Wait... So, ghoulification is confirmed?..

Post » Tue Dec 01, 2015 3:47 pm

Was radioactive lightning ever mentioned or shown? And if it was, did they say that it will interact with the environment/pc/npc? I just find it hard to believe there will be random lightning strikes that actually DO something. I'm discounting the entire thought of it turning you into a ghoul. I'm actually more curious if lightning will alter environment or hurt/kill people. Cuz I haven't seen anything on that. Might make people think twice about wearing metal armor lol

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GRAEME
 
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Post » Tue Dec 01, 2015 12:01 pm

Wait wait. Really?

We know radiation storms are a thing, that means lightning, that means the potential for lightening strikes, so it's possible that you'll survive that....and what happens when you survive a lightning strike due to multiple ranks in this perk? You turn into a ghoul of course!

Yea. The first word that springs to mind when reading that is definitely speculation.
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Alba Casas
 
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Post » Tue Dec 01, 2015 12:36 pm

My mistake, I was not paying attention. I had to go back and re-read the perk again.

Basically it's like Vampirism in Skyrim except there isn't any permanent condition. I wouldn't have a problem with that at all.

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Ana Torrecilla Cabeza
 
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Post » Tue Dec 01, 2015 12:37 pm

Lol, I love this, nothing less than flame baiting me.

The simple fact is, they aren't going to add ghoulification the way your "research" says they will. It's random, the player has next to no control if they don't go specific routes to ensure they don't become a ghoul. And as far as we know, there is no way to stop ghoulification, or reverse the process.

Now of course, it's possible that it might be in Fallout 4. But see, the thing is, they need an adequate in game explanation as to how they can stop early ghoulification, or completely reverse the process. Now, that might be in the game, but based on current game play videos, that blurry perk chart poster pic, and interviews, claiming that ghoulification is in the game when it's never mentioned... yeah, probably not going to happen.

My comment is neither misleading, nor is it speculation, the chances of ghoulification being in game... is pretty much zero. I don't need evidence, because in the first place, there is no evidence to suggest there is player ghoulification in the game. Thus, it is safe to say there will most likely not be any player ghoulification, or at least the way you believe it will happen, which is forced upon, not player choice. And my comment, is neither definitive or contradictive... it's open ended. I stated that as long as two things were left open, they couldn't or shouldn't, add in ghoulification. However, if they did explain how it's decided that some people become ghouls, and others do not, and add in a "cure" for it that can be explained adequately in game, than it's reasonable to add it. But chances are, Bethesda isn't going to explain this.

Oh, and I'm still waiting for your evidence on pretty much all your topics. Especially your "http://www.gamesas.com/topic/1528436-the-mother-of-all-theories/?p=24194806" evidence against Dr. Madison Li.

Yes you did, being changed into a ghoul would be considered a perk... it would be like the "http://fallout.wikia.com/wiki/Bug_Stomper" perk, a type of challenge perk gained through meeting specific requirements. Except in your case, it would be completely random and forces the player.

And just an FYI, a lot of people don't read the fine print.

A more sensible way would be to add in an event and let the player's choice decide if he/she wants to become a ghoul or not. Not some random event that is forced on the player if he/she doesn't not take a specific perk.

Right... what "strong opposition" are you talking about? I've only seen a handful of people seriously criticize you. And most of them are going after how you post things as a matter of fact based on your "research" that in the vast majority of your threads, is not backed by game play videos or interviews. You sit there and say it's speculative, but your posts show you see them as being definitive... saying things like "My research shows" is definitive, saying "I think" is speculative.

If you're right, you're right, but as I've said, this is probably going to be more like the game of Clue, you've got it that it's Colonel Mustard, but he didn't do it in the library with the candle stick.

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Emma-Jane Merrin
 
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Post » Wed Dec 02, 2015 12:29 am

Even though there are many others who disagree with my ideas, and even though some of them are a little persistent, you do kind of stand out as being on some kind of witch hunt. You have even tried to cover your tracks by allowing for the possibility that the described feature might actually be included, whilst still ripping apart every single component part of my idea. Do you not think that this is perhaps a little odd? Because several other forum users do. And I certainly do.

The fact is, I have put forward an idea, along with many other ideas, on a thread that is very clearly marked as being speculative. At the same time, I happen to believe in my ideas a great deal, which is why the descriptions do not in any way sound apologetic. I have tried to explain them in a way that makes them as clear as possible to understand, including how they would all interact with each other if they were the perks included in the final game. This way, those who read my thread, or who use the interactive chart on vault111.com, can get an idea of the perks that might end up being in Fallout 4.

For the record, I am under no obligation to provide evidence on any of my previous threads just because I have confidently put forward several other ideas. And note that all of my threads have clearly stated that these are ideas that I believe will show up in the final game, and so what you have really questioned is how I can possibly be so certain. And as I have always stated, the reason for this is because I have looked very carefully at all available information, and have drawn all of my conclusions from an almost forensic perspective. And just because I have not published a detailed thesis backing up every single idea in every single thread does not take away the fact that they have been thoroughly researched.

Incidentally, many of my previous threads, including my Glowing Sea theory and the idea of Vault 111 being based on the concept of a submarine, are about to get a huge boost in terms of the weight they carry, when I post my next thread. I guess I don't need to ask you to watch this space, as I'm sure you will be one of the first, as always, reading every word and looking for holes.

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Beat freak
 
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Post » Wed Dec 02, 2015 2:59 am

"Be extremely vague, provide no sources. Be mysterious, when people ask where you get your ideas... tell them your research led you to the conclusion. Thereby you can provide insight to those gullible enough to accept it as absolute truth."

-OldtimeKiller, The Art of Misinformation

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Sylvia Luciani
 
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Post » Tue Dec 01, 2015 2:45 pm

"Read properly through other people's threads, and find a wealth of presented evidence and sensible discussion. Be confident when putting forth your ideas... so that others may understand the possibilities of what could be. Thereby you may actively contribute to a large and varied community made up of intelligent advlts who are each able to draw their own conclusions about what they read."

-gkk7z, The Art of Speculation

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Floor Punch
 
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Post » Tue Dec 01, 2015 7:08 pm

Well, outside of the vault being pressurized, why would it be based on the concept of a submarine? I mean, it is unusual that we use a plug door to lower ourselves into the vault shaft before we even enter through the cog door, but I don't see how a submarine may have affected the concepting of the vault.

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Alexis Estrada
 
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Post » Tue Dec 01, 2015 2:35 pm

The only thing I've been persistent, time and again, has been about how you push your arguments as a matter of fact and claim you have evidence for, but than never present said evidence in the majority of your posts, which you always completely ignore this part of the argument... even now you're ignoring this. And stating that it's "speculative" while pushing arguments like "I've spent hundreds of hours researching this" and "I've got evidence to prove this" is contradictive.

And no, I'm not covering my tracks, I'm leaving it open because while I believe that the possibility is zero, due in part to the fact that neither Bethesda nor Interplay have ever conclusively explained how and why ghoulification occurs, it is possible that they may decide to include it in the game. But they have to explain how ghoulification works, and the "cure" for ghoulification has to fit within the Fallout universe in order for this kind of feature to work properly.

What I'm "ripping apart" is the fact that your idea is based on forcing the player into becoming a ghoul more as a punishment for not going down a selective perk build. A more sensible approach would be something along the lines of you found some separatist Enclave/Institute/BOS faction working on figuring out the cause/cure of ghoulification and you get into a situation along the quest line where you start the process of it due to exposure to whatever causes ghoulification. And the end of the quest line, you can either get it "cured", or remain a ghoul and come back later for said cure when you get bored or tired of being a ghoul.

Ah yes, the "Some people say..." argument. Please name these people.

There is nothing wrong with putting forward these ideas, I've said that time and again. But the issue is, as I've already stated numerous times, is that the context you push your "speculation" is posted as if it's a matter of fact, not speculation. Speculative posts are along the lines of "I think it's...", not "I've done the research and have evidence to prove it."

I've read your perk chart idea, I like some of them, others I think are a bit far fetched or probably grasping at straws. But the problem is about the context of your posts. Context matters in these kinds of posts, because you can't claim to be posting speculation if you're posting it as if it's fact.

Actually, when you say "I have the evidence that backs up my argument", you put yourself under the obligation to provide said evidence. As well, you have never actually said "I believe" in your initial posts, no, you say things like "From my research...", "After spending hundreds of hours researching this...", "I have evidence to back up my research", this is someone posting things a definitive matter of fact, not as speculation.

Did I ever comment or criticize you on your Glowing Sea or Vault 111 theory being based on a submarine concept? No, I have not. In fact, I enjoyed your Glowing Sea theory, and the fact that you actually based it on released art work, does provide some evidence for you to back up your claim.

But see, the problem is, that as it stands right now, based on available information, there is nothing that even suggests that why ghoulification occurs will finally be answered, much less that the player will experience it. And a cure that would return the person to their original look... is going to be hard to answer without there being some kind of "magic" at play.

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Aman Bhattal
 
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Post » Tue Dec 01, 2015 9:38 pm

Because one of the main underlying themes of Fallout 4 is that of water. This will become apparent once I have posted my new thread, which I am putting together in conjunction with the remaining perk descriptions.

You have made some valid points regarding my research, I just think that the way you put these points across often seems a little too intense, or even aggressive. Even if this is unintentional, it still feels a bit too personally directed at times. In addition to my posting theories on this forum, I have a number of very important responsibilities IRL. This often restricts the amount of time I have to be able to follow up on comments and requests, including turning the many written notes and references I have accumulated into tangible evidence that will make sense to anyone reading it. And so rather than try and verify each individual idea I have put forward, I thought it would be easier to provide evidence of something that ties most of my previous theories together.

As we speak, I am writing up a brand new thread that will clearly show not only the origin and nature of the perk chart, but will also provide substantial evidence for many of my other theories, including some of the ones you have mentioned. As for my suggested idea of ghoulification, this is still something I believe will be included in the final release. If you read through some of the later comments on my thread, you can see that I have taken onboard constructive comments about possible flaws in my reasoning, and so I have even made a number of amendments to the way that I have described the process. However the in-game implementation will work, I am sure that Todd and the rest of his team are creative enough to provide a way of either playing as a ghoul or not, depending on our own choice, without anything feeling forced or heavy handed.

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Greg Cavaliere
 
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Post » Tue Dec 01, 2015 3:38 pm

Okay, the bolded part: This makes perfect sense to me that it would work this way. Even though speculation, how else would you imagine that we would turn into a ghoul? And the Glowing Sea has been documented as being a fact. As for the ghoul voice, they could use a filter, as pointed out earlier by Gkk7z.

I really do believe that Gkk7z has the right of it. Where is the sense of adventure, people? I might even let myself be turned into a ghoul just to see what happens, and to do the quest ... because now you've gone and gotten me curious. :)

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Tinkerbells
 
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Post » Tue Dec 01, 2015 10:13 pm

I think the core of the issue is that the way you have proposed it happening, despite all the "research" you have done. What counts as research by the way? We've got like half an hour in total time of footage/interviews.

Anyway, the idea that it is tied to a high ranked endurance perk is ridiculous. it implies that physical endurance somehow has anything to do with being turned into a ghoul or dying. We have seen a huge array of characters turned ghoul, and not all of them were near godlike levels of health. This can be researched by a few seconds on Google.

I guess technically it's an idea/opinion, and 100% allowed to post them on the forums, but could you not make them utter nonsense in the future? V
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Katy Hogben
 
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Post » Tue Dec 01, 2015 11:35 pm

For the life of me I don't know where the idea came from that the ability to turn into a ghoul is tied to the perk itself. This is how misinformation is spread, by others misreading or misinterpreting, and then discussing something that was never actually proposed. What I suggested in my thread is that ghoulification could occur as a result of being struck by radioactive lightning. The relevance of the perk is in it's ability to reduce the amount of radiation we receive, as well as the bonus effect of preventing the onset of ghoulification following an initial lightning strike. And the process I have outlined is delayed for a reason. This is so that anyone not wishing to play as a ghoul would be able to take preventative measures to reverse the process before fully turning. At no time have I ever suggested that a perk would allow us to become a ghoul, as this would be more than a little absurd. Incidentally, "research" also includes the ability to read source information correctly before posting subsequent criticism.

When talking about the Glowing Sea in an interview after the E3 showcase, Todd told us that "we have a new weather system for this one so that, the storms from the Glowing Sea, these radiation storms, can flare up and then blow through the world. And, when the lightning goes off you get irradiated." This is highly significant, as we are looking at a completely new way of becoming irradiated that will invariably have a different effect from being caught in the blast radius of a mini nuke or an exploding vehicle. Add to this the icon seen on the chart, which clearly shows Vault Boy looking very pale and ghoul-like. Also, bear in mind that I am not trying to prove the existence of the Loch Ness Monster here, I am suggesting an in-game feature, as well as the function of the various perks as seen on the chart, and all of this in a thread that is clearly marked as being speculation.

And so in future, if you do decide to post criticism of ideas suggested by others on the internet, may I suggest that you carefully conduct your own research before using terms such as 'utter nonsense'. There is nothing wrong with disagreeing with an idea and putting forward your opinion, but overly criticising something that was never actually suggested in the first place is more than a little ironic.

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Undisclosed Desires
 
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Post » Tue Dec 01, 2015 11:36 pm

Why invariably? That seems like a very definite statement. Lightening goes off near you, creates a temporary radioactive area around the strike (like a radioactive barrel) would, you get rads for being near it. That seems like the most reasonable explanation of what will happen. Also the picture shows a nuclear explosion yet in your speculation thread you say he is walking away from a lightening strike?

You say that level 4 of your Solar Powered perk will allow you to release a solar flare to damage nearby enemies. What research exactly suggests this?
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Albert Wesker
 
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Post » Tue Dec 01, 2015 1:33 pm

Play nice, boys and girls.

Speculation based on speculation, no matter how deeply researched, is still speculation. Every stage of the hypothetical ghoulification has big old "speculation" tags all over it and until the game gets released or more info comes out there's going to be a lot of that, it's only natural. A fair portion of the forum enjoys dabbling in this sort of thing and debating the likelihood of these conclusions. If you don't want to participate in those conversations then you don't have to. At this point everyone ought to be aware that none of this has been confirmed and as far as I can see everyone involved has done their due diligence in properly labelling their hypotheses.

Take everything with a grain of salt and if you aren't having fun with a given conversation then that's probably a sign to move on to another topic - because I honestly cannot fathom any other motivation for taking part in a thread.

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sw1ss
 
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Post » Tue Dec 01, 2015 9:44 pm


Because Krillin
https://m.youtube.com/watch?v=X4hmfKdtHZk
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chloe hampson
 
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Post » Tue Dec 01, 2015 4:01 pm

Sounds confirmed to me.

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Carolyne Bolt
 
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Post » Tue Dec 01, 2015 7:43 pm

Which is also pure fiction.

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Jeff Turner
 
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Post » Wed Dec 02, 2015 2:26 am


I'm not sure why you think anything you've stated is worthy of researching into.

We've established that you get irradiated by the glowing see when electricity goes off

At no point is it mentioned that we will be struck by lightning, so unless you've got some proof of that, save it. Otherwise you are implying that we will be stuck by lightning multiple times a play through, and I have to ask what details you have pointing to that besides lightning is confirmed?

That's the kind of reaching that is nonsense, and I haven't even addressed the comical idea that ghoulification is tied to endurance/lightning.

I have to ask what leads you to think electricity somehow turns you into a ghoul? Is the lightning pure radiation? Or, more logically it is simply a visual representation that radiation storms = radiation.

You see? My example isn't nonsense. I'm taking what Todd said in context, and speculating to a moderate degree.

I'm not taking this and running with the idea that player ghouls exist.

TL;DR: lightning being a visual representation of your rads climbing higher is a good example of speculation.

Players being a ghoul, that perk and others in your post are...speculation I guess but one could speculate on anything. The bar for entry isn't exactly high.
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Joe Bonney
 
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Post » Wed Dec 02, 2015 12:41 am

Quite, a lightening strike creates a temporary radiation source at the point of impact. Seems most likely.

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Georgine Lee
 
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Post » Wed Dec 02, 2015 1:52 am

How does a lightning become radioactive....?

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Sun of Sammy
 
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Post » Tue Dec 01, 2015 2:33 pm

"When the lightning goes off you get irradiated"

- Todd Howard, Games Director at Bethesda Games Studio, creators of Fallout 4

https://www.youtube.com/watch?v=Ty2hU0Y7kAg&feature=youtu.be&t=4m

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Adrian Morales
 
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Post » Tue Dec 01, 2015 11:12 pm

The same reason why humans turn into giant green mutants and chameleons become Deathclaws.

SCIENCE! But seriously, it's sci-fi. Anything goes.

EDIT: Although now that I think about it, how the hell DOES lightning become radioactive?
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Phillip Brunyee
 
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Post » Tue Dec 01, 2015 4:57 pm

I didn't know lightning going off = struck.

But yea, clearly your idea is more likely.

Either lightning is a visual representation of a game mechanic "going off"...or the player can and will probably be struck multiple times through the game...

Uh huh. Right.

I'd like to take this time to thank you for proving my point.

I'm not sure why you're so opposed to conceding and being wrong. Honestly, which sounds like a more likely gameplay mechanic? Visual representation of danger or...player ghoulification in Bethesda's first fully voiced RPGs through the use of a ranked perk and lightning strikes.
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Emmanuel Morales
 
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Post » Tue Dec 01, 2015 3:44 pm

Lol, yeah, right? I read it a couple of times and I was like "...radioactive....lightning...whu?"

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JUDY FIGHTS
 
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