[RELz] WAC - Elsweyr Anequina patch

Post » Wed Sep 01, 2010 4:33 pm

This patch will add some animals from WAC into Elsweyr.
I haven't tried it yet, but I see no reason why it wouldn't work as intended.
Feedback is welcome, comments on possible changes also. http://www.gamesas.com/index.php?/topic/1144697-relz-wac-elsweyr-anequina-patch/page__p__16730491&#entry16730491

All original Elsweyr Anequina creatures are left on the lists, nothing is removed. Also I haven't edited Ragasha or minotaur lists, though I think that I'll maybe add some WAC goblins and gnolls, maybe ogres or maybe even regular animals. Bandits and other NPC lists are also untouched and I think I won't touch those.

http://tesnexus.com/downloads/file.php?id=35817

Spoiler
Please take screenshots of WAC animals in Elsweyr and upload them here! :)
Official release thread is http://www.gamesas.com/index.php?/topic/1144697-relz-wac-elsweyr-anequina-patch/.
*************************************
WAC - Elsweyr Anequina patch - ReadMe
*************************************
This is version 0.1
*************************************

0. Requirements:
************************
This mod requires:
- Oblivion 1.2.0416
- http://waalx.com/RealSwordsForum/index.php?c=3&sid=754e26be303b84276cde2365ef1c4295 (WAC.bsa & Waalx Animals & Creatures.esm).
- http://tesnexus.com/downloads/file.php?id=25023
- http://wryemusings.com

1. Description:
************************
This little mod adds some animal levelled lists from Waalx Animals & Creatures into some levelled lists of Elsweyr Anequina.

More detailed, there are levelled lists in Elsweyr Anequina that cover several basic regions: Savannah, Badlands, Jungle, Sand Desert, Forest, Swamp and some waters.
Here's what I added to lists:
- Savannah: cheetah, gazelle, gemsbok, generuk, zebra, warthog, pheasant, zebra horse, bongo, blue wildebeest, red lion, white lion, man eater lion, terror bird, dingo, hyena, maned wolf, black rabbit, rhino

- Badlands: cheetah, gazelle, muflon, pheasant, zebra horse, bongo, red lion, zeflon, man eater lion, terror bird, hyena, maned wolf, black rabbit

- Jungle: generuk, zebra, tiger, razorback, pheasant, panther, zeflon, wild cat, hyaenodon, jaguar, black jaguar, unicorn deer, venison, black rabbit

- Sand Desert: cheetah, gazelle, gemsbok, zebra horse, man eater lion, red lion, blue wildebeest, terror bird, dingo, hyena, maned wolf

- Forest: gazelle, gemsbok, generuk, zebra, warthog, tiger, razorback, bongo, blue wildebeest, Red lion, zeflon, man eater lion, armless, dingo, black crow, hyena, maned wolf, chipmunk, jaguar, black jaguar, unicorn deer, black rabbit

- Swamp: worthog, tiger, crocodile, panther, crabs, zeflon, equs horse, lizard, king rat, hyaenodon, cray fish, brown caiman, black caiman, jaguar, black jaguar, venison

- to various water and sea lists are added variety of sharks, crabs and crayfish, caimans and crocodiles.


2. Installation:
************************
First, make sure that requirements are fulfilled.
- WAC is installed and Waalx Animals & Creatures.esm activated
- Elsweyr the deserts of Anequina is installed and ElsweyrAnequina.esp is activated

Now, just put WAC - Elsweyr Anequina.esp in your Data folder, start Wrye Bash, rebuild your Bashed patch and merge WAC - Elsweyr Anequina.esp into it.

If you don't know how to merge patch, check out this link:
http://wryemusings.com/Wrye%20Bash.html#MergePatches

Note: If you are not using other WAC plugins but 'Waalx Animals & Creatures.esm', you'll need to either:
- rename 'WAC.bsa' to match the name of any loaded plugin (for example 'ElsweyrAnequina - WAC.bsa')
or
- Edit Oblivion.ini (found in My Documents\My Games\Oblivion usually) by adding , WAC.bsa at the end of the line that starts with sArchiveList= ...


3. Conflicts & issues:
************************
Currently, there are no conflicts, and if you use this mod according to instructions (merged in the Bashed Patch) - there won't be any.
I'll form possible issues section as FAQ:
1. I get missing meshes instead of the animals!
First check Installation instructions again and check that you have followed them. Maybe you use only WAC master file without other WAC plugins? In that case, read the Note in installation section.

4. Permissions:
************************
Everyone is free to edit, merge and reupload this mod, as long credit is given.

5. Authors, credits and contact:
****************************************
Author & contact:
"washington" at official Bethesda forums: http://www.gamesas.com/bgsforums

Waalx (http://waalx.com)
Iliana
Wrye and others that continue to support and develop Wrye Bash
TheNiceOne for help

6. Version info:
**********************
This is version 0.1

7. Version change log:
**************************
This is first version.

********************************
*** Thank you for reading***
********************************




User avatar
Joey Avelar
 
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Post » Wed Sep 01, 2010 12:10 pm

I'll pull this out separately as this is what I want opinions discussed in the most.

More detailed, there are levelled lists in Elsweyr Anequina that cover several basic regions: Savannah, Badlands, Jungle, Sand Desert, Forest, Swamp and some waters.
Here's what I added to lists:

- Savannah: cheetah, gazelle, http://tesnexus.com/downloads/images/35817-2-1291575913.jpg, http://tesnexus.com/downloads/images/35817-4-1290947903.jpg, zebra, warthog, pheasant, http://tesnexus.com/downloads/images/35817-5-1290947903.jpg, bongo, http://tesnexus.com/downloads/images/35817-1-1290948238.jpg, http://tesnexus.com/downloads/images/35817-1-1291242232.jpg, white lion, man eater lion, terror bird, dingo, hyena, maned wolf, black rabbit, rhino

- Badlands: cheetah, http://tesnexus.com/downloads/images/35817-1-1291248063.jpg, muflon, pheasant, zebra horse, bongo, red lion, zeflon, http://tesnexus.com/downloads/images/35817-3-1290947903.jpg, http://tesnexus.com/downloads/images/35817-1-1291237125.jpg, hyena, http://tesnexus.com/downloads/images/35817-1-1290992364.jpg, black rabbit

- Jungle: generuk, zebra, tiger, razorback, pheasant, panther, zeflon, wild cat, hyaenodon, jaguar, black jaguar, unicorn deer, venison, black rabbit

- Sand Desert: cheetah, http://tesnexus.com/downloads/images/35817-2-1291248063.jpg, http://tesnexus.com/downloads/images/35817-1-1291575913.jpg, zebra horse, man eater lion, red lion, http://tesnexus.com/downloads/images/35817-1-1290947902.jpg, terror bird, dingo, http://tesnexus.com/downloads/images/35817-2-1290947903.jpg, maned wolf

- Forest: gazelle, gemsbok, generuk, zebra, warthog, tiger, razorback, bongo, blue wildebeest, Red lion, zeflon, man eater lion, armless, dingo, black crow, hyena, maned wolf, chipmunk, jaguar, black jaguar, unicorn deer, black rabbit

- Swamp: worthog, tiger, http://tesnexus.com/downloads/images/35817-4-1291248064.jpg, panther, crabs, zeflon, equs horse, lizard, king rat, hyaenodon, cray fish, brown caiman, http://tesnexus.com/downloads/images/35817-3-1291248063.jpg, jaguar, black jaguar, venison

- to various water and sea lists are added variety of http://tesnexus.com/downloads/images/35817-1-1291074592.jpg, crabs and crayfish, caimans and http://tesnexus.com/downloads/images/35817-4-1291074593.jpg.
http://tesnexus.com/downloads/images/35817-2-1291074593.jpg, http://tesnexus.com/downloads/images/35817-3-1291074593.jpg...
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Wed Sep 01, 2010 11:00 am

THANK YOU

WAC needs love and Elsweyr needs content.

My character is in Windfall right now - will be heading to Elsweyr once back.
User avatar
quinnnn
 
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Post » Wed Sep 01, 2010 10:57 pm

Yeah this is awesome
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Daniel Brown
 
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Post » Wed Sep 01, 2010 4:15 pm

Could someone please post an ingame screenshot from Elsweyr regions to Nexus?
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Lizzie
 
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Post » Wed Sep 01, 2010 5:28 pm

This is indeed good news. I was just riding through Elsweyr and thought WAC would perfectly fit in there.
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Cccurly
 
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Post » Wed Sep 01, 2010 11:29 am

Could someone please post an ingame screenshot from Elsweyr regions to Nexus?


If someone could do this it would be awesome and I'd be very happy. Either upload it to Nexus, or just post it here. I went from Corinthe to Duncori walk, but all I encountered was couple of red boars.
I don't know if I'll play this weekend and my PC is too crappy to take a horse and make a speed run photo safari through Elsweyr.
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Lloyd Muldowney
 
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Post » Thu Sep 02, 2010 12:52 am

If someone could do this it would be awesome and I'd be very happy. Either upload it to Nexus, or just post it here. I went from Corinthe to Duncori walk, but all I encountered was couple of red boars.
I don't know if I'll play this weekend and my PC is too crappy to take a horse and make a speed run photo safari through Elsweyr.

I uploaded a couple of images to the User Uploads section. Nothing too fancy, since I'm playing without extra shaders and on a medium resolution.
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Natasha Callaghan
 
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Post » Thu Sep 02, 2010 1:51 am

Thanks, they are awesome! :D
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Erin S
 
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Post » Thu Sep 02, 2010 12:19 am

I have updated http://www.gamesas.com/index.php?/topic/1144697-relz-wac-elsweyr-anequina-patch/page__p__16730491&#entry16730491 with some pictures from Nexus.
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Mark Churchman
 
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Post » Wed Sep 01, 2010 9:51 pm

With all the risk of having three posts in a row, I'll say that now maybe some quest mini mods could be made involving Hunter's Guild and all these cool new animals.

There hasn't been any comments on the structure of the lists, but are there any suggestions about untouched lists like Minotaurs for example?
I was thinking that maybe WAC's special http://waalx.com/Downloads/blackgoblins.jpg, http://waalx.com/Downloads/gnolls.jpg and http://waalx.com/Downloads/ogrefamily.jpg could go there too. There are also things like greenies, greylings, demonlings and plethora of various imp based iterations. I don't care much about them, but I'd like to hear others.
Also, WAC has bunch of different spiders that I haven't included into Elsweyr spider lists.
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Tha King o Geekz
 
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Post » Wed Sep 01, 2010 11:40 am

Have not gone to Elsewyr but use WAC in Tamriel and I really like the changes. However, some animals do not fit too well into the overall scheme (like the deer/zebra hybrid or a rhino in the forrest). Wil you consider breaking out particular creature groups into separate plugins?

And what was it with the smurfs that killed me in the testinghall? Was that WAC? If it was, well, that is wacked :)
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gandalf
 
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Post » Wed Sep 01, 2010 12:00 pm

This patch doesn't affect Cyrodiil. In fact if you don't use WAC esp files, but only WAC esm, Elsweyr and this patch you will only have these animals in Elsweyr.

You are mentioning yebra and rainbow deer. Rainbow deer should be equivalent to okapi, I think. But I left out both of these animals from this patch because I don't like them personally. :)

Yes, testinghall almost got my head too. Smurfs, greenis, greylings, ... these all little creatures are also from WAC. While they look cool to me (ok, smurfs are a bit over the top), I think they are too much of nuisance, at least in way they are currently implemented.
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ezra
 
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Post » Wed Sep 01, 2010 4:05 pm

I'm not a fan of them either and I've heard a few others say as much. Kind of immersion breaking.

Wondering how difficult it would be to use the format MMM used to remove them like MMM does for things like No Carrion Rats, No Balrogs, etc.
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Claudia Cook
 
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Post » Thu Sep 02, 2010 1:27 am

congratz on getting hot files on the nexus washington! :D
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Juanita Hernandez
 
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Post » Wed Sep 01, 2010 4:42 pm

Do I really have to register to download the WAC mod?
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IM NOT EASY
 
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Post » Thu Sep 02, 2010 12:43 am

Do I really have to register to download the WAC mod?

Yes, and in case anyone else says that I have to mention it in description, here you go:
1. You have to register to www.gamesas.com to reply to this thread
2. You have to register on tesnexus.com to download Elsweyr - the desert of Anequina
3. You have to register on waalx.com to download Waalx Animals and Creatures

Big deal, huh?

Psymon, I don't know how MMM does it exactly, but for WAC it's easy to do. Just make a patch that removes unwanted from levelled lists. Or set their lists to have 0% chance to appear.

@John - pretty cool, huh? :D I was very much surprised and confused how did it end up there.
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Danger Mouse
 
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Post » Wed Sep 01, 2010 9:24 am

Yes, and in case anyone else says that I have to mention it in description, here you go:
1. You have to register to www.gamesas.com to reply to this thread
2. You have to register on tesnexus.com to download Elsweyr - the desert of Anequina
3. You have to register on waalx.com to download Waalx Animals and Creatures

Big deal, huh?

Psymon, I don't know how MMM does it exactly, but for WAC it's easy to do. Just make a patch that removes unwanted from levelled lists. Or set their lists to have 0% chance to appear.

@John - pretty cool, huh? :D I was very much surprised and confused how did it end up there.


its there because it deserves to be! brings integration of 2 very popular mods together
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carla
 
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Post » Wed Sep 01, 2010 10:18 pm

Seems like some users are having problems with missing meshes. So far, main suspect is that WAC.bsa doesn't work without WAC.esp.
What was it about BSA files, they have to be named same as loaded file, right?

So, renaming BSA to "Waalx Animals & Creatures.bsa" and having "Waalx Animals & Creatures.esm" loaded should work, right?

Would other option be adding ",WAC.bsa" to the end of this line "sArchiveList= ..." in Oblivion.ini?
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Emma Copeland
 
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Post » Wed Sep 01, 2010 11:18 pm

i tried adding it to my .ini but got nothing, still missing meshes. i just ended up loading WAC.esp into it. im not sure if renaming the bsa to Waalx Animals and Creatures.bsa would work, i tried that my LLO but got a ton of missing meshes. something to consider adding Washington if all else fails just unpack it :shrug:
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Robert Bindley
 
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Post » Wed Sep 01, 2010 2:00 pm

Waalx Animals and Creatures.bsa

... i tried that my LLO but got a ton of missing meshes...


Waalx Animals & Creatures.esm

Did you maybe wrote the name wrong? That would surely caused missing meshes.
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Kevin Jay
 
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Post » Wed Sep 01, 2010 8:57 pm

Waalx Animals & Creatures.esm

Did you maybe wrote the name wrong? That would surely caused missing meshes.


I changed WAC BSA to ElsweyrAnequina - WAC, it solved the problem for me.
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amhain
 
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Post » Wed Sep 01, 2010 12:21 pm

Waalx Animals & Creatures.esm

Did you maybe wrote the name wrong? That would surely caused missing meshes.

nah i copy pasted the name from the .esm to the .bsa :P
im much to lazy to type things when i can cut/paste
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Leilene Nessel
 
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Post » Wed Sep 01, 2010 2:48 pm

I changed WAC BSA to ElsweyrAnequina - WAC, it solved the problem for me.

Really? I guess it's also a solution, now ElsweyrAnequina.esp activates the BSA.
But what interests me is, why wouldn't esm activate it?


nah i copy pasted the name from the .esm to the .bsa :P
im much to lazy to type things when i can cut/paste


Ok! :)

Edit: Seems that adding WAC.bsa in Oblivion.ini works.
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Josh Lozier
 
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Post » Wed Sep 01, 2010 1:11 pm

Edit: Seems that adding WAC.bsa in Oblivion.ini works.

really? any .bsa i add to my .ini wont load, i need either an .esp with the same name or to unpack it...
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Nathan Risch
 
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