Wait a minute.. this seems similar.. Déjà vu?

Post » Sun Mar 20, 2011 9:00 am

I was scanning through the Brink videos like a Terran scans in StarCraft2, and I realized an intresting predicament... That escort the weldy-bot mission is basically TF2's payload match. I know what your thinking "Fenrirr, Brink is its own unique game! How could this be so?".

Well I'll tell you the obvious and semi-obvious similarities:

Obvious)

1) Both escorting some sort of Object that is nesscessary for the missions completion

2) Cramped spaces, with plenty of over-hangs and stairs

3) Large bulk of forces moving together while the support classes help from the higher ground

Semi-Obvious)

1) Heavy-body type class with Miniguns galore, with medics buffing contantly in the back

2) Marksmen (Or sniper if you will) will hang around in back, waiting for vantage spot

3) The Object that is beneficial for completing the mission can only move if units (or in Brinks case: The Engineer) are within a close radius.

This puts this mission at a consensus that it is indeed very similar to the Payload matches of TF2, not saying this a bad thing... just pointing it out.
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Stat Wrecker
 
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Post » Sun Mar 20, 2011 10:43 am

I don't know if this is going to help or hurt your theory but last I checked anybody could escort the bot.
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Angela
 
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Post » Sun Mar 20, 2011 10:35 am

I don't know if this is going to help or hurt your theory but last I checked anybody could escort the bot.
That just makes it more like TF2 :wink:
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Marquis deVille
 
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Post » Sun Mar 20, 2011 8:34 pm

LOTS of games have escort missions
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Susan Elizabeth
 
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Post » Sun Mar 20, 2011 11:00 am

I don't know if this is going to help or hurt your theory but last I checked anybody could escort the bot.


I don't know about that. I thought in the video where they escorted the bot in the Container City the narrator said something like "Now that the door has been opened our player runs back to the Command Post to become an engineer so he can start moving the bot.

Even if it was identical to tf2 i don't think it really matters. its kind of like saying "there's team deathmatch in halo, so call of duty imitated them." or whichever was first.
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phil walsh
 
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Post » Sun Mar 20, 2011 10:30 am

I don't know if this is going to help or hurt your theory but last I checked anybody could escort the bot.


Nope just the engie or so I heard. At least he is the only one that can repair it.


Even if it was identical to tf2 i don't think it really matters. its kind of like saying "there's team deathmatch in halo, so call of duty imitated them." or whichever was first.


It doesn't matter in my mind. Payload is a single objective gamemode while escort the bot is a single objective on the map so similar but not at all the same.

There is escort a VIP mission OMG the reminds me of that mission of from Section 8.
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Alycia Leann grace
 
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Post » Sun Mar 20, 2011 10:44 pm

You also had "escort missions" in W:ET like the railgun where you rode the train or gold rush where you sat beside the truck :D
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Lucky Girl
 
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Post » Sun Mar 20, 2011 9:41 am

Nope just the engie or so I heard. At least he is the only one that can repair it.

I seem to remember reading that it won't move unless there's an engineer within it's vicinity...
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Liv Brown
 
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Post » Sun Mar 20, 2011 8:19 am

You also had "escort missions" in W:ET like the railgun where you rode the train or gold rush where you sat beside the truck :D


Beat me to it, it can definitely be argued that TF2 borrowed those concepts from W:ET, especially the goldrush map.
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Nienna garcia
 
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Post » Sun Mar 20, 2011 1:57 pm

Beat me to it, it can definitely be argued that TF2 borrowed those concepts from W:ET, especially the goldrush map.


Wait FPS games borrowing ideas from each other. Who could possible believe such a silly notion/ :spotted owl:
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sharon
 
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Post » Sun Mar 20, 2011 1:33 pm

Nice observation, doesn't change my opinion of brink tho... Hell if somebody knocked off every great thing in every game, then it'd be the best game ever right?
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carla
 
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Post » Sun Mar 20, 2011 7:08 pm

That just makes it more like TF2 :wink:

SD had escort mission in W:ET, which was out years before TF2 was.
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Jade
 
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Post » Sun Mar 20, 2011 5:38 pm

So everyone can move the bot, not just Engineers..? :l
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Silencio
 
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Post » Sun Mar 20, 2011 9:03 pm

If every game started from square one and borrowed absolutely zero concepts from the other games in the genre, there wouldn't be a whole lot of evolution within that genre.. no?
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TRIsha FEnnesse
 
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Post » Sun Mar 20, 2011 4:22 pm

So everyone can move the bot, not just Engineers..? :l

Anyone can move it, but only Engineers can repair it (get it moving again) after it's been disabled.

Also, enemies cannot move it backwards, like in TF2.
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Farrah Barry
 
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Post » Sun Mar 20, 2011 3:33 pm

And your point is?
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Vahpie
 
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Post » Sun Mar 20, 2011 10:14 pm

And your point is?


Was that directed towards me? :confused:

If it was, then I'm just saying that copying certain elements of other games isn't a bad thing, it just gives us better games in the end
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Batricia Alele
 
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Post » Sun Mar 20, 2011 3:07 pm

Anyone can move it, but only Engineers can repair it (get it moving again) after it's been disabled.

Also, enemies cannot move it backwards, like in TF2.


Can anyone repair the crane? Or plant the HE charge? What have I missed now, really? Last I recall people had to use certain classes to do the objectives (the real ones)
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Tinkerbells
 
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Post » Sun Mar 20, 2011 2:27 pm

Can anyone repair the crane? Or plant the HE charge? What have I missed now, really? Last I recall people had to use certain classes to do the objectives (the real ones)


There are still class-specific objectives, they're just saying that in this case the bot will move just as long as there is someone on your team close to it
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Angela
 
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Post » Sun Mar 20, 2011 3:35 pm

Can anyone repair the crane? Or plant the HE charge? What have I missed now, really? Last I recall people had to use certain classes to do the objectives (the real ones)

Certain classes do need perform certain objectives, but not all. There are core objectives that anyone can do. For instance, anyone can escort, but only a certain class can get it moving once it's been damaged (Medic for NPC's, Engineers for vehicles) Also, anyone can do retrial missions, like "bring the documents to location X."
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Adrian Morales
 
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Post » Sun Mar 20, 2011 10:10 pm

Borrowing, adapting, innovating etc the ideas of others is a great thing, no point in reinventing the wheel, just thought that was so obvious it wasn't worth mentioning :P
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Sarah MacLeod
 
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Post » Sun Mar 20, 2011 12:50 pm

Acutally in Tf2 the enemy can't push it back... It moves back on its own after 30-60 seconds if no attacking team members are around it, and I never said a Payload mission was a nad idea.. I acutally like those kind of missions :P
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carrie roche
 
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Post » Sun Mar 20, 2011 7:52 am

Borrowing, adapting, innovating etc the ideas of others is a great thing, no point in reinventing the wheel, just thought that was so obvious it wasn't worth mentioning :P


yeahhh, i suppose that is quite obvious.. self-facepalm :facepalm:
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kyle pinchen
 
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Post » Sun Mar 20, 2011 7:17 pm

Acutally in Tf2 the enemy can't push it back... It moves back on its own after 30-60 seconds if no attacking team members are around it

Yes, the enemy is pushing it back - by denying the attacking team access to it.
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Roy Harris
 
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Post » Sun Mar 20, 2011 5:24 pm

LOTS of games have escort missions

i agree with gosty here tons of online games have escorts it's becoming the new CTF not all old fps games had it but now you don't see a single one without it...cept Brink...and Mirrors Edge...i think Gears of War has a CTF but still point is lots of games have escorts.

and yes all classes can escort it, he was a Soldier in the beginning but when he checked his wheel it said he could escort, if he had to be engineer it would say so like it did with his other missions.
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Penny Flame
 
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