No wacky or gameplay-changing perks.

Post » Sun Feb 13, 2011 1:59 pm

Never got the hate for the +Skill perks in FO3. I used them a good bit of the time, they seemed alot more practical than some of the odder ones.
(until I got up to the good "utility" perks like Strong Back or Leadbelly....)

Yet another example of different people liking different things. :)
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Sun Feb 13, 2011 12:35 pm

I believe Todd already stated that all perks are skill related. So no general ones like wild wasteland.


Indeed, and in any case, Wild Wasteland wasn't really a perk, it was a TRAIT, and I'd imagine Obsidian included it so they could keep some of the wackier elements in the game without bothering people who prefer their Fallout a little more serious, as some of the sillier things from Fallout 2 were a bit of a love it or hate it thing for fans.

But yes, as far as we understand it, perks in Skyrim are all skill based, allowing you to further specialize within specific skills. Such as allowing you to gain certain bonuses when fighting with a mace. I think a lot of people immediately think of Fallout when they see the name "perk", and thus automatically assume that the perks in Skyrim are the same, which I guess is understandable, but there is information that says otherwise.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sun Feb 13, 2011 8:00 pm

The original purpose of Perks was to be game changing. :shrug:
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Sun Feb 13, 2011 7:03 pm

Those were fine for fallout. Fallout isn't completely serious, and is kind of intended to be humorous at times.
But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle. Like the mace ignores armor thing. But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.

So please, none of these perks. Only perks that you could occasionally forget you had on: only the top level ones should be different. After all, if we will be getting 50 of them from levelling up alone, they should hardly affect gameplay.

And I shouldn't have to go into wild wasteland.


Look, its simple. The word perk has a meaning, and that meaning is not tied to how perks were done in Fallout. There were perks in Oblivion too. Go to google and type: define perk
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Sun Feb 13, 2011 5:33 pm

I liked wacky wasteland. It worked for Fallout i thought. If they had the perk in Skyrim, i probably wouldn't choose it for my first guy, but it would be something fun to use for my later characters.

It'd just be another option, so why not have it.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sun Feb 13, 2011 3:06 pm

What I hated about fallout's perks was that most of them were useless or ridiculous. Skyrim's perks sound more practicable, and therefore better. Just so you people know NV wasn't made by Bethesda, so Wacky Wasteland is not a good example, a better one would be bloody mess. That was stupid. Just not picking them is not a good enough excuse to have those kinds of perks in the game, because for each useless weird perk there is one less good perk.
What was so stupid about Bloody Mess? It added 5% more damage to your gun skills...and more blood & guts! That wasn't a good example either.
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Sun Feb 13, 2011 7:23 pm

Another purist. Don't turn the perk on.

^^^^ This :)
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Sun Feb 13, 2011 1:12 pm

Those were fine for fallout. Fallout isn't completely serious, and is kind of intended to be humorous at times.
But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle. Like the mace ignores armor thing. But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.

So please, none of these perks. Only perks that you could occasionally forget you had on: only the top level ones should be different. After all, if we will be getting 50 of them from levelling up alone, they should hardly affect gameplay.

And I shouldn't have to go into wild wasteland.

Skyrim perks are different from Fallout ones.

They are skill perks, so if you can not connect a perk with a skill, then it is out.

Wide wasteland does not belong to any skill for Skyrim, so it is out.

User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Sun Feb 13, 2011 9:05 pm

Why whats wrong with funny perks maybe you want funny stuff? nobody is going to force you to pick it if you dont want to.
TES doesnt always have to be nothing but fun, ie:the lusty argonian mage.
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Mon Feb 14, 2011 1:47 am

I HATED those perks like bloody mess in FO, so i simply never picked them. I dont think those humorous perks would fit well in TES. That said i dont completely oppose perks that change gameplay a little, i would like to see some unique perks in Skyrim.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Sun Feb 13, 2011 6:30 pm

Skyrim perks are different from Fallout ones.

They are skill perks, so if you can not connect a perk with a skill, then it is out.

Wide wasteland does not belong to any skill for Skyrim, so it is out.


well they could alter it to make them fit weapons so it could be in
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Sun Feb 13, 2011 3:19 pm

Those were fine for fallout. Fallout isn't completely serious, and is kind of intended to be humorous at times.


And nothing about TES is intended to be humorous at times? Like...

,,,shopkeepers asking about the fine for necrophilia in Cyrodiil?

...M'aiq the Liar? ("Some people are so stuffy, they think Nirn should have no humor. M'aiq thinks these people need to get over themselves and lighten up.")

...a collector asking to fetch particular items of clutter, and giving you a title for it?

...The Lusty Argonian Maid?

...most of the notable Bosmer seen in the last two games?

:facepalm:

But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle.


So, "bland is the future of gaming?"

But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.


The only thing "bad" about that perk was its near-total uselessness. It was so bland it should fit right in.

And I shouldn't have to go into wild wasteland.


With nearly 300 perks, and only 50 per playthrough it's "optional," you don't have to use it. :P
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Mon Feb 14, 2011 12:05 am

well they could alter it to make them fit weapons so it could be in

If you can suggest a way to link a perk that "changes the wasteland scenery" to a weapon skill, and broaden my imagination horizon, then I would be in your debt.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Sun Feb 13, 2011 10:53 am

Those were fine for fallout. Fallout isn't completely serious, and is kind of intended to be humorous at times.
But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle. Like the mace ignores armor thing. But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.

So please, none of these perks. Only perks that you could occasionally forget you had on: only the top level ones should be different. After all, if we will be getting 50 of them from levelling up alone, they should hardly affect gameplay.

And I shouldn't have to go into wild wasteland.

Fallout is Fallout.

TES is TES.

Besides the guys who created NV are Obsidian a different studio. Perks should help to to make the game unique in different playthroughs.

Also one other little thing........ WW is a TRAIT!!!?!?!!@@!?@! :swear:
Nerd rage over.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Sun Feb 13, 2011 5:00 pm

Im not against the idea of a wild wasteland perk.

But I prefer easter eggs and sometimes funny things to be a part of the game to begin with. I dont want to have to chose a trait, therefore KNOWING that I will be seeing goofy things. Make them random and hard enough to find and just keep them in game for everybody.

The thing I didnt like about wild wasteland was how there were weapons in each version that you couldnt get in the other, such as the alien blaster and the Gauss YCS. That annoyed me.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Mon Feb 14, 2011 1:03 am

I believe Todd already stated that all perks are skill related. So no general ones like wild wasteland.

Yeah, he said that there will be skill-perks related too the skills and different specialities within one skill.. Example: a perk-tree that increase the critical-chance with longswords.
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Mon Feb 14, 2011 2:18 am

If you don't like the TRAIT, you don't have to choose it. Its one of the few times that arguement works, because you really didn't have to choose that trait if you didn't want to. A Champion of the Madgod trait one could choose at the beginning of the game that turned Skyrim into a snowy Shivering Isles would be pretty cool if you ask me. And if you would rather see Skyrim through the eyes of a sain person, the best part is you wouldn't have to choose it.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Sun Feb 13, 2011 8:14 pm

I want both skill and general perks and I want it to be entirely my choice if I pick boring-but-efficient over pretty-much-useless-but-fun-as-hell perks. And I don't mind them changing the gameplay, actually I'd expect this to happen for example if one perk allows me to sprint in sneak mode, I'd totally change my fight style to open with that kind of ambush everytime I can.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sun Feb 13, 2011 2:40 pm

If you don't like the TRAIT, you don't have to choose it. Its one of the few times that arguement works, because you really didn't have to choose that trait if you didn't want to. A Champion of the Madgod trait one could choose at the beginning of the game that turned Skyrim into a snowy Shivering Isles would be pretty cool if you ask me. And if you would rather see Skyrim through the eyes of a sain person, the best part is you wouldn't have to choose it.


I agree. The only problem with wild wasteland however was the Gauss YCS was in the regular version and the Alien was in the Wild version. That kind of forced you to pick a particular style of gameplay simply to get the weapon you wanted, and vice versa.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Mon Feb 14, 2011 1:43 am

It's like everyone forgot about a certain wizard you encounter outside of Seyda Neen. Or Sheogorath's quest in oblivion. There is some silliness to Elder Scrolls.

I wouldn't mind some odd perks.

I think it'd be fun to come across a camp of skeletons playing the lute around a fire. Or anything really.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Mon Feb 14, 2011 3:47 am

I agree. The only problem with wild wasteland however was the Gauss YCS was in the regular version and the Alien was in the Wild version. That kind of forced you to pick a particular style of gameplay simply to get the weapon you wanted, and vice versa.


That was slightly agrivating. But it was minor, so I didn't really worry about it to much. And if you didn't know about that change, it didn't really force you to do anything. I didn't know about the weapon change until I looked up if NV had an alien blaster.

At any rate though, I don't expect something like this. It would be cool if they added something like Wild Wasteland, but they probably got their hands full with other things. Shivering Isles Skyrim would probably go over well though. I know I'd enjoy seeing the world through the eyes of the Madgod. It was pretty entertaining the first time. And the sky looks amazing when you're there.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sun Feb 13, 2011 8:27 pm

That was slightly agrivating. But it was minor, so I didn't really worry about it to much. And if you didn't know about that change, it didn't really force you to do anything. I didn't know about the weapon change until I looked up if NV had an alien blaster.

At any rate though, I don't expect something like this. It would be cool if they added something like Wild Wasteland, but they probably got their hands full with other things. Shivering Isles Skyrim would probably go over well though. I know I'd enjoy seeing the world through the eyes of the Madgod. It was pretty entertaining the first time. And the sky looks amazing when you're there.


My oh my that sky was beautiful. Honestly I didnt really care for Shivering Isles though. It was an amazing effort and I didnt 'not' like it, but I only went back and played it the first time a couple months ago. Needless to say after all the Skyrim hype it only left me thirsty for things to come.

Damn that sky was gorgeous though.

I like the idea of the dancing skeletons, and the falling magician from MW. I have a thread out here somewhere about bringing back the mudcrab and creeper, or at least easter egg references to them.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Mon Feb 14, 2011 4:09 am

I wouldnt mind something similar to the wild wasteland or whatever it was called; it just never bothered me.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Sun Feb 13, 2011 5:06 pm

If you don't want it - don't use it, whats so hard about that?
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Mon Feb 14, 2011 4:25 am

I believe Todd already stated that all perks are skill related. So no general ones like wild wasteland.

I heard that too. I'd hate it if vampirism was a perk.That'd be the end of TES. Luckily, this is not the case :)

And I hope everyone realizes the Wild Wasteland perk obsidian did in FoNV was because of disagreements? One part wanted those to be in the game without a trait needed, other didn't want them at all. Thus it because a trait. I sure hope bethesda hasn't got that big disagreements about things.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

PreviousNext

Return to V - Skyrim