But now that perks are in Elder Scrolls, no perks that change how you play. Only bland perks that complement your playstyle. Like the mace ignores armor thing. But perks that radically change how you play- like the perk in Fallout that gives you regenerating health in sunlight- are bad. It changes the way you play the game beyond that of simply being more powerful.
So please, none of these perks. Only perks that you could occasionally forget you had on: only the top level ones should be different. After all, if we will be getting 50 of them from levelling up alone, they should hardly affect gameplay.
And I shouldn't have to go into wild wasteland.