Those were fine for fallout. Fallout isn't completely serious, and is kind of intended to be humorous at times.
And nothing about TES is intended to be humorous at times? Like...
,,,shopkeepers asking about the fine for necrophilia in Cyrodiil?
...M'aiq the Liar?
("Some people are so stuffy, they think Nirn should have no humor. M'aiq thinks these people need to get over themselves and lighten up.")...a collector asking to fetch particular items of clutter, and giving you a title for it?
...The Lusty Argonian Maid?
...most of the notable Bosmer seen in the last two games?
:facepalm:
But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle.
So, "bland is the future of gaming?"
But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.
The only thing "bad" about that perk was its near-total uselessness. It was so
bland it should fit right in.
And I shouldn't have to go into wild wasteland.
With nearly 300 perks, and only 50 per playthrough it's "optional," you don't have to use it.