Vvardenfell Visages Compatible With Seperate Replacers?

Post » Sat May 28, 2011 7:50 am

I have a question about the mod from Telesphoros called Vvardenfell Visages. It's a pluginless head replacer that replaces every single vanilla head from all of the npc's (the vanilla npc's that is) As far as i can see it doesn't cover the beastraces.
Now i already use Alienslof's better beasts to replace the beasts. (i use the esp labelled with nac) I also use slof's vampire faces. My question is; is vvardenfell visages compatible with both of slof's replacers? Does it not override and works it with each other?
Here is the link to the mod: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5883

I see in the meshes folder of the mod some files that begins with b_v. Are those referring to vampires or is it just a random name for a file?

p.s. i have posted the same question also at GHF.
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Mel E
 
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Post » Sat May 28, 2011 10:15 am

Slof's vampire heads are already included with VV ;)
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Lewis Morel
 
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Post » Fri May 27, 2011 11:45 pm

Slof's vampire heads are already included with VV ;)


There is a seperate folder yes, which contains the heads ;)
However, i already use the seperate mod. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7939 i am talking about.
As far as i can see the meshes in VV are labelled with b_n and b_v and same goes with the seperate folder. The meshes in slof's mod begins with AS_vamp. I guess b_v is vampire? My main concern is will VV work with slof's vampire faces.

It seems that VV works together with better beast, as someone mentioned on GHF.
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Kayla Oatney
 
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Post » Fri May 27, 2011 6:33 pm

Well, it should. As long as the ESP is checked Slof's heads will take over the vanilla heads (Which have been directly replaced by VV). I don't understand why you just don't use the version included in VV? Unless there's a difference I'm not aware of, you'd be saving a plugin slot.
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Roddy
 
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Post » Sat May 28, 2011 4:33 am

Well, it should. As long as the ESP is checked Slof's heads will take over the vanilla heads (Which have been directly replaced by VV). I don't understand why you just don't use the version included in VV? Unless there's a difference I'm not aware of, you'd be saving a plugin slot.


Because i already use slof's one, it is already activated and now i want to add VV. In other words; i want to add VV to my already existing game.
Otherwise i would use the ones in VV yes, should i decide to start all over again ;)

My questions are been answered. At GHF Jac had clarified things out. VV is compatible with both replacers.
If a mod would be so kind to close this thread :)
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Katie Louise Ingram
 
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Post » Fri May 27, 2011 9:58 pm


My questions are been answered. At GHF Jac had clarified things out. VV is compatible with both replacers.
If a mod would be so kind to close this thread :)

I will indeed. :)
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N3T4
 
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