Wait, this game won't have immersion-breaking achievements w

Post » Thu Sep 01, 2011 8:43 pm

If it's just like new Vegas, then you can easily disable achievements by opening and closing the console.
Or you can put Steam in offline mode. Either way achievements won't be registered.

Personally I like achievements, it encourages me to do stuff which I normally might not have done. It's good, makes me get more out of a game :)
And I just like it.
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BethanyRhain
 
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Post » Thu Sep 01, 2011 6:45 pm

Achievements are a way of recording progress through a game. They can provide challenges and act as 'medals', I mean who wouldn't want a medal saying 'I killed a dragon with my bare fists!'

Yeah, but really they mean nothing to the individual - if anything, they're bragging rights. I sometimes will go out of my way to do something outlined in one, if it's funny, like in Fallout 3 there was, I believe, Pyrotechnic Pickpocket, for putting an explosive into someone's pocket through pickpocketing. That is something I would not have done otherwise - probably wouldn't have known you could do, as there is nothing saying you can do so (wouldn't have thought pickpocketing would let you put a live grenade on someone). Glad it was there.

Actually, really hope the achievements/trophies/whatever Steam has are really well done this time. I'd like to see some real challenges/things you can't do in one playthrough. I don't *need* them, but if they're done right they do add enjoyment (for me).

Oblivion's were pretty much crap, though. Go through this guild, arena, MQ... meh.
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Veronica Martinez
 
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Post » Thu Sep 01, 2011 8:40 pm

Hmm, get as many achievements as possible and then roleplay on the 2nd playthrough? (No pop-ups if you got them all the first time around.)


That is true and a nice way of looking at things.
Yes, I suppose they are only a hinder the first time around.

Its not a big deal for me really, but I just find achievements uneccesary.
In games of poor quality it is often used as a means to artificially expand the shelflife of a game.
Game done? go do achievements!
But I think its not a good substitute for actual game content.

Luckily with Bethesda we dont have to worry about that, and them popping up only once in the thousands of hours we will likely sink into the game is indeed not a big deal.
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Chenae Butler
 
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Post » Fri Sep 02, 2011 3:39 am

How do acheivements break Immersion? It's not like there's an over-excited American man yelling "YOU JUST KILLED YOUR FIRST DRAAAGOOON!!" with flashy lights and confetti appearing on the screen. =D

Maybe for you it is not a game breaking, for other people, me included it is.
Hope there will be a option of some kind to turn it off.
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Oyuki Manson Lavey
 
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Post » Thu Sep 01, 2011 8:48 pm

Either go Steam > Settings > In-Game, and untick Enable Steam Community In-Game for all your games. Or you can Right Click a specific game go to Properties and untick Steam Community for games individually.

Ah, thanks :)

For some reason I thought it was called Steam Overlay or Steam Interface.
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Tiffany Castillo
 
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Post » Fri Sep 02, 2011 1:35 am

Xbox started it, followed by 'Trophies' for PS3, now Steam has them.

Joy.


There were similar things in older games, but typically action-y games like platformers/etc. I can recall some in the PS2 era.... the Ratchet & Clank games, and in more action-y JRPGs like Star Ocean:Til the End of Time (had like 300 achievements, yeesh). Of course, all of those were within the games themselves, not tied to some overall player profile.

But yeah, they keep spreading... plenty of Flash games have them, and Kongregate has their Badge system..... of course, then you get mocking/editorial flash games like Achievement Unlocked.
Spoiler
"Metagame! Self-satisfaction never felt so… artificial!

Don’t worry about beating levels, finding ways to kill enemies, or beating the final boss… there are none. Focus solely on your ultimate destiny… doing random tasks that have nothing to do with anything.

Instructions
Game instructions? What game?"
:tongue:
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Romy Welsch
 
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Post » Fri Sep 02, 2011 3:54 am

I don't think achievements are immersion breaking. I actually like them alot and will try to get as many of them as possible on a later playthrough, but not my first one :D
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rheanna bruining
 
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Post » Fri Sep 02, 2011 5:23 am

Yeah breaks immersion alright.

You know there's this QUEST COMPLETED sign when you complete a quest, or a LEVEL UP message when you level up completed with a triumphant music.
That's totally immersive, right?
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Mark Hepworth
 
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Post » Fri Sep 02, 2011 6:33 am

Disable notifications.

/thread
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MARLON JOHNSON
 
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Post » Fri Sep 02, 2011 1:44 am

Yeah breaks immersion alright.

You know there's this QUEST COMPLETED sign when you complete a quest, or a LEVEL UP message when you level up completed with a triumphant music.
That's totally immersive, right?

But of course, you should automatically level up without even knowing it, forget about seeing stats and stuff it's all behind the scenes.

That said, if they do achievements they should be more clever this time around, not generic crap like exiting the first dungeon.
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Rebekah Rebekah Nicole
 
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Post » Fri Sep 02, 2011 12:26 am

Oh man I love achievements.I just hope skyrim will have more creative one's then they did in oblivion.
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Gemma Woods Illustration
 
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Post » Fri Sep 02, 2011 8:49 am

I hope they have a wide range of achievements in Skyrim such as accumulating a certain amount of gold. Unlike in Oblivion where your only achievements came from quests.


this... i think acheivements in ob were poorly thought out. i personaly like acheivements onli if there well thought out tho.
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JUDY FIGHTS
 
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Post » Fri Sep 02, 2011 7:54 am

I absolutely want to see achievements in this, but make them - for the most part - unrelated to stuff everyone is going to do anyhow. That always irks me. I'd much rather see something I had to actually work at as an achievement rather than basically an outline of the main story being your achievement list.
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Holli Dillon
 
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Post » Fri Sep 02, 2011 8:22 am

You know there's this QUEST COMPLETED sign when you complete a quest, or a LEVEL UP message when you level up completed with a triumphant music.
That's totally immersive, right?


Many people turned those off by mods, including me. No more annoying pop up messages. Smooth levelling FTW. I'll turn achievements off immediately and will never turn them on. At least to me, a RPG is not about achieving things, but about roleplaying and enjoying the journey, immersing yourself in the world. You'll achieve the things you want anyway, it's nothing special as these games are not known for their challenging difficulty. Every single person that attempts a quest will complete it, everyone will kill dragons. Maybe some people die a few times before they manage it, but these achievements are nothing special.
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Julie Serebrekoff
 
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Post » Thu Sep 01, 2011 9:19 pm

Yeah breaks immersion alright.

You know there's this QUEST COMPLETED sign when you complete a quest, or a LEVEL UP message when you level up completed with a triumphant music.
That's totally immersive, right?


Yeah, there are a few people out there who consider the fact the game actually has a UI as "immersion breaking". :rolleyes:

Personally, I don't get it.... I'm here to play a game. I'd like that game to give me the information I need to, you know, play it. :shrug:
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Lyndsey Bird
 
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Post » Thu Sep 01, 2011 7:46 pm

I absolutely want to see achievements in this, but make them - for the most part - unrelated to stuff everyone is going to do anyhow. That always irks me. I'd much rather see something I had to actually work at as an achievement rather than basically an outline of the main story being your achievement list.

yeah or something whats a challenge not for doin a quest what you will probably do anyway. something more along the lines of n i no everyone says this but its jus a example "kill a dragon with no weapons or armor" stuff like that.
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StunnaLiike FiiFii
 
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Post » Fri Sep 02, 2011 5:34 am

No more immersion breaking than the pointlessly huge text for skills that seem to pop up all the time.
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Marine x
 
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Post » Fri Sep 02, 2011 5:34 am

I think A: Achievements are fine and B: The gameplay interface would still be there mildly reminding you it were a game anyways. (EDIT: and C: I can't spell for [censored]) The thing is, it's just another part of the interface now. So if the skill pop-ups and the fact that you can pause and enter a menu to change clothes doesn't take you out of the experience, "bleep-bloop hey man you're freaking RICH bleep-bloop" probably won't unless you're determined to be thrown off so that you can say "I told you so."

Every TES game (and Fallout 3) has something that might toss you out of the experience, but all of them can be pretty easily ignored. I think a finite number of achievements is a pretty mild one even by that standard, since once you have them all they never pop up again :( so that means that you should just do everything twice (which, lets be honest, if you're into it enough to be on a forum you'll probably do anyways eventually)
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Claire Lynham
 
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Post » Fri Sep 02, 2011 7:41 am

Never understood the point of achievements, in the old days they would unlock content like Golden eye and perfect dark. But nowadays its just like "well done you killed your first goblin!" err thanks... fail to see the point specially when people set out to get all the achievements when they give nothing game-play wise.
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Alan Whiston
 
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Post » Fri Sep 02, 2011 6:16 am

Haha, you kids and your immersion problems. Back in the 80s we had to leave our houses to play video games in hot, sweaty video arcades. You ever try to play pac man with pole position blaring away right next to you? Little kids you didn't even know screaming and playing tag. People just walk up and put their quarter on the bottom edge of your screen to signify that they want to play next! Right in your field of vision! It was madness, yet the real hardcoe players could drown everything out and become one with the game. They stood to play these games, too! On barely carpeted floor! Sometimes for hours!

It'll take more than a little notification on my screen to make my face crumple up like a paper headed for the waste basket and big greasy tears to start flowing out of my eyes! Because I'm made of sterner stuff!. Sometimes I wish for arcades to come back, the cacaphony of electronic beeps and whistles only drowned out by Duran Duran's Hungry Like the Wolf. I'd show you kids how someone plays video games like they have a pair!
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Jack
 
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Post » Fri Sep 02, 2011 4:24 am

Never understood the point of achievements, in the old days they would unlock content like Golden eye and perfect dark. But nowadays its just like "well done you killed your first goblin!" err thanks... fail to see the point specially when people set out to get all the achievements when they give nothing game-play wise.

Actually, some games do have a link-up. Mass Effect, for example. If you got the achivement for shotgun kills then classes that normally wouldn't have them could then use shotguns, or if you got the leveling achivement later play-throughs would get an EXP boost. For the most part, though, it's best used as a system to get people to do new things. For example, if there's an achievement to explore x number of dungeons then more people will get to see all the work that got put into the things, or people might play against their usual type to get one if there's achievements for multiple playstyles.

And I still can't spell.
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Melanie Steinberg
 
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Post » Fri Sep 02, 2011 8:43 am

I don't care. I find them satisfactory. I'd still rather have fun.
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adam holden
 
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Post » Thu Sep 01, 2011 7:30 pm

These horrible and pointless things seem to be a requirement for any game released these days.
I dont like em, I dont want them in my game and I agree they break immersion.

But what can you do?
Sigh.


I didn't realize it was your game. I thought it was for all of us. Can I at least come over and play then? :P

On topic, I can take them or leave them.
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Robert Bindley
 
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Post » Thu Sep 01, 2011 7:50 pm

How do acheivements break Immersion? It's not like there's an over-excited American man yelling "YOU JUST KILLED YOUR FIRST DRAAAGOOON!!" with flashy lights and confetti appearing on the screen. =D


Actually, that... that seems pretty awesome...
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Camden Unglesbee
 
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Post » Thu Sep 01, 2011 10:22 pm

Nit-picking at its finest right here. I wouldn't have believed it had I not read the thread myself.
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Tyrel
 
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