the thing is... at what point are you better off just sitting on the couch and imagining the whole story? at what point do the game's limitations become so trivial and easily overcome that your own imagination is hardly any less restrictive?
the current definition of RPG is so broad as to be completely worthless as a definition. trying to re-define what an RPG is only ever came into existence because publishers needed an excuse to shift popular RPGs to a broader demographic.
and here is the really important element i feel is missing from skyrim. you have to TRY and be what you want. otherwise, as i said, you might as well forget the whole game and RP everything in your head. wanna hear something crazy? an RPG... is limitations. its a framework that restricts what you can and cant do, and how difficult certain things will be to do, because the only way humans become immersed in an activity is when they really have to apply themselves to it. look at star wars... the originals were so great in large part because lucas struggled at every step to make it what he wanted. limited budget, technology, sick actors.... art through adversity. when he made the prequels, he had the world at his fingertips and very little restricting what he could do with the films. im going to take a wild guess and assume that most people prefer the originals, so you see my point :banghead: .
an open-world RPG should allow you a wealth of options, but "unintentionally enter godmode because the game is so poorly balanced" should not be one of them. even with a game expected to offer freedom of choice... ESPECIALLY with a game expected to offer freedom of choice, it must be defined by its restrictions. if you dont have to work for anything, than all those thousands of choices and playstyles become equally boring. someone made a lego comparison awhile ago. and id like to continue that. you can build pretty much anything you want with legos, but guess what? its hard as s**t. if you arent the person designing the sets, just considering the scale and detail of what your going to make can be overwhelming. but if you really apply yourself, you can make something to proud of, something personal, and something you can always find ways to improve. the blocky nature(as in RESTRICTIONS) of legos means there are always more levels of details you can add... your never really finished, no matter how awesome you make something. and that is whatt an TES should be. legos :wink_smile: .
is it really so crazy to think that having to bust your ass to beat someone is more rewarding than having to place a dozen arbitrary restrictions on yourself just to make them mildly challenging?! freedom is supposed to allow different playstyles, but if the game is too soft on you, any and every playstyle is boring.
This garbage again? Telling someone your opinion IS a fact, is in my opinion, just an aggressive way of trying to get your point across. It does not change the fact that it is still just your opinion.
Ironically, I get the feeling those who are championing the "Skyrim is not an RPG" are not those who played their vision of the Ideal RPG in their time but rather 19-23 year olds who "must act for the good of the future of the industry". While the college student or recent graduate may have the ideal mix of advlt intelligence and energy, they still lack years of actual life experience to realize the world is much bigger than their narrow cause. Your voice falls upon deaf ears because everyone has a voice now and no one wants to listen. The only way to change things is to get in their do it yourself.....but of course, you anticipate having better things to do than create video games. The real world moves at an unrelenting and unforgiving pace.
I'm not trying to pick on an age group (or relative age) as that would be foolish. I just want to point out that I was in your shoes just 1 TES generation ago doing the exact same thing. My experience was more about finding the next great MMORPG after Everquest (and text-based Dragonrealms and Gemstone before that) and during that time I stumbled upon Oblivion and trashed it in these same forums. Fast forward to today and that perfect game has not yet arrived, yet I am somehow happier now that I am no longer searching.
you are a very depressing alien, you know that? the drive for something better is kind of the motivation for everything humans have ever achieved.... clearly, you cannot be one of us if you do not share that drive. the last thing i want is a perfect RPG, because it means that RPGs will never ever get better from than point on. what i crave IS the search; the constant desire to find or make something better, which is really hampered when things get worse and i end up searching for improvements that were made and experienced 10 years ago. if you are no longer searching, then i am really sorry for you.
of course the only way to change things is to do it yourself, but until then (which will probably never happen with 99.9% of us) we have forums to bounce our ideas and concerns back and forth to occupy us. its kind of what forums are for. kind of like the eternal conflict between idealist youngsters and jaded old people :yucky: