WAC-ME (Waalx Animals & Creatures - Morrowind Edition)

Post » Tue Nov 05, 2013 10:14 am

Hey!

I'm working on some stuff for Morrowind at the moment. I'm not going to do something as extensive for WAC-ME as I did for WAC for Oblivion, but there's still some interesting stuff coming I guess :smile:

This is a copy of http://waalx.com/RealSwordsForum/viewtopic.php?f=25&t=1914:

Hola!

I'm in Roatan, Honduras since a few months now, waiting for the low-season to end and start to work as a scuba-diving instructor. There's not much to do around here, so I played Morrowind a bit. And of course I had to port of few things of mine from Oblivion, a backward thing if you will...

Anyway, after a while, I grew bored with some mods I have installed for Morrowind, and started to patch them, and slowly add some stuff, and then more stuff, and more. Up to a point where I made a considerable amount of crap, and decided to evolve it into something...bigger.

So far I ported some things of WAC into Morrowind, changing it and adapting where I can. Of course I cannot use anything that is directly from Oblivion like the modified creatures models I made for WAC, but in my opinion many of the things I did for it like the textures of the creatures where pretty much new stuff.

For instance, the big cats of WAC; the textures I made for them where like 98% changed. So I took what creature in Morrowind could suit a feline most - in this case the wolf from Bloodmoon, and changed the model, made a few new heads animations, and slapped most of the WAC big cat textures on that with a little changes here and there to account for the new UV I created. It work. Mostly.

The nature of Morrowind being different from Oblivion I won't be making as much beasts as I did for WAC. Yet I'm slowly working on different stuff that start to look promising in my opinion.

I will post a few example pics of what I got later-on, but lets say that for now there is:

- Most Big cats from WAC in a new form.
- RealSwords Dunmer is in. (I won't be porting the whole of RealSwords. Only what I like most) I mourn the loss of my scabbards a lot.
- Many of WAC deer species.
-Placing daggers and bags on the belts or many cuirass, outifts, and all robes.
...

on the new side:

- An array of bandits outfits and armours. 168 armour parts & more. (they look far better and there's much more than what I made for Oblivion)
- A new Warg model, (also look wayyyy better than my Oblivion one). Also re-texture and model adjustment of the Bloodmoon wolves.
- A playable Gnoll race, based on my Oblivion Gnolls
- A Wyvern thing based on the cliffracers, but it look more like a dragon.

- And goblins. Lets start with what I'm currently on at the moment... Left is Vanilla Morrowind (Tribunal) goblin, right is mine.
Notice the helm that my goblin is wearing, it's inspired by the one used by Oblivion's goblins... I remade it from scratch. Funny thing is that what I'm doing now look a lot more polished than the Oblivion stuff I made. I take it slow, instead of fast with high volume. And also most of what I do now are either completely new of so heavily modified that it's not the same thing anymore.
Like this Goblin. The head is a new custom model, and the body have been remapped and I hand painted all new textures from scratch also. I started by doing the gobs from the base, I made the model 00 completely naked safe a loincloth.

This is the first armoured version:

http://waalx.com/Downloads/goblin_comp2.jpg

http://waalx.com/Downloads/goblin_comp1.jpg

This is the goblin head model, with a few variations on the second row. Of course, as in WAC for Oblivion there will be many different heads on the goblins.

http://waalx.com/Downloads/goblinhead_1.jpg

The goblin helms I have so far. The 3 on the left are loosely inspired by LOTR movies orc/goblin stuff.

http://waalx.com/Downloads/goblinhelms_1.jpg

The bandits so far wearing most of what I made, some of it is not displayed on this.

http://waalx.com/Downloads/bandits_1.jpg

The Warg:

http://waalx.com/Downloads/warg_1.jpg

Some of the Wyverns:

http://waalx.com/Downloads/wyverns.jpg

And some examples of the cats I brought in:

http://waalx.com/Downloads/MEcats_1.jpg

Hoppefully this can be of interest to someone...That's it for a start.

Let me know what you think... http://waalx.com/RealSwordsForum/index.php in case I don't update this here post as regularly.

Thanks!

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FoReVeR_Me_N
 
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Post » Tue Nov 05, 2013 3:47 pm

When I first began modding morrowind I was always envious of the Oblivion players because of the stuff you made for them. A friend and I even tried converting some WAX creatures for personal use, I think Chainy may have even been successful. But this is even better. Anyway, good to see you here, creatures, clothing and armor have all had a hard time keeping up with most common replacers, particularly creatures (with only a few of us capable of animating them).

Let me us know if you need any help getting used to the Morrowind modeling system, or the CS in general (although you look like you have it all figured out!).

Now I am become hype. I really love those Goblins.

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Add Meeh
 
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Post » Tue Nov 05, 2013 1:22 pm

Yeah I'm alright with it. So far it's very similar to Oblivion, although with less options.

One thing I cannot do are animations because I'm working on a small netbook and it crawl when I try to fiddle with anything else than heads shapes animations. So if anybody is an animator and is willing to work with me a bit on some stuff, it would be great.

-My first would be a more natural anim cycle for the big cats, as of now they use the wolf anim and it work alright, but it could be better with a dedicated feline cycle.

-Second, new anims for the goblins bands would be great also (in time). They use the Tribunal goblins anim, and it's fine except for one thing: there are no animations that let them use bows, and I'd like to have gobs archers very much!

-Thirdly, if somebody could do something for deer type creatures animation I would be very thankful. I based my deers on Crait's, but his anim for that is very sub-par. Also I have yet to find a way to have my deers flee you on-sight like they do in Oblivion. Morrowind has a flee function, but it's no working the same way; it's only for battles. I guess I could script it somehow.

Thanks

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DarkGypsy
 
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Post » Tue Nov 05, 2013 7:09 pm

Oh heeeeeell yea..!!
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Stephanie Kemp
 
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Post » Tue Nov 05, 2013 6:29 pm

I can animate, but I'm a bit out of practice, and I have finals coming up so I wouldn't be able to do anything for a while. I know Oblivion has a few province mods, but down here in Morrow-land the province mods are pretty big. http://daryam.com/skyrim/forums/ has been going for a few years now, and Muspila and Lord_Berandas are both very good modelers, who have both made creatures (from weird Swamp trolls to giant Mammoths) I'm sure one of those guys would love to help you, if in return their province mod was to be allowed to use your animals (I don't think they have a dear yet, and I'm sure they'd like new wolves.)

They're both also usually on the #SHOTN IRC channel on chatspike, if you prefer talking to people over PMing.

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LijLuva
 
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