoth Ur might very well have been capable of doing the same.
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lolly13
 
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Post » Thu Dec 08, 2011 2:15 pm

See that's my main gripe with Skyrim, the Dunmer/Morrowind situation is very unclear and vague, there's contradictions everywhere.

From what I've gathered from the NPCs/books/etc so far:

-- The houses are gone, as are the Ashlanders (you know, seeing how they burned to death under the lava and ash...)


best to reply to this here as its more straight Dunmer related everything else you said is spot on from what ive read

however i'd dispute the death of the ashlanders as
1) the ashlands were already fairly crap hard to see ashlanders unable to survive completely
2) ashlanders are nomads even Dunmer of the Grasslands were actually Ashlanders as such i'd say a large portion of Dunmer escaping Morrowind are actually Ashlanders as they would hold less attachment to the land itself and more to their way of life and as such would be less likely to stay

also note that it seems the Ashlander life style is far more likely to survive the destruction then the great houses and tribunal worship as its decentralised its hard to be of a "great house" when you loose most of your people and your influence the tribunal is dead and missing but to be an ashland tribe you only have to think a certain way and Deadra are most certainly alive and well
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KU Fint
 
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Post » Thu Dec 08, 2011 12:18 pm

I actually have hypothesized, that Bethesda writers gave the OK for Morrowind to be destroyed as a nice middle finger to everybody who still like morrowind better than their new games. I can just imagine them doing the thwirly mustache thing and laughing maniacally.
"Like Morrowind better than Oblivion and Skyrim, will you? "

Anywho, as was mentioned a couple of posts ago, the Neravarine was always a sign for change in the land and times of Morrowind, so a potential return to that character could actually be really interesting if done well (coughgetObsidiantowritethecharacters/storycough). There would be lots issues for the neravarine to resolve, not to mention gain once again the thrust of the dunmer, who've most probably forgotten of the Neravarine's existance, since 200+ years have passed since he left the shores of morrowind. Though I'm not sure about the longetivity of the average dunmer, I don't think they live 200+ years.

After having to prove him self once more, the neravarine will need to set out to re-enstablish the great houses or name his own new houses or something like that. Change needs to deffinitely happen. Unite the scattered dunmer, drive the Argonians/Thalmor/whoever out of the homeland and start rebuilding what can be rebuilt.
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Kira! :)))
 
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Post » Thu Dec 08, 2011 1:49 am

I actually have hypothesized, that Bethesda writers gave the OK for Morrowind to be destroyed as a nice middle finger to everybody who still like morrowind better than their new games. I can just imagine them doing the thwirly mustache thing and laughing maniacally.

Anywho, as was mentioned a couple of posts ago, the Neravarine was always a sign for change in the land and times of Morrowind, so a potential return to that character could actually be really interesting if done well (coughgetObsidiantowritethecharacters/storycough). There would be lots issues for the neravarine to resolve, not to mention gain once again the thrust of the dunmer, who've most probably forgotten of the Neravarine's existance, since 200+ years have passed since he left the shores of morrowind. Though I'm not sure about the longetivity of the average dunmer, I don't think they live 200+ years.

After having to prove him self once more, the neravarine should set out to re-enstablish the great houses or name his own new houses or something like that. Change needs to deffinitely happen. Unite the scattered dunmer, drive the Argonians/Thalmor/whoever out of the homeland and start rebuilding what can be rebuilt.


Dunmer can live up to 500+ years, so a great deal of them would still be alive. Add to that, that the people in a position of power could very possibly have survived. Ashlanders could still be alive. Everybody that supported the Tribunal temple would know who the Nerevarine was... Perhaps not personally but would have heard the stories at the very least. The artifacts that the Nerevarine had, like the moon-and-star the weapons from the Ashlanders and the items of the Hortator from the Great Houses would also prove a lot to everybody in a position of power doubting him/her.

For the rest of the Dunmer, well I'm sure they would know enough about of their own history, to have at the very least have heard about somebody that ended the blight, caused the death of the Tribunal (directly or indirectly), destroyed Dagoth Ur and restored ancestor/Daedric worship. With the state Morrowind is in, it would also be very likely that such a character would become a rallying cry faster then you can say "cliffracer"...

also from a game mechanic purpose it would be borin, because you'd already be in a position of power or at least be entitled to that position and you would already be very good in most skills and have some really high attributes, also and this is important you' would probably have to start out with some crazy ass weapons and armor. At the very least you would have Wraithguard and Sunder, the moon-and-start and I still think Keening as well, then you'd have Trueflame which is one kick ass flaming sword and a very lucky Septim...

As much as I would love it, it just doesn't sound like a very challanging game in terms of combat...
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Cedric Pearson
 
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