No wacky or gameplay-changing perks.

Post » Sun Feb 13, 2011 12:57 pm

Those were fine for fallout. Fallout isn't completely serious, and is kind of intended to be humorous at times.
But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle. Like the mace ignores armor thing. But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.

So please, none of these perks. Only perks that you could occasionally forget you had on: only the top level ones should be different. After all, if we will be getting 50 of them from levelling up alone, they should hardly affect gameplay.

And I shouldn't have to go into wild wasteland.
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Britta Gronkowski
 
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Post » Sun Feb 13, 2011 1:25 pm

I seriously doubt Skyrim will have anything like that
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Chica Cheve
 
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Post » Sun Feb 13, 2011 10:50 am

Another purist. Don't turn the perk on.
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Life long Observer
 
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Post » Sun Feb 13, 2011 1:02 pm

I never play without the Wild Wasteland perk. That said, I agree, and I think Bethesda would too, Wild Wasteland was included because that's how the Fallout series is and, in my opinion, how it should be. It wouldn't really fit in with the Elder Scrolls. TES has a few "wacky" moments of its own though, and there shouldn't even be a perk for that, that's just part of what you get when you buy the game.

I do want really powerful perks, but again, only top-level type stuff. Things that can't be earned right away or at all unless you're the master of a specific skill. I wouldn't expect anything less though.

I'd say we're in good hands with the perk system.
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Caroline flitcroft
 
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Post » Sun Feb 13, 2011 7:06 pm

I believe Todd already stated that all perks are skill related. So no general ones like wild wasteland.
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Marquis T
 
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Post » Sun Feb 13, 2011 3:50 am

Don't worry, I am confident that they know what they're doing.
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Joanne
 
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Post » Sun Feb 13, 2011 4:44 pm

Perks are awesome and make the game more fun. Personally I want them to add some really crazy perks at the highest levels. Open world game are great because of the way you can exploit them. You can sometimes make mini games within a game (archery challenges, how many villagers can you kill before being caught, stealing everything in a castle. Wacky perks just add to the crazy things you could do. Turn them off if you dont want them. Its like fast travel dont use it if you dont want to.
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Stephanie Valentine
 
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Post » Sun Feb 13, 2011 3:34 pm

Given that the Elder Scrolls games aren't tongue-in-cheek goofy black-humor games (as the Fallout games are), I don't think you have anything to worry about.
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Jeff Turner
 
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Post » Sun Feb 13, 2011 4:26 pm

What if they add some wild perks like that,whats the issue?
Last time i checked,you get to choose your perks,so its not like they are forcing you to use them,i say if they want to add any perk like that,let them,its Bethesda game,not yours,if you dont like it,dont choose that perk,im sure theres someone out there with tears of joy in it's eyes for beeing able to use it.
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Wane Peters
 
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Post » Sun Feb 13, 2011 10:29 am

I don't wantit to be purely passive perks that just change the damage or whatever. I mean no silly perks of course, but eaning a new style of attack or something along those lines would be good.
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Blackdrak
 
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Post » Sun Feb 13, 2011 1:53 pm

What if they add some wild perks like that,whats the issue?
Last time i checked,you get to choose your perks,so its not like they are forcing you to use them,i say if they want to add any perk like that,let them,its Bethesda game,not yours,if you dont like it,dont choose that perk,im sure theres someone out there with tears of joy in it's eyes for beeing able to use it.



a sensible person on this forum. Thats a first.
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Bigze Stacks
 
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Post » Sun Feb 13, 2011 5:46 pm

If you had played the original fallouts you would know that that is directly associated with that game, this is TES fallout was a whole other game stop comparing fallout and TES, both are sand box games both put out by bethesda (kinda) but they know how to seperate their games do you expect any aspect of this game to be reflected by WET ?? heck no thats just silly so is the comparison of game play features between fallout and skyrim
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mishionary
 
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Post » Sun Feb 13, 2011 9:37 pm

I can come up with awesome perks that will not make skyrim comic-ish

1- Conduction: you lightning spells bounce off targets (AKA chain lightning effect)

2- Magic storm: magic missile spell fires more projectiles that dart around like heat seeking missiles towards their targets disintegrating them in a bizarre explosion of pure chaotic magicka (random target acquisition)

3- Fire wall: when you use fire spray on the ground the flames last longer and do more damage to anyone stupid enough to cross them.

4- Icy coffin: you ice blast spell freezes targets for 10 seconds instead of slowing them down, the targets will suffer shatter damage if they get hit with a critical strike.

5- Mind rage: telekinesis super charge (2h telekinesis) will actually lift live targets for less mana cost (telekinesis lift costs mana according to target weight, so humanoids cost butt loads of it), which make them more viable in bigger battles and less of a mana siphon, but cool down remains the same (balance)

etc etc

it ain't that hard :P
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Taylor Bakos
 
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Post » Sun Feb 13, 2011 4:35 pm

What I hated about fallout's perks was that most of them were useless or ridiculous. Skyrim's perks sound more practicable, and therefore better. Just so you people know NV wasn't made by Bethesda, so Wacky Wasteland is not a good example, a better one would be bloody mess. That was stupid. Just not picking them is not a good enough excuse to have those kinds of perks in the game, because for each useless weird perk there is one less good perk.
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Abi Emily
 
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Post » Sun Feb 13, 2011 6:49 pm

Those were fine for fallout. Fallout isn't completely serious, and is kind of intended to be humorous at times.
But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle. Like the mace ignores armor thing. But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.

So please, none of these perks. Only perks that you could occasionally forget you had on: only the top level ones should be different. After all, if we will be getting 50 of them from levelling up alone, they should hardly affect gameplay.

And I shouldn't have to go into wild wasteland.


Wow. What a complete waste of time making completely bland perks just like every other [censored] game out there with an "RPG" label slapped to the shiny plastic case. Don't worry friend. With as many perks that are in this game you can bet the odds are high that 95% of them are completely bland and generic just like every other game toting the label.
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Thomas LEON
 
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Post » Sun Feb 13, 2011 7:28 pm

The game relies heavily on perks. That's been said already. Without them, I'd imagine your character would be pretty boring. I'd also imagine every one of them to be suitable for the game's atmosphere. I'm not a fan of the perks that add +10 damage resistance. I'd like to be able to see the difference. One has already been reported to make your enemy bleed more so looks like I'm getting my way. :happy:
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ZANEY82
 
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Post » Sun Feb 13, 2011 5:52 pm

Wow. What a complete waste of time making completely bland perks just like every other [censored] game out there with an "RPG" label slapped to the shiny plastic case. Don't worry friend. With as many perks that are in this game you can bet the odds are high that 95% of them are completely bland and generic just like every other game toting the label.

Just like they were bland an generic in Bioshock? Like in System Shock?

I can use anecdotal evidence, too. It doesn't make me right.
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Justin Bywater
 
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Post » Sun Feb 13, 2011 9:58 pm

a sensible person on this forum. Thats a first.


I'm sorry,i dont want to seem agressive or anything like that,but we all know that perks like that are entirely optional and youre not obliged to use them if you dont want to.
So if bethesda decides to toss some of those in the game for laughs,i really dont see the issue with it,if someone doesnt like it,dont use it.
I personally spent loads of time on Fallout 3 and New Vegas and never tried them,but it doesn't bug me the slightest that they're there,i just dont choose them and go for the ones that i feel reflect my own playstyle,this is a single player game afterall,i'm not annoying anyone with my choices other then my myself.
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No Name
 
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Post » Sun Feb 13, 2011 2:34 pm

Here we go. I'll post this to clear up the confusion and put the OP's mind at ease. From the April OXM article. See below.

Quote -

"One of the elements borrowed from the hugely successful Fallout series is the "Perks" system. Before you get excited about Bloody Mess or Mysterious Stranger, bear in mind that Elder Scrolls isn't nearly as wacky as its post-apocalyptic stablemate. Perks in Skyrim are smaller, more practical upgrades that are assigned by, ah, "looking to the heavens." Each skill type has its own constellation in the menu, and each star corresponds to a particular perk. These might be damage boosts for certain weapons, kill moves and magic abilities, or additional specific non-combat abilities. Choosing between the various perks will allow you to differentiate your character from friends playing the game - even if their core skill levels are similar."

That should clear that topic up. Discuss the perks in detail if you want, but don't worry about similarities with Fallout.

/end thread

Edit:




READ THIS BEFORE POSTING
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Juan Suarez
 
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Post » Sun Feb 13, 2011 8:09 pm

Just like they were bland an generic in Bioshock? Like in System Shock?

I can use anecdotal evidence, too. It doesn't make me right.


Oh? But you are right on that count. Bioshocks perk system was very well done. Now look at the amount of perks that are going to be in place for skyrim. With all the "ranking up" with 180(at least) related perks can you honestly say that the majority of these perks will be brilliant gameplay enhancers? Be honest....
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Bek Rideout
 
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Post » Sun Feb 13, 2011 9:33 pm

What I hated about fallout's perks was that most of them were useless or ridiculous. Skyrim's perks sound more practicable, and therefore better. Just so you people know NV wasn't made by Bethesda, so Wacky Wasteland is not a good example, a better one would be bloody mess. That was stupid. Just not picking them is not a good enough excuse to have those kinds of perks in the game, because for each useless weird perk there is one less good perk.


Maybe, but there are TWO HUNDRER AND EIGHTY perks to choose from! So one or two perks like that won't make as much as a difference.
And besides, maybe a perk like that was added exactly because they didn't have any other idea? game designers aren't gods you know, they're humans just like us. There ARE some things they don't always think of
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Jeff Tingler
 
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Post » Sun Feb 13, 2011 9:54 am

I want all kinds of perks. Ability perks, Skill Buff perks, etc.
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Josh Sabatini
 
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Post » Sun Feb 13, 2011 5:59 pm

If perks didn't "change the way you play the game" then gameplay would be exactly the same for all the HOURS you will spend playing this game, and that doesn't sound good. I hope that there is some kind of simple gameplay at the beginning that gets more complex as your character gets more levels
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Arrogant SId
 
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Post » Sun Feb 13, 2011 8:20 pm

If I understand the system correctly, the more extreme perks will only be available to players who focus on as few skills as possible. Jack of all trades characters won't be able to advance in a single skill far enough to get the best perks but they'll have a better overall variety of perks.
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Dustin Brown
 
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Post » Sun Feb 13, 2011 4:23 pm

Oh? But you are right on that count. Bioshocks perk system was very well done. Now look at the amount of perks that are going to be in place for skyrim. With all the "ranking up" with 180(at least) related perks can you honestly say that the majority of these perks will be brilliant gameplay enhancers? Be honest....

I suppose it doesn't matter what we think, it matters what does happen. And truthfully, Fallout 3's perks were terrible. New Vegas' were much, much better and more fun (Meltdown, for instance). Bethesda needs to get themselves up to snuff, or their perks WILL svck. They need to put a lot of thought into the perks. Each perk should, in some way, change the way the player interacts with the world. Chain lightning, spreading fire, dual wielding claymores (just an example, I really, really hope we don't see dual wielding claymores), etc. Bethesda's problem in Fallout 3 was that their perks were WAY too passive. +5 to this skill or that skill, or +x damage or whatever? That's a joke. That's BORING! What we need are things that actively affect your gameplay (such as the aforementioned Meltdown perk from New Vegas). A perk should never NOT affect your play in a totally noticeable way. +x to a skill is just cheap and boring.
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dav
 
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