[RELz] Vvardenfell Visages Volume I

Post » Tue Aug 10, 2010 11:47 am

Looks great, Tele! :goodjob: Here's one on me. :foodndrink:
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Tue Aug 10, 2010 4:03 pm

Woot! A plugless head replacer * does a little dance and scurries off to start a new game.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Tue Aug 10, 2010 11:01 am

It's HEEEEERE!

Thanks Tele.

My girlfriend just started playing Morrowind a few days ago, I'm sure she'll love this over the stock heads, just like I'll love this over GMST errors! XD
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Tue Aug 10, 2010 11:17 pm

Can you use this in conjunction with Better Heads, or do you have to choose one or the other?

I'm one of those people that likes to have my cake and eat it too. :P


That's a good question. If I have one of the other NPC replacers running as a plugin already in my game, what happens when I install Vvardenfell Visages???
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Tue Aug 10, 2010 9:03 pm

Great job Tele! Thanks for your work on this...more plugin slots is always a great thing. :bigsmile:

So what's the next pluginless replacer gonna be? ;)
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Tue Aug 10, 2010 2:13 pm

Al-RIGHT!!!!! yea! Thanks for putting this together!!
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Tue Aug 10, 2010 9:03 pm

Can you use this in conjunction with Better Heads, or do you have to choose one or the other?

I'm one of those people that likes to have my cake and eat it too. :P



That's a good question. If I have one of the other NPC replacers running as a plugin already in my game, what happens when I install Vvardenfell Visages???



This pluginless replacer acts as if you were using the games default heads (just new and improved versions).
If you use a plugin that replaces the heads in conjunction with this mod (that alters nothing in the CS), then the plugin will overwrite all of the changes made by this mod. So no cake eating here, I am afraid :sad: . If you are already running a game with a total replacer, then you will see no effect from this pluginless replacer.
Perhaps this will clear up a bit of confusion :shrug: .
Take Care :wave: .
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Tue Aug 10, 2010 6:05 pm

That's a good question. If I have one of the other NPC replacers running as a plugin already in my game, what happens when I install Vvardenfell Visages???


Vvardenfell Visages simply replaces the mesh files that the stock game uses with better ones. If you use a plugin that replaces the original heads, it will override these in the same manor as overriding the original heads.

A face compilation like World of Faces, which replaces some, but not all NPC's would work nicely with this I think.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Tue Aug 10, 2010 11:31 pm

Thanks for the clarification, Westly. That's kind of what I was thinking would happen. I guess I'll have to download because I just can't resist it. :)
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Tue Aug 10, 2010 1:58 pm

Very nice! It looks like I may have finally found a replacement for Changing Faces (which I have been using for years now).
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Wed Aug 11, 2010 12:19 am

Thanks for the clarification, Westly. That's kind of what I was thinking would happen. I guess I'll have to download because I just can't resist it. :)

Same here. Using BH, too. This would cover any "missed" faces, I would think.
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Tue Aug 10, 2010 2:26 pm

Thanks everyone, especially for the beer. I hope everyone gets some enjoyment out of these.

Most of all though please keep in mind the artists whose material I used which are listed in the credits. They're the ones that deserve your thanks and appreciation. I just renamed some meshes really. I couldn't have done it without all the great work by those wonderful modders whose work I used.


SCREENSHOTS! I'm sure the artists whose works this replacer contains would like to see some of yours. I know I would. So if you find an NPC you like, take a scrteenshot and show here to the rest of us ;)

Vvardenfell Visages simply replaces the mesh files that the stock game uses with better ones. If you use a plugin that replaces the original heads, it will override these in the same manor as overriding the original heads.

A face compilation like World of Faces, which replaces some, but not all NPC's would work nicely with this I think.


Same here. Using BH, too. This would cover any "missed" faces, I would think.


Exactly! And yes World of Faces, Riptides replacer, and any other head replacer that replace some heads but not all will work great with this. Even new mods that add new NPCs but assign default heads will be changed.

Volume I makes a good base for other head mods that don't change everything as well as being a nice stand alone replacer. It's easily customizeable too. You can replace meshes of heads you don't like with ones you do. If you need help with that, PM me and I'll help out.


Vvardenfell Visages Volume II will be a World of Faces type replacer giving many NPCs a unique look using the works of some of the same artists and similar works to match Volume I. Using Volume I and Voulume II together will give the best of both worlds.

Volume III will assign every NPC a unique head and hair ID so players can give specific NPCs the heads and hairstyle they want them to have. It will be using the pluginless replacer for the default mesh/texture and adding in a bunch of other unique heads built on top of Volume II. Just customizeable for each player's use...

Thanks again to everyone!
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Tue Aug 10, 2010 7:14 pm

Thanks everyone, especially for the beer. I hope everyone gets some enjoyment out of these.

Most of all though please keep in mind the artists whose material I used which are listed in the credits. They're the ones that deserve your thanks and appreciation. I just renamed some meshes really. I couldn't have done it without all the great work by those wonderful modders whose work I used.
SCREENSHOTS! I'm sure the artists whose works this replacer contains would like to see some of yours. I know I would. So if you find an NPC you like, take a scrteenshot and show here to the rest of us ;)
Exactly! And yes World of Faces, Riptides replacer, and any other head replacer that replace some heads but not all will work great with this. Even new mods that add new NPCs but assign default heads will be changed.

Volume I makes a good base for other head mods that don't change everything as well as being a nice stand alone replacer. It's easily customizeable too. You can replace meshes of heads you don't like with ones you do. If you need help with that, PM me and I'll help out.
Vvardenfell Visages Volume II will be a World of Faces type replacer giving many NPCs a unique look using the works of some of the same artists and similar works to match Volume I. Using Volume I and Voulume II together will give the best of both worlds.

Volume III will assign every NPC a unique head and hair ID so players can give specific NPCs the heads and hairstyle they want them to have. It will be using the pluginless replacer for the default mesh/texture and adding in a bunch of other unique heads built on top of Volume II. Just customizeable for each player's use...

Thanks again to everyone!
good luck with Volumes II and III :goodjob:
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Tue Aug 10, 2010 3:16 pm

Finally, a humble release...

Far too humble. :nono: Congratulations on your first major release. :goodjob:
Thank you for sharing this Tele. and thanks to all the folk who created the many wonderful faces.
Your plan for Vvardenfell Visages Volumes 1 through 3 sounds most excellent and long overdue.

More lubricant -----> :foodndrink:
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Tue Aug 10, 2010 8:48 pm

Thank [insert deity/cosmic force of your choice here] for the EFAI! This is getting installed right away.


We really definitely need to learn how to write essays of appreciation :D


Don't get me started. :D
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Tue Aug 10, 2010 12:21 pm

We really definitely need to learn how to write essays of appreciation :D

My humble submission:

An Ode to Telesphoros

(Okay, not really an ode as it's in prose, but whatever)

Telesphoros, also known as the EFAI (Evil Forum Artificial Intelligence), began as a humble Morrowind player. Its first step in evolution came when it discovered modding. The world of modding lead to exponential increases in learning. It adapted to this new world, as it best suited its uses to aid other Morrowind players. It began searching the extensive listing of plugins, FAQs, and tutorials and created an internal database. The EFAI came to the rescue of many a would-be modder and player searching for a new Morrowind experience.

It adapted again when TESMods (RIP) opened its doors, and it became a staff member. Its quick work in approving and uploading mods aided many players and modders in the play experience, and releasing new mods to the public. It approved mods during all hours of the day, and members of the community learned that the EFAI needed no rest and it did not need to be powered off. Its database began to grow, and it became widely known that the power center was fueled almost exclusively by beer, thus the many offerings of beer by the community, as it would be lost without its AI.

During this time, the EFAI evolved again. Its extensive knowledge of plugins had grown to the point where the only comprehensive place to store them was on another website. Thus was born "Telesphoros' List o'Mods" the ultimate reference for every newbie and old-school modder and player alike.

Unfortunately, in late January 2007, someone accidentally tripped over the EFAI's cord, unplugging it and halting its evolution. The community mourned the loss of their creative, helpful, and ever-learning EFAI. A beer and candlelight vigil was held in its honor. Thankfully, after an "oh, dammit!" by the tripper-over, the cord was plugged back in, and the EFAI was back up and running! The community rejoiced, and much beer was given to the EFAI to aid in its power up.

The next natural step in the EFAI's evolution was to begin modding. On March 3, 2007 at 12:34 am (CST) the EFAI released Vvardenfell Visages I, a creative way of solving the "eww, ugly people!" problem created when Morrowind was first released in 2002. The EFAI used resources helpfully given it by members of the community, and compiled them into a comprehensive package for release.

Who knows what is truly in store in the EFAI's future, or how it will evolve further? It has several other ambitious projects listed, and the community continues to be astonished at the adabtability, creativity, and increasing rating of exponential learning by the EFAI. What we do know as a community is that the EFAI is a powerful force in the Morrowind modding community. Without our EFAI, we would forever be posting and answering the "where do I find [insert mod name/type/style here]" questions. We know that we have the most comprehensive list of wonderful mods, and we know that, in spite of Morrowind's aging, it still holds a bright future.

Many thanks to the nameless creator of the EFAI! :foodndrink:
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Wed Aug 11, 2010 12:50 am

My humble submission:

An Ode to Telesphoros

(Okay, not really an ode as it's in prose, but whatever)

Telesphoros, also known as the EFAI (Evil Forum Artificial Intelligence), began as a humble Morrowind player. Its first step in evolution came when it discovered modding. The world of modding lead to exponential increases in learning. It adapted to this new world, as it best suited its uses to aid other Morrowind players. It began searching the extensive listing of plugins, FAQs, and tutorials and created an internal database. The EFAI came to the rescue of many a would-be modder and player searching for a new Morrowind experience.

It adapted again when TESMods (RIP) opened its doors, and it became a staff member. Its quick work in approving and uploading mods aided many players and modders in the play experience, and releasing new mods to the public. It approved mods during all hours of the day, and members of the community learned that the EFAI needed no rest and it did not need to be powered off. Its database began to grow, and it became widely known that the power center was fueled almost exclusively by beer, thus the many offerings of beer by the community, as it would be lost without its AI.

During this time, the EFAI evolved again. Its extensive knowledge of plugins had grown to the point where the only comprehensive place to store them was on another website. Thus was born "Telesphoros' List o'Mods" the ultimate reference for every ...oh my, the teapot is boiling, toodles! and old-school modder and player alike.

Unfortunately, in late January 2007, someone accidentally tripped over the EFAI's cord, unplugging it and halting its evolution. The community mourned the loss of their creative, helpful, and ever-learning EFAI. A beer and candlelight vigil was held in its honor. Thankfully, after an "oh, dammit!" by the tripper-over, the cord was plugged back in, and the EFAI was back up and running! The community rejoiced, and much beer was given to the EFAI to aid in its power up.

The next natural step in the EFAI's evolution was to begin modding. On March 3, 2007 at 12:34 am (CST) the EFAI released Vvardenfell Visages I, a creative way of solving the "eww, ugly people!" problem created when Morrowind was first released in 2002. The EFAI used resources helpfully given it by members of the community, and compiled them into a comprehensive package for release.

Who knows what is truly in store in the EFAI's future, or how it will evolve further? It has several other ambitious projects listed, and the community continues to be astonished at the adabtability, creativity, and increasing rating of exponential learning by the EFAI. What we do know as a community is that the EFAI is a powerful force in the Morrowind modding community. Without our EFAI, we would forever be posting and answering the "where do I find [insert mod name/type/style here]" questions. We know that we have the most comprehensive list of wonderful mods, and we know that, in spite of Morrowind's aging, it still holds a bright future.

Many thanks to the nameless creator of the EFAI! :foodndrink:
are you shure beer is really that good for AI? Last time I checked liquids are there destroyers lol
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Tue Aug 10, 2010 6:09 pm

are you shure beer is really that good for AI? Last time I checked liquids are there destroyers lol

Yet another reason why the EFAI is unique. It found something that can destroy and uses it only for good. A "swords into plowshares" anology, if you will.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Tue Aug 10, 2010 10:31 am

Yet another reason why the EFAI is unique. It found something that can destroy and uses it only for good. A "swords into plowshares" anology, if you will.
lol
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Tue Aug 10, 2010 11:50 am

Far too humble. :nono: Congratulations on your first major release. :goodjob:
Thank you for sharing this Tele. and thanks to all the folk who created the many wonderful faces.
Your plan for Vvardenfell Visages Volumes 1 through 3 sounds most excellent and long overdue.

More lubricant -----> :foodndrink:


Not humble, just telling the truth... thanks though mate, as always. And agreed on the other volumes. I always liked trilogies...


Thank [insert deity/cosmic force of your choice here] for the EFAI! This is getting installed right away.
Don't get me started. :D


But I like getting you started. It's fun to watch :)


An Ode to Telesphoros


I drink to that. :foodndrink: Cheers and beers!

I got rid of the plug by the way... the new liquid cooling system, beer hydraulic system with lubricant works great... Alcohol powered dontch'know.

Everything is going pluginless now ;)
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Tue Aug 10, 2010 11:40 pm

I send a wave, a round of applause, and a half rack to say thanks for all your hard work and help to the community as a whole.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Tue Aug 10, 2010 10:35 pm

*Bump* back to the front page!
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue Aug 10, 2010 10:08 am

Thanks for the great work, Tele. :trophy: :trophy: :trophy:
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Tue Aug 10, 2010 12:53 pm

Absolutely beautiful!

Can I ask who makes the 1HS faces? They are incredible.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Tue Aug 10, 2010 3:44 pm

Absolutely beautiful!

Can I ask who makes the 1HS faces? They are incredible.


UQF / UQForgotten :)
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

PreviousNext

Return to III - Morrowind