So.. Vvardenfell is no more ?!

Post » Thu Dec 08, 2011 8:49 am

He had enough different aspects of fate stacked against him that ultimately he had no possibility of success...


Dagoth Ur had the Heart of Lorkhan, the Kragnec tools, the power of a God and arguably most importantly Akulakhan, the second Numidian, he had an army of mindless followers a group of incredibly powerful Sixth house members all linked to the heart in a lesser extent then he himself was (at least I assume so) and a disease that slowly spread out turning everybody that could fight against him into mindless drooling idiots...

Unless some Aedra or Daedra would intervene directly I don't see how he could possibly lose, and even then I wouldn't be sure. Almalexia and Sotha Sil together did once beat Mehrunes Dagon. Dagoth Ur might very well have been capable of doing the same.


Essentially, Dagoth, like the Dwemer, managed to thoroughly anger... just about everyone. He had Talos/the Empire, Shor, Azura, and CHIM-ascending Vehk/the Tribunal (basically every power that intervenes on the mortal plane on a regular basis) conspiring to overthrow him. Plus a prophecy that his doom was sealed in the future, which he was well aware of... the entire time. The Nerevarine is basically the artificial construct of a UN Convention worth of separate powers united to overthrow a single leader.

All that said, they referred to it as the divine disease for a reason. It had debilitating effects on some, but brought others into a higher state that can easily be associated anologously with 9th Era http://www.imperial-library.info/content/kinmune, for example: "a dreamsleevishell... able to stream several live-wire mortal proxies at once... her mind an aggregate of the residual personalities of her last several users."

Basically, it was an experiment in futuristic CHIM-like collective consciousness, using transmissions through dreams, and through methods vaguely described in the http://www.imperial-library.info/content/morrowind-poison-song.
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Ally Chimienti
 
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Post » Thu Dec 08, 2011 12:19 pm

Essentially, Dagoth, like the Dwemer, managed to thoroughly anger... just about everyone. He had Talos/the Empire, Shor, Azura, and CHIM-ascending Vehk/the Tribunal (basically every power that intervenes on the mortal plane on a regular basis) conspiring to overthrow him. Plus a prophecy that his doom was sealed in the future, which he was well aware of... the entire time. The Nerevarine is basically the artificial construct of a UN Convention worth of separate powers united to overthrow a single leader.

All that said, they referred to it as the divine disease for a reason. It had debilitating effects on some, but brought others into a higher state that can easily be associated anologously with 9th Era http://www.imperial-library.info/content/kinmune, for example: "a dreamsleevishell... able to stream several live-wire mortal proxies at once... her mind an aggregate of the residual personalities of her last several users."

Basically, it was an experiment in futuristic CHIM-like collective consciousness, using transmissions through dreams, and through methods vaguely described in the http://www.imperial-library.info/content/morrowind-poison-song.


And yet I still don't see how that means he would have failed. Prophecies are vague by definition. Now of course Dagoth was aware of the Nerevarine prophecy, yet he still tried to fight the Nerevarine and stop it from coming true. Perhaps he never believed that the Nerevarine would really destroy the enchantments on the Heart so that he had nothing to really worry about, as he could always come back and submit then, if he lost that is. But he doesn't seem like the kind of guy that would fight a battle knowing full well he would lose it before he even started. So he had to believe he had an ability to overthrow the Nerevarine and thus Azura.

As for the Tribunal, their source of power came from his source. With him in control they would grow weaker and weaker while he grew stronger and stronger. He may never have been able to fully kill them, but he could make them very weak and nothing more then prisoners. Now Talos and the Empire are somewhat relevant, but did a Aedra ever directly intervene in anything until Akatosh did with ending the Oblivion crisis? I can't recall anything since the start of the 1st Era. So I don't see why Talos would, or even could?

The power of the Empire doesn't seem all that relevant to me, from a distance spread the disease use Akulakhan when you have too, and call it a day...
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RUby DIaz
 
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Post » Thu Dec 08, 2011 5:23 am

Oblivion and Skyrim would like a word with you.



As would Arena and Daggerfall. Morrowind was really the odd one out (and maybe Redguard, but that's more due to racial issues than setting).


Since I've played all these games I totally knew that. :D I was specifically talking about Morrowind, as I thought someone was expressing worry that Morrowind would become "typical western fantasy" although using Game of Thrones for that point of reference seems fairly odd to me.
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Myles
 
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Post » Thu Dec 08, 2011 8:16 am

Dunmer can live up to 500+ years


Woah, didn't know that. So then yes, the Neravarine wouldn't have to go through too much of a chore to re-instablish himself.

also from a game mechanic purpose it would be borin, because you'd already be in a position of power or at least be entitled to that position and you would already be very good in most skills and have some really high attributes, also and this is important you' would probably have to start out with some crazy ass weapons and armor. At the very least you would have Wraithguard and Sunder, the moon-and-start and I still think Keening as well, then you'd have Trueflame which is one kick ass flaming sword and a very lucky Septim...

As much as I would love it, it just doesn't sound like a very challanging game in terms of combat...


Yeah I thought about that too, it wouldn't be very challenging but, there's deffinitely things that could be done.

E.g. Let's say the Neravarine is coming back to Morrowind by ship. His ship gets attacked by patrolling argonian boats and he is captured and his ship is destroyed, easily getting rid of most of his magical equipment, for at least the time being (not to mention most of the daedric artifacts that came into his possesion most probably dissappeared on their own). True he will have high skills, but increasing the skill cap at 200 for e.g. would be sufficient. You just make the enemies tougher and it would make sense, since Morrowind now is a very tough land to call home. Or he could spend some time in prison and his skills will deteriorate. Either way, we're keeping true to the TES tradition of starting out in jail. After he gets out of prison he can go back looking for his equipment which half of it could be on the bottom of the sea and the other in the possesion of bad guys. It can be thought out, a bit better I guess, but basically that would work.

Also interesting to note, Keening makes an appearance in Skyrim, though it is not apparent if it is the real Keening or a fake one.
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Jennifer Rose
 
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Post » Thu Dec 08, 2011 9:53 am

And yet I still don't see how that means he would have failed.


Essentially, as usual, it is the metaphysical factors which are the most important. Vehk has his CHIM, I-win button in reserve. Azura has the return of Nerevar to "counter the seven curses of the unmourned house." Most important, however, is the fact that it is not a mythological coincidence that people who screw with the Heart come to really bad fates. In cases like this, the game is very, very rigged. It just so happens that the instrument of that fate was you, in this case.
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Kevan Olson
 
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Post » Thu Dec 08, 2011 2:39 am

Yeah I thought about that too, it wouldn't be very challenging but, there's deffinitely things that could be done.

E.g. Let's say the Neravarine is coming back to Morrowind by ship. His ship gets attacked by patrolling argonian boats and he is captured and his ship is destroyed, easily getting rid of most of his magical equipment, for at least the time being (not to mention most of the daedric artifacts that came into his possesion most probably dissappeared on their own). True he will have high skills, but increasing the skill cap at 200 for e.g. would be sufficient. You just make the enemies tougher and it would make sense, since Morrowind now is a very tough land to call home. Or he could spend some time in prison and his skills will deteriorate. Either way, we're keeping true to the TES tradition of starting out in jail. After he gets out of prison he can go back looking for his equipment which half of it could be on the bottom of the sea and the other in the possesion of bad guys. It can be thought out, a bit better I guess, but basically that would work.

Also interesting to note, Keening makes an appearance in Skyrim, though it is not apparent if it is the real Keening or a fake one.


Skills deteriate, but that much? That would be a feat to see... He would have to be in jail for a hundred years or more... And yeah I know about Keening but I choose to think it's a fake. Tougher enemies would svck by the way. You already killed a god (Dagoth Ur) a person near as powerful as one (Almalexia after the heart of Lorkhan left), possibly Vivec, an aspect of Hicrine or Hicrine himself, I'm not entirely sure on that one anymore so there aren't going to be things more powerful then that...

Essentially, as usual, it is the metaphysical factors which are the most important. Vehk has his CHIM, I-win button in reserve. Azura has the return of Nerevar to "counter the seven curses of the unmourned house." Most important, however, is the fact that it is not a mythological coincidence that people who screw with the Heart come to really bad fates. In cases like this, the game is very, very rigged. It just so happens that the instrument of that fate was you, in this case.


I must have missed that I-win button thing, when Vivec refused to use it against Dagoth Ur... Or I just don't understand what you mean, in which case could you explain it? Dagoth Ur did believe he could defeat the incarnate there has to be a reason for that.... And people that screw with the heart end up badly? The Tribunal ruled Morrowind unopposed for thousands of years, and got exactly what they wanted for most of that time. Sure a few hundred years or so svcked for at least one of them, but Vivec seemed to have accepted the svckyness and continued as he always did so it couldn't have been to bad for him. Sotha Sil doesn't seem to affected either, only Almalexia... So I don't know if it really turned out that bad for them... It just ended...
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Sarah Bishop
 
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Post » Thu Dec 08, 2011 5:04 am

best to reply to this here as its more straight Dunmer related everything else you said is spot on from what ive read

however i'd dispute the death of the ashlanders as
1) the ashlands were already fairly crap hard to see ashlanders unable to survive completely
2) ashlanders are nomads even Dunmer of the Grasslands were actually Ashlanders as such i'd say a large portion of Dunmer escaping Morrowind are actually Ashlanders as they would hold less attachment to the land itself and more to their way of life and as such would be less likely to stay

also note that it seems the Ashlander life style is far more likely to survive the destruction then the great houses and tribunal worship as its decentralised its hard to be of a "great house" when you loose most of your people and your influence the tribunal is dead and missing but to be an ashland tribe you only have to think a certain way and Deadra are most certainly alive and well


Fair point sir, fair point. That was probably the point I was giving more as my opinion rather than backed up strictly by in-game stuff.

You make a good arguement, and I would be inclined to agree.
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Charity Hughes
 
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